Posts Tagged ‘Mojang’

Pay To Play: Notch On Minecraft And Monetisation

By Adam Smith on June 23rd, 2014.

You may have heard that changes are afoot in the world of Minecraft. You may also have heard that nothing much is changing at all. The story of monetisation, community and servers has led to plenty of discussion and rhetoric from various sides, and the issues at the heart of the situation haven’t always been clear. I spent some time last week looking into the rise of for-profit Minecraft servers, a development I hadn’t followed over the months. Armed with fresh knowledge and thoughts, I spoke to Markus ‘Notch’ Persson, the game’s creator and Mojang’s majority owner.

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The Complications Of Minecraft’s Paid Server Situation

By Nathan Grayson on June 18th, 2014.

Edit: Please note that we’ve updated and expanded this post to lend more clarity to what is a complicated and still-changing issue.

Yesterday we posted about the outraged reaction to Minecraft’s new no-charging-for-gameplay-affecting items policy and, in turn, Notch’s response to that. That initial post was pretty dismissive of the anger because it didn’t really seem like Mojang had changed a whole lot. The newly published ruleset is a clarification of the existing regulations rather than a modification or expansion, but some servers will find their core means of monetization cut off by the eventual enforcement of those rules. Many monetization options will remain, however, and looking at the specifics of Mojang’s restrictions sheds light on what the developer would like to prevent.

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Notch On New Minecraft EULA: Not ‘Literally Worse Than EA’

By Nathan Grayson on June 17th, 2014.

Did you hear the news? You can’t sell items that affect gameplay anymore in Minecraft. If your server does that, you have been bad and will probably be shot to death by the police after a high-octane car chase full of cool lighting and witty quips. You are, however, still allowed to accept donations to keep your server up and running, promote advertising/in-game sponsorship, and sell items that don’t affect gameplay. Minecraft’s new EULA essentially codifies a lot of things that were already happening while preventing pay-to-win. The community’s response to the changes? Not good.

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Mojang Disallows Money-Making Minecraft Perks

By Nathan Grayson on June 7th, 2014.

A lot of money is being made from Minecraft – and not just by Notch, who I believe recently purchased kingship over all of Sweden. Playing god block-by-block is hard work, so naturally people have started charging for third-party services and perks that enhance the game experience. Problem is, Mojang seems to think that skirts a little too close to the murky territory of individuals who didn’t make the game charging for said game, so they’ve laid down some ground rules.

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Madness: The Entirety Of Denmark Recreated In Minecraft

By Nathan Grayson on April 25th, 2014.

Chickens and horses generated by exact topographical data

Something is rotten in the state of Denmark. No wait, blocks. Something is blocks in the state of Denmark. And by that, I mean everything. This isn’t just an approximation, either. It’s a 1:1 recreation of Denmark based on real-life data collected by the Danish GeoData Agency. Countless places, things, and well-known television show space ships have been reborn, phoenix-like, by way of Minecraft’s blocky black magic, but I don’t think we’ve ever seen anything quite like this.

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DIY: Minecraft Adding World Generator Customization

By Alice O'Connor on April 24th, 2014.

New home ideal for first-time buyer

At what price progress? We level mountains and fill chasms to make journeys easier, drag down islands floating in the sky because they look weird, and fence off the boundaries of the world because we feel uncomfortable in places where geometry, geography, and physics break down. Life becomes easier but less interesting, and we all suffer for it. Keep Mineland weird.

Having ironed out some of the oddities of Minecraft‘s world generator over the years, Mojang is bringing them back in a way. Version 1.8 will expose a few of the generator’s inner workings, with sliders and buttons that’ll let players fiddle with such cryptic settings as “coordinate scale” and “biome scale offset.” Sure, you could simply use it to toss in a few more caverns, or you could go all out and re-enact Waterworld.

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Notch Cans Minecraft Oculus Version Over Facebook Buyout

By Nathan Grayson on March 26th, 2014.

Looks like All of Humanity wasn’t the only one surprised by Facebook’s $2 billion purchase of Oculus Rift. Minecraft creator Markus Persson was equally taken aback, and not in a good way. His solution? Cancel plans for an Oculus-Rift-specific version of Minecraft on the spot. He first made the announcement on Twitter, only explaining that he finds Facebook “creepy.” Now, though, he’s elaborated a fair bit.

