Posts Tagged ‘Mojang’

Notch Cans Minecraft Oculus Version Over Facebook Buyout

By Nathan Grayson on March 26th, 2014.

Looks like All of Humanity wasn’t the only one surprised by Facebook’s $2 billion purchase of Oculus Rift. Minecraft creator Markus Persson was equally taken aback, and not in a good way. His solution? Cancel plans for an Oculus-Rift-specific version of Minecraft on the spot. He first made the announcement on Twitter, only explaining that he finds Facebook “creepy.” Now, though, he’s elaborated a fair bit.

Read the rest of this entry »

, , , , .

134 Comments »

Mojang Give The Gift Of Giving: Scrolls Free For A Friend

By Graham Smith on December 20th, 2013.

That's a lot of extra gifts for Santa to deliver.

Fans of collectible card games have a lot of games to choose from lately, but this is an incentive for getting involved with Scrolls. The Magic: The Gathering inspired game by Minecraft-creators Mojang is offering a Christmas gift: if you own the game, you now have a free copy you can gift to a friend.
Read the rest of this entry »

, , .

40 Comments »

Reworldening: Minecraft’s 1.7 Update

By Craig Pearson on October 24th, 2013.

2b2t, the scariest server of them all
“Creepers are stirrin’, child.”
“Ah ain’t seeing nothing, Paw.”
“Hmm. That’s because you need to earn those eyes. You ain’t never turned around and took a face full of green. But you will. Look yonder, the hill with the hole. See?”
“Ah see.”
“That used to be a Creeper. And yer maw. She’ll be mighty upset to lose her fineries, but ahm not going out there to get them. Come, ah expect she’s respawned back at the camp. Let’s go, and if you see a chuck, give it a punch. We can have a fine supper. Try and earn them eyes, okay? Something big’s on the way.”

What’s coming is the Minecraft 1.7 update, aka the Update That Changed The World. Oh, and a restraining order from the Wild West Society to stop me from writing more awesome frontier Minecraft fiction. Meanies.
Read the rest of this entry »

, .

46 Comments »

Minecraft Has Sold 12 Million Copies, Which Is A Lot

By John Walker on September 3rd, 2013.

How many copies of Minecraft have you bought? I think I’ve bought it a couple of times on PC, and definitely once on mobile. Although this 12 million is just PC sales, it seems. Despite being four years old, in just the last 24 hours it’s sold 13,947 copies. At full price (€19.95) that’s £236,880 in the last day! Even accounting for discounts, when you guess at Xbox and mobile sales, it puts total revenue somewhere near the £200,000,000 mark.

Meanwhile, Notch is flying helicopters into Jaguars because he likes the scraping sound, before blowing up a castle and climbing his caviar-and-fois-gras mountain. Cheers, Kotaku.

, .

69 Comments »

No Oceans? Minecraft’s Rebuilt World Generator

By Craig Pearson on August 30th, 2013.

My favourite Minecraft world is utterly and irrevocably broken, anyway.
The problem I have with Minecraft’s biomes is the word “biome” (which means “climate zone”, btw). It’s too close to “Boom”, which means I end up singing “Biome, biome, biome, biome, I want you in my room!” whenever I read it. Mojang’s problems with the biomes, however, are a bit less childish: the rules used to create variety in Minecraft’s world generation means there’s often unrealistic placement of zones. Desert and snow bump up against each other, there are uncrossable oceans separating continents, and there’s not enough variety between chunks. Version 1.7 seeks to change those rules.
Read the rest of this entry »

, , .

76 Comments »

0x10c Cancelled For Good, But Fans Plan To Do It Anyway

By John Walker on August 19th, 2013.

Edit: Notch has clarified his intentions for the immediate future in blog-wise fashion:

Last week, I participated in the 7dfps and made a hectic shooter greatly inspired by Doom, called Shambles, and it was some of the most fun programming I’ve done in many months. This is what I want to do. I want to do smaller games that can fail. I want to experiment and develop and think and tinker and tweak.

