Posts Tagged ‘Mojang’

Minecraft In 2014: Community And YouTube

By Duncan Geere on October 17th, 2014.

Minecraft gets more popular every day, but we don’t talk about it much anymore. To find out what the game is like in 2014, we asked Duncan Geere to impart his wisdom. The result is a three-part series. Part one looked at Minecraft mods, part two at servers, and part three is below…

It’s a great time to be a Minecraft fan. The enormous community has built incredible things, created amazing mods and runs brilliant multiplayer servers. But in mid-2014, it was all overshadowed by a bitter, brutal war about an end-user license agreement – the repercussions of which will shape the future of the game for a long time to come.

Nonetheless, Minecraft’s community still seems to be growing exponentially, despite only occasional coverage from gaming sites and the mainstream press. Almost all discussion of the game takes place on YouTube, where people share their exploits and a parallel world of Minecraft celebrities has emerged. I’ve hunted down the best channels you should follow.

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Minecraft In 2014: Your Guide To Servers

By Duncan Geere on October 15th, 2014.

Minecraft gets more popular every day, but we don’t talk about it much anymore. To find out what the game is like in 2014, we asked Duncan Geere to impart his wisdom. The result is a three-part series which will run across this week. Part one looked at Minecraft mods, part two is below…

Multiplayer has been a cornerstone of Minecraft ever since it was first added to the game in June 2009. Mining, farming and building a house on your own is great, but exploring the game’s procedurally-generated landscapes as a group is far more fun. Building a massive penis out of gold blocks on the roof of your friend’s mansion is pretty fun too.

A sizeable chunk of the Minecraft community in 2014 are players who spend the majority of their in-game time on public or private multiplayer servers. These range wildly in theme and tone – some are centred around survival, some around arcade-style minigames, others around building epic structures and yet more about roleplaying a complex society. From CivCraft to Spleef, Minecraft’s multiplayer servers show that when you put millions of people together into a blocky world, the result is an explosion of emergent creativity.

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Minecraft In 2014: Your Guide To Mods and Modpacks

By Duncan Geere on October 13th, 2014.

Minecraft gets more popular every day, but we don’t talk about it much anymore. To find out what the game is like in 2014, we asked Duncan Geere to impart his wisdom. The result is a three-part series which will run across this week. To start, a look at the game’s modding scene.

It’s been an eventful few years for Markus Persson, the Swedish programmer known to the world as Notch. After building a game in his bedroom, he watched as it slowly took over the world, rising to become the third best-selling videogame of all time – behind only Wii Sports and Tetris.

But Minecraft in 2014 bears only a superficial resemblance to the Minecraft of just a few years ago. The PC version of the game today is less about building a dirt shed to cower in overnight, and more about space exploration, magical dueling or building enormous factories controlled by banks of computers and powered by nuclear reactors. Minecraft’s ongoing popularity is largely thanks to its mods, and more recently, modpacks – collections of several mods together.

It can be overwhelming, but chances are there’s more to do in Minecraft than you realised.

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Opinion: Maybe Microsoft Buying Mojang Is A Good Thing?

By John Walker on September 15th, 2014.

The news that Mojang is to be sold to Microsoft undoubtedly causes a lot of upset for some. Minecraft, more cultural phenomenon than game at this point, has had a breadth of appeal unlike almost any other game. And Microsoft aren’t exactly at the top of most PC games player’s Christmas card lists. It’s very easy to see the news and immediately consider it bad news. But perhaps we should pause, and wonder if this might be something worth celebrating? At least, that’s what I’m trying to convince myself.

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TheirCraft: Microsoft Buying Mojang, Notch Leaving

By Adam Smith on September 15th, 2014.

Edit #2: updated to include Microsoft’s video statement.

Edit: updated to include Notch’s statement regarding the sale and his own departure from Mojang.

Speculation occasionally has a basis in fact. A few minutes ago, Minecraft creators Mojang confirmed that Microsoft’s purchase of the company is going ahead. The price? Two and a half billion dollars. The reason?

As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance. Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang.

The company founders will be leaving the company and Notch has released a statement (notch.net down, pastebin link supplied) regarding the sale and his own future – “It’s not about the money. It’s about my sanity”.

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Microsoft Buying Mojang For $2bn Rumour – Hmmmmmm

By John Walker on September 10th, 2014.

The Wall Street Journal is reporting that Microsoft is in talks with Minecraft creators Mojang, to buy them for a rumoured $2bn. Twoooooooo billion. This is all according to a WSJ source, that we obviously can’t verify, and might be a massive pile of plops. But if it is true, gone will be the days of trying to work out Notch’s riches by adding up publicly stated Minecraft sales, replaced by calculators that just say “E”.

