Posts Tagged ‘Monaco’

It’s A Steal: Andy Schatz Talks Monaco, Other Stuff

Andy Schatz’ inspired multiplayer co-op heist game,Monaco, is a lot of fun. I’ll describe that fun to you in more detail in another article. For now, though, with the game just a couple of months from release, have a read of my chat with the creator of the IGF-winning game. We talk Indie Fund, Kickstarter, Volcanoes, and the joy of beta testing. Read on!

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Monaco Will Soon Be Yours (If You Want)

Monaco is one of the best co-op games I can remember, and it’s also one of the best heist games I can think of. It also won the IGF, which means that you have plenty of reason to be interested in pre-order of Monaco. Yes, tempting isn’t it? Very tempting… Perhaps you’d also like to see the game being played in brilliant fashion in a gameplay video? That’s below, just to sweeten the pudding. Mmm!

Final release of the game will be around March, although Mr Schatz says he hasn’t quite nailed down a date.
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The Stealth Letters, Part One

Stealth game fans pay heed. Over the next two days RPS hosts a conversation between Nels Anderson, Lead Design of Mark Of The Ninja, and a number of other stealth-game luminaries, as they discuss matters of of sneaking and hiding in videogame form. Anderson talks to Patrick Redding, Game Director on Splinter Cell: Blacklist, Andy Schatz, creator of Monaco, and Raphael Colantonio, co-creative director of Dishonored.

This is part one, part two will appear tomorrow. Onwards! (But stay out of sight…)
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Steal Incredible Prizes: Win Monaco Closed Beta Keys!

UPDATE: Andy has chose the winners. Check your email later tonight to see if you won. Winners list is here.

IGF winning heist game Monaco – which I can report is fairly brilliant – is having a closed beta. Yes, very closed, only a select few people are invited. And some of those people are you. Well, if you can be clever, anyway. Developer Andy Schatz is reading, and he’s going to pick ten commenters from this thread to receive access to the beta. The keys will be sent to your RPS-registered email address by me, so if you can’t check that for whatever reason, you might want to provide another. For your comment, please reason why you should get a key in verse. Haiku and limericks would be preferred.

Oldish Monaco footage below, too.
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Getting Heist: Making Monaco Timelapse

This ain't Jimmyz.
If only Monaco Is Mine was being developed at the pace this video demonstrated. We’d all be heisting together, instead of picking at every little crumb of development info the haughty team tosses our way. What you’re about to watch is a time-lapse in which a single-player level built, and therefore is totally spoiled for educational purposes. Dare you click the link? I think you’re chicken. Buckaww!
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Monkeys, Viruses, Chaos: Monaco

Hello! I’m supposed to be away today (don’t envy me – I was doing my tax return, weeping, screaming, not having any fun), but I just wanted to stop in and share this level walkthrough of Monaco: What’s Yours Is Mine with you. Even now, some sixteen years on from its original announcement, Andy Schatz and Pocketwatch Games’ long in the making, IGF winning co-op heist is one of the games I’m most looking forward to right now. Here’s a little taste of why I think that, as well as a bit of hot monkey action and some top mad piano noodling.
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Monaco Is Multiplayer

Monaco, which is the indie heist game you will be going crazy for in 2012, has a video out! It shows the online multiplayer in action: you are going to be able to play peer-to-peer co-op with teams of burglars doing their business across the exquisitely-crafted lo-fi levels. Oh, you are going to enjoy this game.
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YOU Can Make Monaco More Realistic, Kinda

This screenshot is probably waaaaaaaay out of date. OH WELL

Monaco! There’s a game I’m very excited about. Hopefully we’ll have a ton to say about it very soon. Meantime, creator Andy Schatz is working on enfleshening his co-op, semi-free-form heist game, and one thing he’s decided upon is making sure any hacking language and terminology used in it (i.e. when a character is hacking an in-game computer) is relatively convincing. That’s where you come in.
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A Steal: Indie Fund Invest In Monaco

The happiest person I’ve met at GDC so far has been last year’s IGF winner, Andy Schatz, the creator of 4-player heist game, Monaco. Why so happy? Well, the Indie Fund – an investment group set up by the World Of Goo creators 2D Boy and others – is funding his game, allowing him to hire a level designer and to focus on getting the game just right. “It’s coming together so fast that we might go beyond the twenty levels of the story mode,” Schatz told me. “We could end up having a bunch more multiplayer maps.” And, having played some of that both with the rest of RPS, and yesterday with Schatz, I can confirm that this is Good News. The game will also ship with online multiplayer and an editor – an editor whose maps are miraculously encoded into the side-on loading screen images of the game. Magic.

Monaco: Monaco! Monaco! Monaco!

There are certain games which, when their names are uttered three times into a mirror, cause Peter Molyneux to appear. Following serious testing, we can confirm that Monaco is not one of them. And that’s not all we know about Monaco, the game by Pocketwatch Games, aka Andy Schatz. We – all five – gentleman thieves of RPS recently played the IGF-winning four-player steal ‘em up (John and I had to sit out by turns) in an special group contrivance. It was a fun time, a giddy time, like the south of France on a balmy night. Monaco!

This was the recent PAX build of the still as-yet-unreleased game, with four entire levels, and – for some reason – there’s actually a video of us tackling one of them posted below. I’ve also penned some thoughts about the experience, which I previously looted from my brain, and those of my fellow conspirators.

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