Well, YOU follow Minecraft. Marcus “Notch” Persson, having moved on from Minecraft development a year back, has been focusing on an ambitious space sim 0x10c. Except, not any more. We knew that back in April Notch had put the game “on ice”, citing creative struggles. They don’t seem to have gone away, and now – as spotted by US Gamer – he’s told some people via a Team Fortress 2 livestream that he’s given up entirely. But some fans plan to make it anyway.

Read the rest of this entry »

, , , .

104 Comments »

Horse And Craft: Minecraft Goes Equestrian

By Alec Meer on June 26th, 2013.

Mojang's Little Brony

My Little Pickaxe, My Little Pickaxe,
What is crafting all about?
My Little Pickaxe, My Little Pickaxe
Crafting is magic!
I used to wonder what crafting could be.
Until Mojang added horses to Minecraft.

Read the rest of this entry »

, .

61 Comments »

Scrolls Rolled Out Next Week

By Jim Rossignol on May 28th, 2013.


Mojang’s fantasy card-deck battle game thing arrives next week! Scrolls, as it is so legally called, has been impressing a wave of beta-tester people with its tight production and carefully poised strategy mechanics. There’s a good chance that this will be the deck-building strategy of 2013. Not that there’s a lot of competition there, but you get the idea. Yeah. Anyway, it makes it official debut next week.

Fancy launch trailer below!
Read the rest of this entry »

, .

65 Comments »

Hexagonal: Notch Releases New Thing Called Drop

By Nathan Grayson on April 30th, 2013.

A game titled Drop that's full of dance music? I am expecting dubstep as the twist ending.

Last time Notch competed in a Ludum Dare game jam, he made Minecraft again, only tiny. Also Zelda. And this time around? He, er, didn’t throw his unmistakable hat into the ring at all. But he coincidentally released a game that practically fits the theme – minimalism – to a tee on the same day the competition wound down, so close enough. Titled Drop, this one contains no traces of survival, blocks, or ill-timed creative blocks. Instead, it’s about typing, pulsing dance beats, Super Hexagon, and Notch’s home ceiling. Naturally, I’m expecting it to be the next Call of Duty.

Read the rest of this entry »

, , , .

20 Comments »

Notch Yet: 0x10c On Hold, Won’t Release Unless It’s Fun

By Nathan Grayson on April 6th, 2013.

Oh, I wonder if this thing has solitaire!

REPORTER: “Mr Notch, you just made several quadrillion dollars and simulated a nigh-infinite terrestrial expanse where nearly anything is possible via the wide-eyed machinations of human ingenuity. What are you going to do now?”

NOTCH: “I’m going to Disneyland space! Only it’s more of a space-themed hacker heaven. But it’s also kinda like Firefly somehow. Or something.”

EVERYONE EVER: “Ooo! Wait, huh?”

Seeing as Minecraft is basically a series of unending, entirely re-moldable Earths, a giant leap into the stars makes sense for Notch, and he’s got some intriguing ideas backing it up. But allow me to echo the confused dog head tilt of everybody else in saying, er, how? How will all those elements fit together? What will I actually be, you know, doing? Turns out, Notch himself is part of that very same everyone, and for now, he’s stumped. As a result, 0x10c‘s frozen in carbonite for the time being, and Notch feels no need to rush its development into high gear.

Read the rest of this entry »

, , .

76 Comments »

Roll Up: Scrolls Public Beta On Sale Next Month

By Alec Meer on March 26th, 2013.

I can't see even one scroll there. I'm going to sue.

Mojang’s collectible digital card / turn-based strategy game Scrolls has been fairly quiet, publicly at least, since sort of winning, sort of losing their battle with Bethesda over the right to use a common English word. No longer, though – after an extended private alpha period, they’re going to put the beta on sale late next month. As with Minecraft, it’s a chance to pay less but receive an unfinished game – though it will of course receive all the updates right up to (and presumably beyond) full release.
Read the rest of this entry »

, , , .

48 Comments »