Posts Tagged ‘Monolith’

Face-Breaking News: Condemned’s Possible Indie Future

By Alice O'Connor on February 2nd, 2015.

BIFF!

What if publishers and rightsholders were more willing to experiment with unused or squandered series, taking chances on handing them to new developers? Square Enix have thought about opening some older Eidos series to third-party developers through their weird crowdfunding Collective thing, I know folks have agitated for Sega to stop making horrible Sonic games and give someone not-awful a chance, and now the chap who owns first-person puncher Condemned is musing about handing the homeless-hammering simulator over to an indie team.

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Shadow of More-dor: Playing With Permadeath In The DLC

By Matthew Cox on January 19th, 2015.

Middle-earth: Shadow of Mordor came out last year to widespread appeal. Sure, the combat’s just a gorier, hyper deadly version of what we’ve already seen in the Batman Arkham games. Yeah, open world icon assassination was clearly lifted from Assassin’s Creed. But this time those icons were orcs, with actual memories and personalities, balanced on a power structure which the player was free to tinker with.

It’s great, but by the end of the game, messing with those systems felt unnecessary. You were powerful enough to just wade into the fortresses and kill your targets willy-nilly. What’s held my attention instead are the extra modes added since launch (one free, the rest paid-for DLC), which allow you to play the game as something approximating a roguelike. The free ‘Test of Defiance’ is the only mode that actually limits you to a single death, but it also doesn’t randomize the enemies or require you to gather intel on them.. Instead, I’m playing the ‘Test of the Wild’, which tasks you with ‘killing all 5 Warchiefs plus all 20 Captains’. I’m only giving myself one life, and to make things more interesting I’ll only use runes which I find as I play, ignoring the haul I gathered while playing the main game. Bring it on, hordes of Sauron.

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The Bestest Best Action: Middle-earth: Shadow Of Mordor

By RPS on December 16th, 2014.

Middle-earth: Shadow of Mordor‘s moment-to-moment biffing is a trick we’ve seen before, but it’s still impressive to watch your wraith-Ranger shift and flip with seamless animations between punching one gribbly uruk and gutting another. Yet it’s the Nemesis system, which gives the action context within the larger army of Sauron and world of Mordor, that makes every assassination matter so much more and which makes Middle-earth the best action game of 2014.

John: The highest compliment I can pay Mordor is to say it was 2014’s Kingdoms Of Amalur: Reckoning. Which is to say, the game I found the most enjoyable, the most effortlessly absorbing, this year. Yes, it’s vapid, but that’s part of its appeal.

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Commander Ladystab: Another Shadow Of Mordor Outfit

By Alice O'Connor on November 24th, 2014.

Stabs.

Dear Video Games,
Please observe what Monolith are doing with Middle-earth: Shadow of Mordor. Recognising that its bland-o hero could be anything with two legs, two arms, and two blades, they’ve been releasing free outfits that turn Johnny Stabman into other people. First he became gothy villain the Black Hand of Sauron, and now we can play as a lady – Lithariel, the warrior commander met in the campaign. If your story is mostly dressing, why not let us stab-stab away as a variety of people?

Yr pal,
A

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Cosplay And Runes In Free Shadow of Mordor DLC

By Alice O'Connor on October 22nd, 2014.

I AM SAD.

If you’ve been playing Middle-earth: Shadow of Mordor for a while, you’re probably thinking “Hey! Why did Johnny Stabman here stop being so angsty? I miss that angst! When will he be angsty again?” Well, my friend, you’re in luck. Warner Bros. yesterday released a free little DLC pack with a costume that lets you dress like a… I was thinking like a black metal lifestyler, but look how chipper and delightful the Vegan Black Metal Chef is. Why can’t Johnny Stabman be more like him?

Perhaps the free Epic-level runes the pack gives you too might cheer him up.

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The RPS Verdict: Middle-Earth – Shadow Of Mordor

By RPS on October 16th, 2014.

MOOOOOORRRRRRRRRDDDOOOOOOOOORRRRRRR, is the primary form of communication about Monolith’s Middle-hyphen-Earth: Shadow Of Mordor. However, we managed to break free of this trapping, and instead converse about the game in ever-so-slightly more erudite form. Below Jim, Alec and John have a natter about orc killing matter.
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Wot I Think Now I’ve Finished Shadow Of Mordor

By John Walker on October 6th, 2014.

