Posts Tagged ‘Mojang’

Mindcraft: Notch Releases Early 0x10c Footage

By Jim Rossignol on October 12th, 2012.


Markus “Not”-”Minecraft”-”ch” Persson* has released some footage of his work on Elite-style space game, 0x10c (pronounced “Notch’s New Game”), in which you control the pilot aboard a working spacecraft, filled with varied and vulnerable systems. PCG quotes Notch as saying: “The goal is to have it feel a bit like Firefly. You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL.” The silent video shows lasers, lights, and some other stuff. And if it’s got lasers, that means one thing: it’s got pew! pew!
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National Geo Graphics: Minecraft’s Biomes O’ Plenty Mod

By Nathan Grayson on September 26th, 2012.

All that's missing are the tiny, box-shaped tumble weeds.

If I’m being honest, my favorite part of Minecraft isn’t the mining or the crafting or the building or the rampant chicken-punching. Instead, my truest joy is simply wandering around an ever-expanding world, taking in the often awe-inspiring sights and sounds of blocky nature. One day, I will venture to New Zealand and go on a trek for the ages. Until then, I have Minecraft. But after a while, even those procedurally generated delights start to lose their luster. Enter the brand new “Biomes O’ Plenty” mod. It adds just about every geographic configuration you could possibly imagine – short of outer space and the inside of David Bowie’s mind. Details after the break.

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Future Talk: Notch On Steam, Windows 8, What’s Next

By Nathan Grayson on September 15th, 2012.

Yesterday, we ran the first part of my chat with Minecraft creator and needer-of-no-introductions Notch, wherein we largely talked about life after Minecraft and what he’s been up to recently. But there’s more to this world than Minecraft (at least, until we discover our entire world is actually a block-by-block Minecraft reconstruction of the real world), so today, we’re forging ahead into the future. And also the present, but the other thing sounds cooler. So read on to see Notch discuss copycatting in games, his ideas for non-games ala Proteus, a virtual reality version of Minecraft, Steam, Windows 8, and heaps more.

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Beyond Minecraft: Notch On Fame, Pressure, Sequels

By Nathan Grayson on September 14th, 2012.

Notch is Minecraft. Minecraft is Notch. A year ago, those statements might have been true to some extent, but not anymore. The man behind the most pervasive invention since the wheel (which he achieved by simply putting the corners back onto the wheel) hung up his pick axe late last year. That does not mean, however, that he’s escaped from the shadow of the monolith he created. Notch and his creation are still synonymous, for better or worse. And so, during PAX, I spoke with the quick-to-smile yet surprisingly introverted developer about the pressures of overnight fame, having people hang on (and quote) your every word, the current status of 0x10c, and tons more.

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Behold Minecraft’s Secret Mob, The Skull-Popping Wither

By Jim Rossignol on August 24th, 2012.

Whither wither?
Well, I suppose it’s not really secret anymore, since today we learn via Mr Hogarty, who is some kind of Minecraft community sentinel these days, that the current version of Minecraft contains a new super-tough mob, the Wither. It seems that the thread-headed aberration, which is super tough and fires bolts which can destroy blocks and “wither” you, is locked up in the code pending a forthcoming version of the game. Needless to say, enterprising Minecraftians have figured out how to spawn it in the game, so you can see it below. The video also summarises a bunch of other stuff from forthcoming Minecraft features like, uh, potplants.
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Minecon 2012 Will Be Held At Disneyland, Paris

By Jim Rossignol on August 3rd, 2012.

I'm wearing a similar hat. Right now.
Following the success of Minecon in Las Vegas last year, the latest, greatest gathering of block lovers will take place in Europe, at Disneyland Paris. I went there once. Dragged along as surly teenager by my over-keen family. The highlight of my trip was our daily visit to the theme-hotel restaurant, whose chalkboard proudly proclaimed an offering of “Barbecued Children.” The French-speaking staff refused to understand the humour in their error, leading me and mum to speculate that it might not have been an error at all. It was Disneyland, after all.

Comedy announcement trailer below. Registrations start in a few weeks.
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Minecraft Updates To 1.3 With Adventure Mode, Trading

By John Walker on August 1st, 2012.

Not a very exciting way of depicting adventure, admittedly.

