Posts Tagged ‘Mojang’

Minecraft To Introduce Subscriptions, Y’know, For Kids

By Alec Meer on March 13th, 2013.

Moo mooooney mooo problems

I think I’m right in saying that we all often worry about how Minecraft could possibly make any money. The poor folks at Mojang must be starving, freezing and wearing each other’s skin as thermal underwear by now. How many more developers must die before Notch comes up with a business model for his absurd, costly vanity project?

But what’s this? Now there is a new way for Minecraft to earn a buck or two. Mojang are planning to introduce Minecraft Realms, a paid monthly subscription service which allows the easy creation of private, controlled servers. The main aim of this is apparently to help parents keep their kids safe when playing Minecraft together online. And for said parents to pay $10-15 a month, of course.
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Not To Be Confused With Molyjam: Mojang’s Mojam 2

By Alec Meer on February 20th, 2013.

Notachalade

As we all know, the free-to-play Facebook game Minecraft 2: Steve’s Magic Garden launches its Kickstarter on Christmas Day this year, published by Activision, funded by the Bulgarian mafia and available exclusively on Origin. But given that’s just a reskinned FarmVille clone that they’ll knock out in five minutes, what are Minecraft-makers Mojang spending their time doing in the meantime?

One of those things is their second Mojam, wherein the Scandi-devs splinter into small groups, rope in famous friends such as Vlambeer, Wolfire and Grapefrukt, and frantically try to make new, teeny games within a strict time limit. Humble Bundle are once again in on the act, with a pay-what-you-want deal for the resultant games, all proceeds going to good causes. By which I don’t mean another platinum hat and diamond-tipped beard-trimmer for Notch.
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Viewtiful Robo: Cobalt Shows Slow-Mo, Level Editor

By Nathan Grayson on January 22nd, 2013.

I, for one, am glad they finally made a game about the less family friendly aspects of The Brave Little Toaster's world.

Mojang may or may not be going forward with its plan to become some kind of indie developer/publisher mega-hybrid, but 2D robo-biffer Cobalt‘s still hopping, bopping, and blasting along in the background. Adam took the Oxeye-developed arena shooter for a spin many of our pitiful human days ago, but it’s come quite a long way since then. Or at least, I assume so. Otherwise, it’d be out of line with Nathan’s Grand Unified Theory Of Linear Chronological Progression – “When time passes, stuff happens” – and it hasn’t failed me yet. So now, for your obsessively dissecting pleasure, here’s a new video of Cobalt in action.

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Seeing Redstone: Mojang Details Minecraft’s 1.5 Update

By Nathan Grayson on November 27th, 2012.

BUSINESS.

While we slept off traditionally fatal turkey venoms or, you know, did non-festive things, Mojang took over Disneyland this weekend. No, no, Notch and co didn’t buy Disney (yet; that won’t happen for another couple years, at least), but they did host MineCon at Disneyland Paris. And though I imagine there was plenty of magic and childlike wonderment involved, they did – at certain points throughout the show – put on their business Mickey Mouse hats. Shockingly, Minecraft got the bulk of the attention during those rare instances, and 1.5 – now dubbed The Redstone Update – was the main attraction.

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Minecraft Has Now Outsold The Sims 2: Pets

By Alec Meer on November 12th, 2012.

What a ghastly state of affairs!

I had a choice of headlines for this – perhaps that Minecraft has become the ninth best-selling PC game of all time, that it has now shifted over 8 million paid copies in total or that Notch heralded that last with the cryptic phrase 69I960EHE0A4A0IVG0EHE02500R4R0G1T30PLJ00V6V0EHE0V1U01V10U5U0VGV0V4R. But I think you’ll agree, Minecraft outselling The Sims 2: Pets is the news we’re really here for.
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Hands On: Scrolls

By RPS on November 1st, 2012.

They could have called it cards, you know.
We sent Rich Stanton to the exotic location in front of his keyboard to play Scrolls, the next game from Minecraft maker’s Mojang, which is currently in the throes of its alpha test stage. Needless to say, the deck-based card game has some familiar influences.

I’m going to tell you about Scrolls, the new game from Mojang, but first it’s confession time. This is the opinion of a loser. And not just an occasional loser. I’ve played twenty five games of Scrolls and, while there have been chinks of light in the darkness, I’ve been getting absolutely stomped.
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Mindcraft: Notch Releases Early 0x10c Footage

By Jim Rossignol on October 12th, 2012.