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Mojang Give The Gift Of Giving: Scrolls Free For A Friend

By Graham Smith on December 20th, 2013.

That's a lot of extra gifts for Santa to deliver.

Fans of collectible card games have a lot of games to choose from lately, but this is an incentive for getting involved with Scrolls. The Magic: The Gathering inspired game by Minecraft-creators Mojang is offering a Christmas gift: if you own the game, you now have a free copy you can gift to a friend.
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Reworldening: Minecraft’s 1.7 Update

By Craig Pearson on October 24th, 2013.

2b2t, the scariest server of them all
“Creepers are stirrin’, child.”
“Ah ain’t seeing nothing, Paw.”
“Hmm. That’s because you need to earn those eyes. You ain’t never turned around and took a face full of green. But you will. Look yonder, the hill with the hole. See?”
“Ah see.”
“That used to be a Creeper. And yer maw. She’ll be mighty upset to lose her fineries, but ahm not going out there to get them. Come, ah expect she’s respawned back at the camp. Let’s go, and if you see a chuck, give it a punch. We can have a fine supper. Try and earn them eyes, okay? Something big’s on the way.”

What’s coming is the Minecraft 1.7 update, aka the Update That Changed The World. Oh, and a restraining order from the Wild West Society to stop me from writing more awesome frontier Minecraft fiction. Meanies.
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Minecraft Has Sold 12 Million Copies, Which Is A Lot

By John Walker on September 3rd, 2013.

How many copies of Minecraft have you bought? I think I’ve bought it a couple of times on PC, and definitely once on mobile. Although this 12 million is just PC sales, it seems. Despite being four years old, in just the last 24 hours it’s sold 13,947 copies. At full price (€19.95) that’s £236,880 in the last day! Even accounting for discounts, when you guess at Xbox and mobile sales, it puts total revenue somewhere near the £200,000,000 mark.

Meanwhile, Notch is flying helicopters into Jaguars because he likes the scraping sound, before blowing up a castle and climbing his caviar-and-fois-gras mountain. Cheers, Kotaku.

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No Oceans? Minecraft’s Rebuilt World Generator

By Craig Pearson on August 30th, 2013.

My favourite Minecraft world is utterly and irrevocably broken, anyway.
The problem I have with Minecraft’s biomes is the word “biome” (which means “climate zone”, btw). It’s too close to “Boom”, which means I end up singing “Biome, biome, biome, biome, I want you in my room!” whenever I read it. Mojang’s problems with the biomes, however, are a bit less childish: the rules used to create variety in Minecraft’s world generation means there’s often unrealistic placement of zones. Desert and snow bump up against each other, there are uncrossable oceans separating continents, and there’s not enough variety between chunks. Version 1.7 seeks to change those rules.
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0x10c Cancelled For Good, But Fans Plan To Do It Anyway

By John Walker on August 19th, 2013.

Edit: Notch has clarified his intentions for the immediate future in blog-wise fashion:

Last week, I participated in the 7dfps and made a hectic shooter greatly inspired by Doom, called Shambles, and it was some of the most fun programming I’ve done in many months. This is what I want to do. I want to do smaller games that can fail. I want to experiment and develop and think and tinker and tweak.

Well, YOU follow Minecraft. Marcus “Notch” Persson, having moved on from Minecraft development a year back, has been focusing on an ambitious space sim 0x10c. Except, not any more. We knew that back in April Notch had put the game “on ice”, citing creative struggles. They don’t seem to have gone away, and now – as spotted by US Gamer – he’s told some people via a Team Fortress 2 livestream that he’s given up entirely. But some fans plan to make it anyway.

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Horse And Craft: Minecraft Goes Equestrian

By Alec Meer on June 26th, 2013.

Mojang's Little Brony

My Little Pickaxe, My Little Pickaxe,
What is crafting all about?
My Little Pickaxe, My Little Pickaxe
Crafting is magic!
I used to wonder what crafting could be.
Until Mojang added horses to Minecraft.

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