Posts Tagged ‘money’

Are You Watching, Valve? – GOG’s Money Back Guarantee

By Nathan Grayson on December 10th, 2013.

*Shwing! Sparkle, sparkle*

Back in my day, getting a refund was as easy as strolling down to the local barbershop and pointing out that your trusty neighborhood mane groomer lopped off your ear instead of your hair. He/she would hand you your money, you’d hop in an ambulance, and everything would be squaresies. But times have changed. The Internet has made many of the goods and services we sacrifice our hard-earned paychecks to much less, er, tangible, and some of them can’t even properly be returned. Refunds, then, are tricky business. Steam, for instance, has pretty much just blanket-stated, “NO,” except in special, infrequent cases. GOG, however, is taking a firm stance in the opposite direction.

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PC Gaming In Still Not Dead Shocker

By Alec Meer on March 28th, 2013.

One week's worth of PCGA membership fee, yesterday

I’ll start this by saying that, to date, I’ve not been at all impressed by the PC Gaming Alliance, an organisation which seems to have been charging its members large sums to do God only knows what in near-silence, while PC gaming has busily got on with resurging dramatically all by itself. So I’m not entirely inclined to take their report on the current state of PC gamingland at face value, especially given that Steam famously doesn’t share sales figures, but at the same time it’s always nice to hear a big, positive number. By their and their analysts’ reckoning, PC gaming is now a “$20 billion global market with record revenues of $6.8 billion,” up 8% from last year.
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Wada Way To Go: Square Enix Loses Money & Its Boss

By Alec Meer on March 26th, 2013.

metaphor

It’s a bad day for Square Enix, latter-day publisher of Tomb Raider, Hitman, Deus Ex and Thief, as well as those dreary Final Fantasy things. Citing “slow sales of major console games” as well as uninspiring business from its arcade machine arm, it’s admitted that its recent monies “substantially fall below its plan” and its president Yoichi Wada has fallen on his sword as a result.
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Take Two Show Big Profit, XCOM Still Happening

By John Walker on February 6th, 2013.

It’s not all doom and despair in game publishing, you know. While we’ve seen the very sad loss of THQ, and are surrounded by reports of others in lots of trouble, Take Two have just announced a increase in revenues of a whopping 244%. That’s a milliontysquillionty pounds, and it’s in a year without a GTA game to send their shares rocketing. That’s impressive stuff, especially for a publisher known to struggle without Rockstar’s powerhouse on the schedule, and it’s thanks to Borderlands 2, NBA 2K13 and XCOM: Enemy Unknown. Oh, and the FPS XCOM is still a thing.

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Atari Is Dying, Again Again Again…

By Alec Meer on January 21st, 2013.

…and aims to be reborn, again again again. It’s been a long time since Atari has been a force to be reckoned with, and longer still since it wasn’t secretly Infogrames in disguise. Atari has been a transferable name for long years now, rather than truly representing the Nolan Bushnell-founded firm behind invaluable proto-videogames such as Pong, Asteroids, Lula: The Sexy Empire and Centipede. It first ‘died’ in 1984, which entailed the first of many transitions into a new corporation bearing the Atari name, and the first of many financial struggles. Now its latest incarnation is filing for bankruptcy, as part of a plan to start over yet again.
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THQ Loses CFO, Gains Mysterious Financial Backer

By Nathan Grayson on November 22nd, 2012.

The sun represents hope or something, I guess.

THQ, if you didn’t know (hint: you did), is in some rather deep water. Not only has it opted to delay a whole mess of games in the wake of Darksiders II’s not-quite-megaton splash, it’s also in a teensy bit of debt. By which I of course mean $50 million - using “teensy bit” as a term relative to all the money ever printed in the whole of human history. But things may not be quite as dire as they seem. Sure, another high-level exec – this time CFO Paul Pucino – has decided to skedaddle, but apparently someone with a fair deal of monetary sway might very well have THQ’s rapidly breaking back.

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Square Fails To Circle Around Profitable Rectangles

By John Walker on November 6th, 2012.

It’s pretty weird to hear the news that Square Enix made a loss in the last half year. £42m in fact. You don’t have to have consulted for them to recognise they’ve got a bunch of strong titles on their lists. But then when you think about 2012, it’s a year when not too many of them appeared. Human Revolution was last year, Hitman’s still to come, and Tomb Raider disappears ever further into the future. Sleeping Dogs put in a good showing, but wasn’t a massive blockbuster, and a bunch of Final Fantasy re-releases presumably drew in crowds, but seemingly not ones big enough. Although quite how Mensa Academy (Square keep promising me our review copy is on its way, but it never seems to show up!) didn’t keep them afloat I have no idea.