Markus “Not”-”Minecraft”-”ch” Persson* has released some footage of his work on Elite-style space game, 0x10c (pronounced “Notch’s New Game”), in which you control the pilot aboard a working spacecraft, filled with varied and vulnerable systems. PCG quotes Notch as saying: “The goal is to have it feel a bit like Firefly. You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL.” The silent video shows lasers, lights, and some other stuff. And if it’s got lasers, that means one thing: it’s got pew! pew!
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National Geo Graphics: Minecraft’s Biomes O’ Plenty Mod

By Nathan Grayson on September 26th, 2012.

All that's missing are the tiny, box-shaped tumble weeds.

If I’m being honest, my favorite part of Minecraft isn’t the mining or the crafting or the building or the rampant chicken-punching. Instead, my truest joy is simply wandering around an ever-expanding world, taking in the often awe-inspiring sights and sounds of blocky nature. One day, I will venture to New Zealand and go on a trek for the ages. Until then, I have Minecraft. But after a while, even those procedurally generated delights start to lose their luster. Enter the brand new “Biomes O’ Plenty” mod. It adds just about every geographic configuration you could possibly imagine – short of outer space and the inside of David Bowie’s mind. Details after the break.

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Future Talk: Notch On Steam, Windows 8, What’s Next

By Nathan Grayson on September 15th, 2012.

Yesterday, we ran the first part of my chat with Minecraft creator and needer-of-no-introductions Notch, wherein we largely talked about life after Minecraft and what he’s been up to recently. But there’s more to this world than Minecraft (at least, until we discover our entire world is actually a block-by-block Minecraft reconstruction of the real world), so today, we’re forging ahead into the future. And also the present, but the other thing sounds cooler. So read on to see Notch discuss copycatting in games, his ideas for non-games ala Proteus, a virtual reality version of Minecraft, Steam, Windows 8, and heaps more.

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Beyond Minecraft: Notch On Fame, Pressure, Sequels

By Nathan Grayson on September 14th, 2012.

Notch is Minecraft. Minecraft is Notch. A year ago, those statements might have been true to some extent, but not anymore. The man behind the most pervasive invention since the wheel (which he achieved by simply putting the corners back onto the wheel) hung up his pick axe late last year. That does not mean, however, that he’s escaped from the shadow of the monolith he created. Notch and his creation are still synonymous, for better or worse. And so, during PAX, I spoke with the quick-to-smile yet surprisingly introverted developer about the pressures of overnight fame, having people hang on (and quote) your every word, the current status of 0x10c, and tons more.

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Behold Minecraft’s Secret Mob, The Skull-Popping Wither

By Jim Rossignol on August 24th, 2012.

Whither wither?
Well, I suppose it’s not really secret anymore, since today we learn via Mr Hogarty, who is some kind of Minecraft community sentinel these days, that the current version of Minecraft contains a new super-tough mob, the Wither. It seems that the thread-headed aberration, which is super tough and fires bolts which can destroy blocks and “wither” you, is locked up in the code pending a forthcoming version of the game. Needless to say, enterprising Minecraftians have figured out how to spawn it in the game, so you can see it below. The video also summarises a bunch of other stuff from forthcoming Minecraft features like, uh, potplants.
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Minecon 2012 Will Be Held At Disneyland, Paris

By Jim Rossignol on August 3rd, 2012.

I'm wearing a similar hat. Right now.
Following the success of Minecon in Las Vegas last year, the latest, greatest gathering of block lovers will take place in Europe, at Disneyland Paris. I went there once. Dragged along as surly teenager by my over-keen family. The highlight of my trip was our daily visit to the theme-hotel restaurant, whose chalkboard proudly proclaimed an offering of “Barbecued Children.” The French-speaking staff refused to understand the humour in their error, leading me and mum to speculate that it might not have been an error at all. It was Disneyland, after all.

Comedy announcement trailer below. Registrations start in a few weeks.
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Minecraft Updates To 1.3 With Adventure Mode, Trading

By John Walker on August 1st, 2012.

Not a very exciting way of depicting adventure, admittedly.

Minecraft updates today – it should be any moment now – with the feature I’ve been waiting for since it first appeared: Adventure Mode. They’re also adding a demo mode, that lets non-registered users play for five days per world in singleplayer, thre’s trading, a better inventory for Creative mode, tweaked how experience is distributed, added the ability to write 50 page books, more buildings for jungles and deserts, and included new blocks based around Emerald, pan-dimensional Ender Chests, a tripwire, and just so many more tweaks and fixes.

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