Posts Tagged ‘Monkey Island 2 Special Edition: Le Chuck’s Revenge’

More Than Nostalgia: In Defense Of Remakes & Re-Releases

By Thomas McMullan on July 11th, 2014.

Isometric-turn-based-point-and-click-platformer is a string of words taken for dead. Sent to the abattoir. They’re all huddled for warmth, waiting for the reaper, when along comes the sausage man and snip-snip-snip he sets them free. “Go on,” he says as he pats their bottoms. “Go back home.”

Recent years have seen remastered versions of Baldur’s Gate, Monkey Island and MDK, Steam and GOG have provided new platforms for old titles, and the most successful Kickstarter projects have been new games in old styles. ‘Classic’ games are seeing a surge in popularity and it’s a trend that’s so far been largely attributed to nostalgia – to people wanting to play the games they remember from their childhood. Is that all this is?

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How Ron Gilbert Would/Wouldn’t Remake Monkey Island

By Alec Meer on April 16th, 2013.

Writing a long post about how you’d remake Monkey Island sure is a funny way of demonstrating that “I have no plans to make another Monkey Island.” Threepwood co-parent Ron Gilbert’s done it anyway, and while I believe him when he says he’s currently not working on any such game, it’s hard not to tin-foil-hat-read his post as essentially a public pitch to Disney now they’ve taken LucasArts down to the bottom of the garden. He even mentions Kickstarter, for heaven’s sakes. This is calculated. Whether anything will ever come of it is anyone’s guess – I would imagine it’s less a case of resistance at Disney, and more one of corporate wheels turning too impossibly slowly and safely to even notice this sort of thing.

Anyway, the main event: how Gilbert would tackle a Nu-Monkey, given the opportunity.
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Monkey Island 2 Spec Ed Review On PCG.com

By John Walker on July 30th, 2010.

Leather like a cow I've ever seen.

Are you interested in what you should be thinking about the new Monkey Island 2 Special Edition? Fortunately I’m here to tell you – what a spot of good news. My review for PC Gamer has made its way onto the Jaunty RPS Tribute Site PCGamer.com, over here. I say:

“By jove, they’ve got it! Last year saw LucasArts remake the original Secret of Monkey Island with gorgeous new graphics and fantastic voice acting. And then, through some arcane form of voodoo, they managed to make it maddeningly irritating to play. A crazed muddle of menus, inputs and berserk design decisions spoiled a game that was never as good as people remembered it being. Forget all of that – Monkey Island 2: Special Edition has fixed absolutely everything, and was a far better game to begin with.”

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An Hour With: Monkey Island 2 Special Edition

By Kieron Gillen on July 12th, 2010.

The second special edition complete re-mastering of the Monkey Island games came out last week, and I thought since we’re not going to be Wot I Thinking it, it’d be worth having a quick look at and seeing how seaworthy this once-flagship of the genre is with its new lick of paint. Because… well, I’ll go out on a limb here and say that, for a sub-section of our readership, it’ll be their favourite adventure game of all time. Possibly the last great classic adventure they ever played. It’s certainly mine.
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Monkey Island 2 Special Edition Announced

By John Walker on March 11th, 2010.

Let's not complain about his hair this time, eh?

It seems that the Secret Of Monkey Island Special Edition must have been enough of a success for LucasArts to pursue the idea further. It’s been announced that the sequel is receiving the same treatment, now called Monkey Island 2 Special Edition: Le Chuck’s Revenge. And it’s arriving in the Summer.

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