Posts Tagged ‘Monolith’

Cosplay And Runes In Free Shadow of Mordor DLC

By Alice O'Connor on October 22nd, 2014.

I AM SAD.

If you’ve been playing Middle-earth: Shadow of Mordor for a while, you’re probably thinking “Hey! Why did Johnny Stabman here stop being so angsty? I miss that angst! When will he be angsty again?” Well, my friend, you’re in luck. Warner Bros. yesterday released a free little DLC pack with a costume that lets you dress like a… I was thinking like a black metal lifestyler, but look how chipper and delightful the Vegan Black Metal Chef is. Why can’t Johnny Stabman be more like him?

Perhaps the free Epic-level runes the pack gives you too might cheer him up.

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The RPS Verdict: Middle-Earth – Shadow Of Mordor

By RPS on October 16th, 2014.

MOOOOOORRRRRRRRRDDDOOOOOOOOORRRRRRR, is the primary form of communication about Monolith’s Middle-hyphen-Earth: Shadow Of Mordor. However, we managed to break free of this trapping, and instead converse about the game in ever-so-slightly more erudite form. Below Jim, Alec and John have a natter about orc killing matter.
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Wot I Think Now I’ve Finished Shadow Of Mordor

By John Walker on October 6th, 2014.

Now I’ve played for a large proportion of the last five days, with the main storyline completed, and a worrying number of the collectibles and side quests ticked off, I feel far more prepared to give a more definitive statement on Middle-Earth: Shadow Of Mordor: I love it.

When I wrote my Wot I Think So Far of the game last week, I already knew it was great. Now I know it’s brilliant.

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Wot I Think (So Far): Middle-Earth: Shadow Of Mordor

By John Walker on October 1st, 2014.

I haven’t finished Middle-Earth: Shadow Of Mordor, because for whatever tiresome reasons Warner refused to give us (and seemingly us alone) code before the game’s release. This is after a couple of lengthy days spent plugging away at what is a huge, detailed, and really rather fantastic brawling action game, set betwixt Hobbit and Lord Of The Rings (and importantly, it’s fun even if you don’t care about either). Here’s wot I think (so far).

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Shadow Of Mordor Out 30th, But We Won’t Have A Review

By John Walker on September 17th, 2014.

Middle-Earth: Shadows Of Mordor looks like quite the prospect. An open world RPG in Tolkein’s universe, developed by Monolith. And you play as the best of all the classes, a ranger! It sounds rather exciting, but we’ve just learned that we’re not going to be able to tell you if it is or not before the game’s released, on the 30th September in the US. Huh.

Update: We’re being informed that console outlets already have review code, after attending a special event, and will have reviews online by the 26th. It seems this is a special treat for the PC version. We will keep you up to date.

Second update: Sadly, when we asked for details as to why PC code was not available when console was, we were told by Warner, “We have no further comment… at this stage.”

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New Middle Earth: Shadows Of Mordor Trailer Is Zeitgeisty

By Graham Smith on August 19th, 2014.

Middle Earth: Shadows of Mordor grabs the current zeitgeist like only licensed games can, cobbling together a third-person action game from bits of Batman: Arkham Asylum, bits of Assassin’s Creed, bits of Michael Bay-derived editing and sound effects. Is this a bad thing? Not necessarily. I like some of those things! I also like punching orcs. This could be a pleasant game, and the new cutscenes-and-combat trailer (mostly cutscenes) below introduces i) some new villains ii) your motivation as the player (not-spoilers: your family are killed).

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The Placing Of Products: Middle Earth – Shadows Of Mordor

By Adam Smith on August 4th, 2014.

While watching the latest trailer for Middle Earth: God of War-dor, I realised that I’d started to think of the Lord of the Rings references as a sort of product placement. There’s a splatter of blood, a decapitation, a roaring of monsters, and then the narrator mentions something about Sauron. It’s branded decapitation, y’see. In the latest video, a ranger uses ‘wraith’ powers to see into the minds of his enemies, seeking their weaknesses and fears. It seems like a perfect opportunity for more product placement, which is something I’d like to encourage in games as in films. The industry needs a new pair of shoes, after all.

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It Lives Again: Blood Rises On Steam

By Adam Smith on July 18th, 2014.

