Posts Tagged ‘Monolith’

A Dead Ringer: Middle-Earth: Shadow Of Mordor

By Craig Pearson on January 24th, 2014.

Clang!
Huh? If there’s one thing I didn’t expect the next big Lord of the Rings game to resemble, it was Assassin’s Creed. But that’s all I could think about when watching this footage of Middle-Earth: Shadow Of Mordor (well that, Bacon Pancakes, and this otter). It’s an open-world action RPG, and when Wraith-possessed (sigh) Ranger Talion sauntered up a wall and rope-walked over a courtyard, it was right out of Ezio’s* skillset. When he then used his Wraith powers (sigh-sigh) to scan the crowd, they might as well have added an eagle screech and a wink. Not that it didn’t look like fun, and there’s some stuff in here about a nemesis systems that you should look at, but the inspiration is incredibly obvious.
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You’re Not Allowed To See Middle-earth: Shadow of Mordor

By Alec Meer on November 12th, 2013.

now that's what I call next-generation

The reason you’re not allowed to see this new Lord of the Rings game, announced earlier today, is because it’s all bound up in a multi-day slow-reveal at Big Game Retailer’s In-Store Magazine, which has not as yet progressed past ‘lone piece of concept art’ stage. So what you’re expected to do is feel a surge of desire for this “next-generation, third-person action game set in Middle-earth that explores an original story of vengeance and redemption” even though you don’t have the foggiest idea what it looks like.

I was going to be terribly stroppy and refuse to post about the Monolith-developed Shadow Of Mordor until such exclusive silliness had passed, but then I read a thing that sounds rather interesting even though the general grimdark stuff was somewhat turning me off. I’ll tell you what the thing is, if you’ll indulge my clearly exploitative lead-in.
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Dark Signal: The Origins Of FEAR

By Duncan Harris on October 1st, 2013.


Update: A second conversation with Craig Hubbard revealed a few more details, so I’ve added them where appropriate. The section ‘Mergers And Executions’ now talks more about cut villain Conrad Krige and the game’s improbable original opening (a car chase), while a new section on its famous radio chatter has been added to the end.

In this second of three conversations with the Monolith veterans at Blackpowder Games, whose debut Betrayer is kind of available now, it’s time to look at FEAR: First Encounter Assault Recon. Well, it is if you do things backwards.
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MOBA Of Sauron: The Guardians of Middle-earth

By Craig Pearson on August 16th, 2013.


Popular culture is slowly dripping into the MOBA genre. It’s remained fairly resistant to the wider world until now (probably because the wider world is a noob and was shouted at until it logged off), and I can only think of DC’s Infinite Crisis as an interloper from elsewhere. Now it’s time for Tolkien’s Middle-earth to form some lanes and take on Dota 2 and LoL: Guardians of Middle-earth, a console-based MOBA from Monolith, is coming to the PC this month. I have a trailer.
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No One Lives Forever Rights Nowhere To Be Found

By Nathan Grayson on April 9th, 2013.

Where in the world is Cate Archer? Not even Carmen Sandiego knows. Presumably. We also couldn't find her, only complicating the matter.

No One Lives Forever was basically the greatest. This is an incontrovertible truth of the universe. The unabashedly groovy stealth shooter (and its sequel; though not blah blah blam blam spin-off Contract J.A.C.K) was equal parts silly and smart, with a peeling back of the proverbial weaponized banana peel yielding everything from lowbrow stereotypes to startlingly nuanced dissections of sexism and the criminal mind. Also, it had the best phonetic title acronym ever. NOLF. Just say that out loud. Isn’t it wonderful? It’s like the yelp a dog would make if its nose were being pinched by an enraged yet largely harmless lobster. But anyway, point being, wouldn’t it be great if we could somehow get another from somebody? Please? Well, happily, there appear to be at least a couple interested parties. Problem is, Cate Archer’s performed a disappearing act so formidable that even the likes of the maniacal *lightning crackles* Activision Corp can’t track her down.

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Cauterised: Atari “Decline To Proceed” With Blood Update

By Adam Smith on February 18th, 2013.

Monolith founder Jace Hall has been attempting to organise the release of an updated version of the company’s gloriously gory Build engine FPS Blood for some time, as we mentioned last August. At that time, confidence was high: “I certainly will be able to and will get all the support I need from all/any parties that may have legal interest in the game.” Unfortunately, one of the parties involved is Atari and, as you may recall, the gaming world’s own Lazarus recently perished yet again and in its state of pending rebirth has contacted Hall with bad news: “I just got an unusually short, one sentence e-mail from Atari, letting me know that given the current set of circumstances, they are choosing to decline to proceed.”

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Gotham City Imposters Now Free To Play On Steam

By Jim Rossignol on August 31st, 2012.