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Diablo III’s Real Money AH Open For Business In America

By Nathan Grayson on June 13th, 2012.

Prices in the mirror may not end up as reasonable as they appear.

The day foretold (repeatedly) in the Prophecy has finally arrived. Diablo III‘s real money auction house is here and – connection requirements aside – completely optional, so you can peruse its user-supplied wares right this second if you’re a resident of the giant bald eagle and failing business reservation that is my country of origin. Europe and other territories, meanwhile, will gain access in “the near future,” as Blizzard’s trying not to send any server farms into geosynchronous orbit this time around.

Oh, and if you’re in the correct region, you’ll still need an Authenticator – though, fair warning, I still have my reservations about that allegedly hacker-proof solution.

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This Just In: Britons Buy Many Games

By Jim Rossignol on January 29th, 2009.


So supposedly the UK market will become the second largest in the world behind the US in 2009, overtaking Japan. That’s the maths from trade journal MCV. Assuming things follow last year’s trends (which seem like a fairly big assumption right now) the UK will grasp a video games market value of £4.77bn, rather more than our Japanese brothers-in-games.

But that’s not all the news that MCV have, they’ve also got a huge global analysis of the games market, right here. Needless to say, the Americans come out on top with £14.89 billion. That’s enough boxed games to crush a small country like, say, France.

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Look On My Works, Ye Mighty…

By Alec Meer on May 9th, 2008.

Activision are the new kings of gaming hill, they claim – in America at least. They’ve just published their results for the last financial year, and, well, they’ve made lots of money. More than any other publisher. Primarily from Guitar Hero III and Call of Duty IV, by the sounds of it. Admittedly they’re number one for console and handheld, not PC, but we can surely expect their swollen coffers to impact their future PC releases.
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Epic Focus On Money 360

By Jim Rossignol on February 14th, 2008.

How to become very rich, part 1
In a recent interview Cliffy ‘Gears Of War’ Bleszinski, he say:

I think people would rather make a game that sells 4.5 million copies than a million and “Gears” is at 4.5 million right now on the 360. I think the PC is just in disarray… what’s driving the PC right now is ‘Sims’-type games and ‘WoW’ and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into. So for me, the PC is kind of the secondary part of what we’re doing. It’s important for us, but right now making AAA games on consoles is where we’re at.

It’s true, we’d all rather be insanely wealthy than mildly wealthy. And talk about a role-reversal, eh? The PC becoming the casual gaming platform where Peggle and friendly MMOs dominate? Weird ass. He’s right though, what terrible times for PC gaming. Disarray, you might call it. The full story is over on MTV’s blog thing.

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Barnett: ‘The Sort Of Money My Mum Approves Of’

By Kieron Gillen on February 11th, 2008.

I’m off to interview Paul Barnett, Creative Director at Mythic for Warhammer Online in That There London tomorrow. As part of my research, I’m watching his presentation from the LIFT conference site (Which has a mass of videos to watch. I’ll probably move on to the oft-brilliant Robin Hunicke next). Now, if you’ve been following Warhammer, you’ll probably have seen Paul speak before. But that’s Paul in selling-the-game mode. Here, we have his high-speed delivery applied to a much more serious topic. There’s lots of Barnettisms (“We’ll be playing games on cans of soup!”), but these are bigger issues than how Dark Elves are a bit like Lord Byron. But, yes, we get a massively extended metaphor about how videogames really shouldn’t be like Las Vegas…

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Scaremongering Anew

By Alec Meer on November 20th, 2007.

Some interesting (and perhaps worrying) facts’n'quotes over in this report on PC industry heavyweights discussing the future of the ol’ IBM Compatible as a gaming platform. They claim all is rosy and well, but it seems PC gaming generates half a billion dollars less now than it did in 2001 – though as the piece points out this doesn’t include digital distribution such as Gametap or Steam (and, I’d guess, MMO subscriptions too). Or, indeed, pirated copies of games, the elephant in that particular room which doesn’t seem to have been mentioned, and could quite possibly account for some of the drop from $1.5 billion to $970 million over the last five years.

I can’t help but get a little bit snooty and defensive when I hear talk of something rotten in the state of PC gaming. Read the rest of this entry »

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