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Minecraft’s Bukkit Mod ‘Ended’ By Dev, Continued By Mojang

By Ben Barrett on August 21st, 2014.

'Hang on, that's the wrong fucking shape! This is all wrong! Why am I squares?!'

The shockwaves of Mojang’s decision to begin enforcing their Minecraft EULA are still being felt. In a forum message posted earlier today, Warren “EvilSeph” Loo announced the discontinuation of Bukkit, the Minecraft mod designed to aid server management, citing both the EULA situation and a lack of support for the project in general (here’s a pastebin version of the original message).

Soon afterwards Minecraft lead Jens Bergensten pointed out that “the project was bought by Mojang over two years ago, and isn’t [Warren]‘s to discontinue.” Nathan “Dinnerbone” Adams, part of the original Bukkit team, then said that he would be taking over the project and updating it to the next version of Minecraft.

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On Moddin’ Pond: Life In The Woods Mod Pack For Minecraft

By Graham Smith on August 5th, 2014.

There are thousands of Minecraft mods threaded through dozens of forums and fansites, but it takes some effort to find tweaks, shaders and texture packs that fit well together. Life In The Woods has done the hard work for you: it’s a mod pack “about exploration, simple living, self-sufficiency, creative expression and veganism”, inspired by the writing of Henry D. Thoreau, and its three-minute trailer shows Minecraft more gorgeous than I’ve ever seen it.

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The Living Minecraft

By Graham Smith on June 27th, 2014.

“The talking tribe, I find, want sensation from the mountain–not in Keats’s sense. Beginners, not unnaturally, do the same–I did myself. They want the startling view, the horrid pinnacle–sips of beer and tea instead of milk. Yet often the mountain gives itself most completely when I have no destination, when I reach nowhere in particular, but have gone out merely to be with the mountain as one visits a friend with no intention but to be with him.”

I’m used to pairing games together with other mediums, but normally it’s music or television that sits alongside whatever I’m playing. Nan Shepherd’s The Living Mountain is the first time I’ve found myself mentally connecting a videogame to a book.

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Pay To Play: Notch On Minecraft And Monetisation

By Adam Smith on June 23rd, 2014.

You may have heard that changes are afoot in the world of Minecraft. You may also have heard that nothing much is changing at all. The story of monetisation, community and servers has led to plenty of discussion and rhetoric from various sides, and the issues at the heart of the situation haven’t always been clear. I spent some time last week looking into the rise of for-profit Minecraft servers, a development I hadn’t followed over the months. Armed with fresh knowledge and thoughts, I spoke to Markus ‘Notch’ Persson, the game’s creator and Mojang’s majority owner.

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The Complications Of Minecraft’s Paid Server Situation

By Nathan Grayson on June 18th, 2014.

Edit: Please note that we’ve updated and expanded this post to lend more clarity to what is a complicated and still-changing issue.

Yesterday we posted about the outraged reaction to Minecraft’s new no-charging-for-gameplay-affecting items policy and, in turn, Notch’s response to that. That initial post was pretty dismissive of the anger because it didn’t really seem like Mojang had changed a whole lot. The newly published ruleset is a clarification of the existing regulations rather than a modification or expansion, but some servers will find their core means of monetization cut off by the eventual enforcement of those rules. Many monetization options will remain, however, and looking at the specifics of Mojang’s restrictions sheds light on what the developer would like to prevent.

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Notch On New Minecraft EULA: Not ‘Literally Worse Than EA’

By Nathan Grayson on June 17th, 2014.

Did you hear the news? You can’t sell items that affect gameplay anymore in Minecraft. If your server does that, you have been bad and will probably be shot to death by the police after a high-octane car chase full of cool lighting and witty quips. You are, however, still allowed to accept donations to keep your server up and running, promote advertising/in-game sponsorship, and sell items that don’t affect gameplay. Minecraft’s new EULA essentially codifies a lot of things that were already happening while preventing pay-to-win. The community’s response to the changes? Not good.

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Mojang Disallows Money-Making Minecraft Perks

By Nathan Grayson on June 7th, 2014.

A lot of money is being made from Minecraft – and not just by Notch, who I believe recently purchased kingship over all of Sweden. Playing god block-by-block is hard work, so naturally people have started charging for third-party services and perks that enhance the game experience. Problem is, Mojang seems to think that skirts a little too close to the murky territory of individuals who didn’t make the game charging for said game, so they’ve laid down some ground rules.

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