Minecraft updates today – it should be any moment now – with the feature I’ve been waiting for since it first appeared: Adventure Mode. They’re also adding a demo mode, that lets non-registered users play for five days per world in singleplayer, thre’s trading, a better inventory for Creative mode, tweaked how experience is distributed, added the ability to write 50 page books, more buildings for jungles and deserts, and included new blocks based around Emerald, pan-dimensional Ender Chests, a tripwire, and just so many more tweaks and fixes.

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Patently Ridiculous: Notch vs Barry Bumgardner

By Alec Meer on July 23rd, 2012.

I don't want to think about what this image implies

Annoying news: Uniloc, a company known for spurious software patent claims, is making a spurious software patent claim against Minecraft, as well as against EA, Gameloft, Halfbrick (Fruit Ninja), Laminar (X-Plane) and Square-Enix.

Wonderful news: the lawyer representing Uniloc is called Barry J. Bumgardner. I’m told that name doesn’t raise so much as a smile in the US (where it’s very common and derives from the German ‘Baumgartner’ rather than from someone who gardens in bums for a living), but I can assure you that, in the UK, it’s basically the funniest thing I’ve ever heard.
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Minecraft 1.3 Adding LAN, Adventure Mode In August

By Nathan Grayson on July 6th, 2012.

Like a library in an oasis in a desert.

Scrolls just hit playable Alpha, and Notch is off programming computers inside of other computers (inside of other computers still, if life as we know it is in fact a nightmarish artificial construct), but Minecraft keeps on plugging away. LAN support – an art thought to be lost to the ravages of time and overbearing game services – was already a known quantity, but Mojang’s detailed gobs of other stuff that’ll be included as well. Sadly, an official modding API didn’t make the cut, but Adventure Mode sounds interesting. And hey, there’s also an NPC trading system, readable/writable books, and updated cookies!

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Unfurled: Scrolls Alpha Starts Today

By Adam Smith on July 5th, 2012.

Mojang’s card combat game, Scrolls, enters its alpha state today, with a random selection of those who signed up due to receive email invites. Alpha accounts supply a full set of scrolls, access to the deck builder, a basic single player mode, multiplayer and a tutorial. That sounds like a decent amount of things to be getting on with. I’m hoping the single player campaign planned for the final release will be decent. I can’t be the only person who enjoyed the slightly wonky MicroProse Magic: The Gathering, with its huge, random maps.

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All Hands On Decks: Scrolls Alpha “Rapidly Approaching”

By Adam Smith on June 25th, 2012.

Scrolls, the collectible card game in development at Mojang, will soon be in closed alpha state and once stable enough will switch to a purchasable beta. The alpha will have AI opponents, allowing for the single player to test out his decks, but it won’t include the campaign mode, a world through which the player travels, picking fights to add new cards to his/her collection. Scrolls’ website has also been updated with the first footage of the game in action, which makes me think of a cross between Magic: The Gathering, HOMM and a two player version of Plants vs Zombies without the zombies or plants. It does seem to have tracks onto which creatures and powers are summoned though, and idols to defend at the end of those tracks. Watch it below.

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Modern! Minecraft Adds ‘Local Area Network’ Support

By Alec Meer on June 18th, 2012.

Do Endermen dream of voxel sheep?

A proposed new technology will allow personal computers within the same building to share data with each other via a physical cabled connection. The innovation is believed to allow significantly better speeds and latency than existing ‘online’ connections, as well as less data loss, no risk of interference from local ruffians attacking nearby phone company equipment, little to no need for opening router ports and no reliance on an error-prone remote server. While this new ‘local area network’ technology is rare and experimental for the time being, little-known PC game Minecraft will be one of the first titles to include it as an alternative to existing multiplayer connections.
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Spacecraftcraft: Notch Starting An Elitey Firefly-ey Game

By Craig Pearson on March 23rd, 2012.

With apologies to Notch, NASA, and Photoshop.
I think I’ve found serenity: Minecraft creator Notch is slowly thumbing through the Big Book Of Awesome Space Things while he comes up with his next game. He told the handsome devils over at PC Gamer that he’s pondering a sandbox style Elite game, “except done right”. To clarify, he’s not saying Elite is rubbish and broken, but that no-one’s ever done it as well since. Something I’d agree with, although these guys are working on that. While he’s pondering if this is a game he wants to be the Next Thing after the monolithic Minecraft, he’s pointed out his other influence is the magnificent Firefly. How would this work?
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