Now I’ve played for a large proportion of the last five days, with the main storyline completed, and a worrying number of the collectibles and side quests ticked off, I feel far more prepared to give a more definitive statement on Middle-Earth: Shadow Of Mordor: I love it.

When I wrote my Wot I Think So Far of the game last week, I already knew it was great. Now I know it’s brilliant.

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Wot I Think (So Far): Middle-Earth: Shadow Of Mordor

By John Walker on October 1st, 2014.

I haven’t finished Middle-Earth: Shadow Of Mordor, because for whatever tiresome reasons Warner refused to give us (and seemingly us alone) code before the game’s release. This is after a couple of lengthy days spent plugging away at what is a huge, detailed, and really rather fantastic brawling action game, set betwixt Hobbit and Lord Of The Rings (and importantly, it’s fun even if you don’t care about either). Here’s wot I think (so far).

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Shadow Of Mordor Out 30th, But We Won’t Have A Review

By John Walker on September 17th, 2014.

Middle-Earth: Shadows Of Mordor looks like quite the prospect. An open world RPG in Tolkein’s universe, developed by Monolith. And you play as the best of all the classes, a ranger! It sounds rather exciting, but we’ve just learned that we’re not going to be able to tell you if it is or not before the game’s released, on the 30th September in the US. Huh.

Update: We’re being informed that console outlets already have review code, after attending a special event, and will have reviews online by the 26th. It seems this is a special treat for the PC version. We will keep you up to date.

Second update: Sadly, when we asked for details as to why PC code was not available when console was, we were told by Warner, “We have no further comment… at this stage.”

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New Middle Earth: Shadows Of Mordor Trailer Is Zeitgeisty

By Graham Smith on August 19th, 2014.

Middle Earth: Shadows of Mordor grabs the current zeitgeist like only licensed games can, cobbling together a third-person action game from bits of Batman: Arkham Asylum, bits of Assassin’s Creed, bits of Michael Bay-derived editing and sound effects. Is this a bad thing? Not necessarily. I like some of those things! I also like punching orcs. This could be a pleasant game, and the new cutscenes-and-combat trailer (mostly cutscenes) below introduces i) some new villains ii) your motivation as the player (not-spoilers: your family are killed).

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The Placing Of Products: Middle Earth – Shadows Of Mordor

By Adam Smith on August 4th, 2014.

While watching the latest trailer for Middle Earth: God of War-dor, I realised that I’d started to think of the Lord of the Rings references as a sort of product placement. There’s a splatter of blood, a decapitation, a roaring of monsters, and then the narrator mentions something about Sauron. It’s branded decapitation, y’see. In the latest video, a ranger uses ‘wraith’ powers to see into the minds of his enemies, seeking their weaknesses and fears. It seems like a perfect opportunity for more product placement, which is something I’d like to encourage in games as in films. The industry needs a new pair of shoes, after all.

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It Lives Again: Blood Rises On Steam

By Adam Smith on July 18th, 2014.

If I wrote a post every time an old game popped up on Steam, I wouldn’t have time to gather my thoughts about new games, or to drink this delicious cuppa. I’d also be wasting a lot of words on Putt-Putt And Fatty Bear’s Flatulent Festival, along with various other fetid blasts from the past. Blood is different though. It isn’t a difficult game to find but when I spotted that it had emerged on Steam, I felt the butterflies that live in my stomach fluttering into action (assistance required – send a lepidopterist with a scalpel). It’s a brilliant FPS, with credible environments and intelligent enemy placement, particularly throughout the first episode, which I’ve probably played more than any other collection of levels.

Do not buy the sequel though. It’s a rotten mess.

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Middle-Earth: Shadow Of Mordor Has Assassins, No Creeds

By Nathan Grayson on May 21st, 2014.

I swear I'm not Eziooooooooooooooooooooo

I remember when Lord of the Rings games legitimately excited me. Of course, I was roughly 12 seconds old back then and wanted to grow up to be Legolas (life experience has since taught me that Aragorn is where it’s at and also that far better fantasy literature exists), but there was a time when the prospect of mowing down a million orcs like so many blades of sickly green grass seemed like an idyllic, Shire-worthy way to spend an afternoon. I wondered, then, if Middle-Earth: Shadow of Mordor‘s latest trailer would rekindle that feeling in me, that wide-eyed reverence of a youth boxed away in the basements of time. Long story short, it didn’t. Kinda made me want to play Assassin’s Creed, though.

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