Posts Tagged ‘Mojang’

No Oceans? Minecraft’s Rebuilt World Generator

By Craig Pearson on August 30th, 2013.

My favourite Minecraft world is utterly and irrevocably broken, anyway.
The problem I have with Minecraft’s biomes is the word “biome” (which means “climate zone”, btw). It’s too close to “Boom”, which means I end up singing “Biome, biome, biome, biome, I want you in my room!” whenever I read it. Mojang’s problems with the biomes, however, are a bit less childish: the rules used to create variety in Minecraft’s world generation means there’s often unrealistic placement of zones. Desert and snow bump up against each other, there are uncrossable oceans separating continents, and there’s not enough variety between chunks. Version 1.7 seeks to change those rules.
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0x10c Cancelled For Good, But Fans Plan To Do It Anyway

By John Walker on August 19th, 2013.

Edit: Notch has clarified his intentions for the immediate future in blog-wise fashion:

Last week, I participated in the 7dfps and made a hectic shooter greatly inspired by Doom, called Shambles, and it was some of the most fun programming I’ve done in many months. This is what I want to do. I want to do smaller games that can fail. I want to experiment and develop and think and tinker and tweak.

Well, YOU follow Minecraft. Marcus “Notch” Persson, having moved on from Minecraft development a year back, has been focusing on an ambitious space sim 0x10c. Except, not any more. We knew that back in April Notch had put the game “on ice”, citing creative struggles. They don’t seem to have gone away, and now – as spotted by US Gamer – he’s told some people via a Team Fortress 2 livestream that he’s given up entirely. But some fans plan to make it anyway.

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Horse And Craft: Minecraft Goes Equestrian

By Alec Meer on June 26th, 2013.

Mojang's Little Brony

My Little Pickaxe, My Little Pickaxe,
What is crafting all about?
My Little Pickaxe, My Little Pickaxe
Crafting is magic!
I used to wonder what crafting could be.
Until Mojang added horses to Minecraft.

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Scrolls Rolled Out Next Week

By Jim Rossignol on May 28th, 2013.


Mojang’s fantasy card-deck battle game thing arrives next week! Scrolls, as it is so legally called, has been impressing a wave of beta-tester people with its tight production and carefully poised strategy mechanics. There’s a good chance that this will be the deck-building strategy of 2013. Not that there’s a lot of competition there, but you get the idea. Yeah. Anyway, it makes it official debut next week.

Fancy launch trailer below!
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Hexagonal: Notch Releases New Thing Called Drop

By Nathan Grayson on April 30th, 2013.

A game titled Drop that's full of dance music? I am expecting dubstep as the twist ending.

Last time Notch competed in a Ludum Dare game jam, he made Minecraft again, only tiny. Also Zelda. And this time around? He, er, didn’t throw his unmistakable hat into the ring at all. But he coincidentally released a game that practically fits the theme – minimalism – to a tee on the same day the competition wound down, so close enough. Titled Drop, this one contains no traces of survival, blocks, or ill-timed creative blocks. Instead, it’s about typing, pulsing dance beats, Super Hexagon, and Notch’s home ceiling. Naturally, I’m expecting it to be the next Call of Duty.

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Notch Yet: 0x10c On Hold, Won’t Release Unless It’s Fun

By Nathan Grayson on April 6th, 2013.

Oh, I wonder if this thing has solitaire!

REPORTER: “Mr Notch, you just made several quadrillion dollars and simulated a nigh-infinite terrestrial expanse where nearly anything is possible via the wide-eyed machinations of human ingenuity. What are you going to do now?”

NOTCH: “I’m going to Disneyland space! Only it’s more of a space-themed hacker heaven. But it’s also kinda like Firefly somehow. Or something.”

EVERYONE EVER: “Ooo! Wait, huh?”

Seeing as Minecraft is basically a series of unending, entirely re-moldable Earths, a giant leap into the stars makes sense for Notch, and he’s got some intriguing ideas backing it up. But allow me to echo the confused dog head tilt of everybody else in saying, er, how? How will all those elements fit together? What will I actually be, you know, doing? Turns out, Notch himself is part of that very same everyone, and for now, he’s stumped. As a result, 0x10c‘s frozen in carbonite for the time being, and Notch feels no need to rush its development into high gear.

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Roll Up: Scrolls Public Beta On Sale Next Month

By Alec Meer on March 26th, 2013.

I can't see even one scroll there. I'm going to sue.