Aha, perhaps rather predictable, eh? So predictable, in fact, that when Craig wrote his thoughts about the game down for us, he said: “You feel awfully like you’ve just bought into a free-to-play shooter. On one hand it offers a range customisations for you to trim the fat from the character, or add to it if you want a tougher head to deflect the bullets. There’s an overwhelming number of weapons, body types, and costumes you can tweak. But on the other hand it’s stingy in the way that f2p games are.” But now, with it quietly going free on Steam, the primary element of stingyness, actually having to pay for it, has been removed. That probably doesn’t make it a better game, but hey, at least you can try it for nowt…

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Blood Remake For The Blood God

By Alec Meer on August 7th, 2012.

Let's start a petition to replace that weapon with a spork

It’s been all too long since Monolith did anything that made me want to camp outside their premises waving a banner reading ‘I LOVE YOU! YOU MAKE GAMING A BETTER PLACE! NO-ONE LIVES FOREVER FOREVER!’ Who knows which staff left, what parts of the company were sold to which other companies, who got cold feet about risk-taking – all I know is that the all-too-ordinary FEAR games make me mourn for what was and what might have been.

At least one Monolither wants to revisit past glories, specifically the reasonably batshit and enthusiastically gruesome Doomlike and horror pastiche Blood. Founder Jace Hall isn’t looking to Kickstarter or a reboot, however – he just wants to get the game back into fans’ hands with a few modernised bells and whistles attached.
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Dark Knight Prizes: Gotham City Impostors’ Free Update

By Nathan Grayson on April 25th, 2012.

This? Yeah, totally fake. Just a wig. Oh, the arrow, you mean? Yes, I am constantly in tremendous pain.
Craig may have found Gotham City Impostors to be a run-of-the-mill shooter with the F2P-esque currency equivalent of a hundred-headed hydra, but its zany take on Batman’s mythos, at least, kept him from completely giving it the old POW, THWACK, GARBAGE CAN SOUND. It remains to be seen, however, whether or not its recently released update is up that (hopefully not) orphan-spawning alley. At the very least, all of it’s free and will grant you access to a new map, the up-close-and-personal East End, and a new coin-collecting mode called Bounty Hunter. More importantly, though, you can now make your character say silly things in other languages. Would you like a trailer? Then put on your ill-fitting batsuit and grapple-flail past the break.

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Gotham City Impostors THWOCKed Into Feb

By John Walker on January 5th, 2012.

Don't make us wait too long.

Gotham City Impostors, the bonkers-looking multiplayer from Monolith, has had a bit of a slip, presumably due to the icy weather. According to a press release (or “media alert” as a troubling number of people are now saying when saying their game has a new picture, etc), the 11th January release isn’t going to happen. In fact, it now gets no more specific than “February”, which is rarely a great sign, but could mean they’re hedging their bets.

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To The PratCave! Gotham City Imposters

By Alec Meer on December 7th, 2011.

how do they make the comic books move?

I’m not entirely sure what to make of Gotham City Imposters, the upcoming Team Fortress but with Batmens and Multi-Jokers shooter, but I am very glad to see Monolith embracing the peculiar once again, after too many years of cheerless FEAR games. And here’s a neat way of promoting it too: a stylised, scrappy, wordless animated short showing off assorted ways for Team Bat to off Team Joker and vice-versa.
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Gotham City Impostors Arrives In January

By John Walker on November 10th, 2011.

Tsk, why release so few if you're going to take such little care?

Gotham City Impostors, the other Batman game, has a release date. It’s the 10th January 2012, which sounds like it’s a hundred years in the future, but is in fact in exactly two months.

This is the sort-of-like-TF2-a-bit online shooter from Monolithic, who suddenly remembered they’re at their best when having fun, rather than being all gloomy and serious. Will we be having fun with this? We’ve no idea yet, because we haven’t played it. But there will be opportunities to do so, probably from December when the beta is “expected” to go live. To celebrate there’s a new sreenshot, which is, er, poorly taken. You can see the full size version by clicking on the pic above, and leave your screenshot-taking guides for not leaving the centre of the image mostly empty below.

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Hassault And Battery: Gotham City Imposters

By Adam Smith on October 7th, 2011.

pretend batman is still moody batman
I still can’t quite believe that Gotham City Imposters is officially licensed. Coming across as a blend of Kick-ass and Batman, its comedic and yet brutal take on a Gotham without its iconic protector and his gruesome nemesis is too crazy to receive DC Comics sanction, surely? Apparently, and thankfully, that’s not the case, with a new animated short demonstrating precisely why I’m amazed and gleeful that the game exists. There’s a massive dose of customisation, allowing you to create a suave Joker or an unkempt and overweight Batman, and the game is currently in a short closed beta. From what I can gather, its multiplayer team-based madness is enjoyable and, well, mad. Watch this and feel your mind boggle.

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