If I wrote a post every time an old game popped up on Steam, I wouldn’t have time to gather my thoughts about new games, or to drink this delicious cuppa. I’d also be wasting a lot of words on Putt-Putt And Fatty Bear’s Flatulent Festival, along with various other fetid blasts from the past. Blood is different though. It isn’t a difficult game to find but when I spotted that it had emerged on Steam, I felt the butterflies that live in my stomach fluttering into action (assistance required – send a lepidopterist with a scalpel). It’s a brilliant FPS, with credible environments and intelligent enemy placement, particularly throughout the first episode, which I’ve probably played more than any other collection of levels.

Do not buy the sequel though. It’s a rotten mess.

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Middle-Earth: Shadow Of Mordor Has Assassins, No Creeds

By Nathan Grayson on May 21st, 2014.

I swear I'm not Eziooooooooooooooooooooo

I remember when Lord of the Rings games legitimately excited me. Of course, I was roughly 12 seconds old back then and wanted to grow up to be Legolas (life experience has since taught me that Aragorn is where it’s at and also that far better fantasy literature exists), but there was a time when the prospect of mowing down a million orcs like so many blades of sickly green grass seemed like an idyllic, Shire-worthy way to spend an afternoon. I wondered, then, if Middle-Earth: Shadow of Mordor‘s latest trailer would rekindle that feeling in me, that wide-eyed reverence of a youth boxed away in the basements of time. Long story short, it didn’t. Kinda made me want to play Assassin’s Creed, though.

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Yesssss: No One Lives Forever Finally Getting Re-Released

By Nathan Grayson on May 2nd, 2014.

'Hey, get off me!' the mime did not say.

Yes yes yes thank goodness hooray finally oh gosh woooo wheeeee yeah excellent fantastic wonderful groovy there should be a parade.

No One Lives Forever, the excellent tongue-in-cheek spy series from Monolith whose rights mysteriously went missing, is very likely about to get an online re-release. Finally. So, where in the world has Carmen Sandiego Cate Archer been hiding all this time? Well, it looks like Night Dive Studios – they of the System Shock 2 and Humongous Entertainment re-releases – got ahold of the series, though they’re not committing to anything just yet.

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You Will NOLF True FEAR: Betrayer Out Now

By Nathan Grayson on March 25th, 2014.

AGH NO WHAT ARE YOU DOING YOU KNOW I HATE IT WHEN PEOPLE TAKE PICTURES OF ME GET THAT CAMERA OUT OF MY FACE

Once upon a time Monolith made the candy/1970s-colored No One Lives Forever, but then the years passed and the colors drained away. The result? F.E.A.R., which traded NOLF’s yuck-yuck-yucks for some spooky, splattery “oh… yucks.” Flash forward to today: all of the color is gone, with six Monolith vets producing the gloomily black-and-white Betrayer. It’s got scares in spades and thick cobwebs of dread lingering in every corner of its 1604 Roanoke colony setting, but is it any good? Now you can find out. Launch trailer below.

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A Dead Ringer: Middle-Earth: Shadow Of Mordor

By Craig Pearson on January 24th, 2014.

Clang!
Huh? If there’s one thing I didn’t expect the next big Lord of the Rings game to resemble, it was Assassin’s Creed. But that’s all I could think about when watching this footage of Middle-Earth: Shadow Of Mordor (well that, Bacon Pancakes, and this otter). It’s an open-world action RPG, and when Wraith-possessed (sigh) Ranger Talion sauntered up a wall and rope-walked over a courtyard, it was right out of Ezio’s* skillset. When he then used his Wraith powers (sigh-sigh) to scan the crowd, they might as well have added an eagle screech and a wink. Not that it didn’t look like fun, and there’s some stuff in here about a nemesis systems that you should look at, but the inspiration is incredibly obvious.
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You’re Not Allowed To See Middle-earth: Shadow of Mordor

By Alec Meer on November 12th, 2013.

now that's what I call next-generation

The reason you’re not allowed to see this new Lord of the Rings game, announced earlier today, is because it’s all bound up in a multi-day slow-reveal at Big Game Retailer’s In-Store Magazine, which has not as yet progressed past ‘lone piece of concept art’ stage. So what you’re expected to do is feel a surge of desire for this “next-generation, third-person action game set in Middle-earth that explores an original story of vengeance and redemption” even though you don’t have the foggiest idea what it looks like.

I was going to be terribly stroppy and refuse to post about the Monolith-developed Shadow Of Mordor until such exclusive silliness had passed, but then I read a thing that sounds rather interesting even though the general grimdark stuff was somewhat turning me off. I’ll tell you what the thing is, if you’ll indulge my clearly exploitative lead-in.
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