Mojang’s collectible digital card / turn-based strategy game Scrolls has been fairly quiet, publicly at least, since sort of winning, sort of losing their battle with Bethesda over the right to use a common English word. No longer, though – after an extended private alpha period, they’re going to put the beta on sale late next month. As with Minecraft, it’s a chance to pay less but receive an unfinished game – though it will of course receive all the updates right up to (and presumably beyond) full release.
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Minecraft To Introduce Subscriptions, Y’know, For Kids

By Alec Meer on March 13th, 2013.

Moo mooooney mooo problems

I think I’m right in saying that we all often worry about how Minecraft could possibly make any money. The poor folks at Mojang must be starving, freezing and wearing each other’s skin as thermal underwear by now. How many more developers must die before Notch comes up with a business model for his absurd, costly vanity project?

But what’s this? Now there is a new way for Minecraft to earn a buck or two. Mojang are planning to introduce Minecraft Realms, a paid monthly subscription service which allows the easy creation of private, controlled servers. The main aim of this is apparently to help parents keep their kids safe when playing Minecraft together online. And for said parents to pay $10-15 a month, of course.
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Not To Be Confused With Molyjam: Mojang’s Mojam 2

By Alec Meer on February 20th, 2013.

Notachalade

As we all know, the free-to-play Facebook game Minecraft 2: Steve’s Magic Garden launches its Kickstarter on Christmas Day this year, published by Activision, funded by the Bulgarian mafia and available exclusively on Origin. But given that’s just a reskinned FarmVille clone that they’ll knock out in five minutes, what are Minecraft-makers Mojang spending their time doing in the meantime?

One of those things is their second Mojam, wherein the Scandi-devs splinter into small groups, rope in famous friends such as Vlambeer, Wolfire and Grapefrukt, and frantically try to make new, teeny games within a strict time limit. Humble Bundle are once again in on the act, with a pay-what-you-want deal for the resultant games, all proceeds going to good causes. By which I don’t mean another platinum hat and diamond-tipped beard-trimmer for Notch.
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Viewtiful Robo: Cobalt Shows Slow-Mo, Level Editor

By Nathan Grayson on January 22nd, 2013.

I, for one, am glad they finally made a game about the less family friendly aspects of The Brave Little Toaster's world.

Mojang may or may not be going forward with its plan to become some kind of indie developer/publisher mega-hybrid, but 2D robo-biffer Cobalt‘s still hopping, bopping, and blasting along in the background. Adam took the Oxeye-developed arena shooter for a spin many of our pitiful human days ago, but it’s come quite a long way since then. Or at least, I assume so. Otherwise, it’d be out of line with Nathan’s Grand Unified Theory Of Linear Chronological Progression – “When time passes, stuff happens” – and it hasn’t failed me yet. So now, for your obsessively dissecting pleasure, here’s a new video of Cobalt in action.

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Seeing Redstone: Mojang Details Minecraft’s 1.5 Update

By Nathan Grayson on November 27th, 2012.

BUSINESS.

While we slept off traditionally fatal turkey venoms or, you know, did non-festive things, Mojang took over Disneyland this weekend. No, no, Notch and co didn’t buy Disney (yet; that won’t happen for another couple years, at least), but they did host MineCon at Disneyland Paris. And though I imagine there was plenty of magic and childlike wonderment involved, they did – at certain points throughout the show – put on their business Mickey Mouse hats. Shockingly, Minecraft got the bulk of the attention during those rare instances, and 1.5 – now dubbed The Redstone Update – was the main attraction.

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Minecraft Has Now Outsold The Sims 2: Pets

By Alec Meer on November 12th, 2012.

What a ghastly state of affairs!

I had a choice of headlines for this – perhaps that Minecraft has become the ninth best-selling PC game of all time, that it has now shifted over 8 million paid copies in total or that Notch heralded that last with the cryptic phrase 69I960EHE0A4A0IVG0EHE02500R4R0G1T30PLJ00V6V0EHE0V1U01V10U5U0VGV0V4R. But I think you’ll agree, Minecraft outselling The Sims 2: Pets is the news we’re really here for.
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Hands On: Scrolls

By RPS on November 1st, 2012.

They could have called it cards, you know.
We sent Rich Stanton to the exotic location in front of his keyboard to play Scrolls, the next game from Minecraft maker’s Mojang, which is currently in the throes of its alpha test stage. Needless to say, the deck-based card game has some familiar influences.

I’m going to tell you about Scrolls, the new game from Mojang, but first it’s confession time. This is the opinion of a loser. And not just an occasional loser. I’ve played twenty five games of Scrolls and, while there have been chinks of light in the darkness, I’ve been getting absolutely stomped.
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