Rezzed, The PC and Indie Games Show. Brighton, 6th-7th July 2012

Rock, Paper, Shotgun

Posts Tagged ‘monitors’

Hard Choices: The Only 4 Monitors You Should Buy

By Jeremy Laird on February 22nd, 2012.

What type of lizard is that?

Hi gang. So, if you’ve read part one of our modern gaming monitor opus, you’ll know at least two things. Firstly, there’s no substitute for a good underlying LCD panel. And secondly, things are looking up for penniless gamers on the hunt for a solid screen on a tight budget. In this second and final part on monitors, I’ll boil the current crop down to the only four screens, ranging from cheapo to aaargh-my-bank-account, that you should consider if you’re in the market for a new display.

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Hard Choices: 8 Things You Should Know About Monitors

By Jeremy Laird on February 21st, 2012.

A whopping resolution of 16x16 or something

OK folks, we’ve done CPUs and graphics cards, now for my favourite subject of all, screens. I’ve long said a decent screen is the best investment you can make. Frankly, I’ve long been right. I’ve three 30-inchers of my own, two of which are about five years old. And with the exception of 120Hz support (see below), the game hasn’t moved on dramatically. Any five-year-old CPU or GPU, by contrast, is garbage. That’s the difference.

As it happens, good LCD screens have just become a lot more affordable. You’ll need to check out part two for the whys and wherefores along with a tour of the best currently available options. But things change fast, so a little knowledge can go a long way. Here are the eight most important things you need to know about screens for games.
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