Posts Tagged ‘Monolith’

What Year Is This? FEAR 3 FMV Giggles

By Alec Meer on May 19th, 2010.

He must have been a z-list wrestler at some point

I’m waiting for upcoming shooter sequel FEAR 3 to do something to impress me. Something. Anything. Really I am. Could that something be the below exercise in live-action B-movie banality?

“No.”

You should totally watch it, though.

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F.E.A.R. 3: F***ton Petal and Pointy Man

By Alec Meer on April 9th, 2010.

I awake at 6 am, fully-clothed, drool-covered hands on drool-covered laptop keyboard, nonsense half-sentences on the screen. I brush the sleeping cat off my feet, I rub my agonisingly cricked neck, and I cursecursecurse my decision to go drinking with Kieron and his comics friends rather than cook myself a sensible supper. I also realise I am at least six hours late for Thursday’s posts on RPS. I must do them now! But about what? I scour my boozy dreams for inspiration. One in which a PR agency was circulating an image of Felicia Day with a badly Photoshopped-on beard and claiming it was their new hiring, Dave. Something about birds fighting. No, I can’t tell you that one. Ah yes, F.E.A.R 3. I actually dreamed about sodding F.E.A.R. 3.
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51lly 5equ3l: F.3.A.R

By Alec Meer on March 24th, 2010.

Fans of increasingly unadventurous corridor shooters, rejoice! It appears Monolith’s horror-FPS F.E.A.R. is due another sequel, and it is to be known as Effthreearrr. Rolls right off the tongue, doesn’t it? I have a dream. The dream is that Effthreearr and Thifourf are released on the same day, and the resulting shop displays look so ridiculous that no publisher ever attempts to bring about game titles which look like a rich idiot’s personalised numberplate again.
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FEAR 2: Reborn DLC, Downloadable

By Jim Rossignol on September 4th, 2009.


“Experience the chaos of Alma’s aftermath from an entirely new point of view: that of Replica Soldier 813,” says the Monolith press release. The FEAR 2 DLC contains four new single-player levels, with lots more supernatural happenings. The DLC coincides with a free multiplayer patch for the game which will introduce some new game modes for folks who like their slowed-down manshoot. The Steam version of the DLC is here, for £6/$10 and, er, it doesn’t appear to be available anywhere else yet, but I guess it will be at some point…

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Demo Impressions: FEAR 2

By John Walker on January 22nd, 2009.

She needs an ASBO.

FEAR 2 seems like it’s been in development for over a hundred years, but at last you can play it, for at least a short while. The demo has been released today, and gives you a good 20 to 30 minutes (so long as you don’t rush like an idiot) of the spooksome world. You can get the demo here. Impressions below.

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“The Solution To Everything You Fear”

By Jim Rossignol on January 10th, 2009.


Late last night, as I drove around frozen South Western England delivering inebriated people to their homes, I got to discussing F.E.A.R. with one of its fans. The sequel, he said, was one of the games that really excited him for 2009. While I definitely appreciated the original game and its expansions, they’re also games that I feel contain a weird tension that they never quite get past. The Fear Fan talked about that moment on the ladder, or that moment where you get clubbed in the face. I raised the invisi-ninjas as the best sections. These are great scary moments within the game, and they’re scary because you’re relatively helpless. The rest of the time, however, you find yourself being an unstoppable super-man who can slow time. How, then, do things remain scary?

I can’t help thinking, then, that the Elite Powered Armour that is shown off in this latest F.E.A.R 2 trailer does exactly the opposite to what is best in its game. It even says so in the trailer: “The Solution To Everything You Fear.” Surely that’s missing the point of making a horror shooter? Maybe that’s just me.
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F.E.A.R. 2 Design Trailer

By Jim Rossignol on November 18th, 2008.


Monolith have released a new F.E.A.R. 2 trailer with primary art lead Dave Matthews talking about the change in level design to more open scenarios. He chats about the team’s research process and the way that Alma manifests herself in the design of the new title. There’s also a bunch of pacey-lookin’ in gaming shooting. An odd one, as shooters go, because I know so many folks who swear it’s a masterpiece, and – although I enjoyed it – this was just another shooter for me, and not a game that crawled into my personal history books. Still, I’m sure I’ll make time to play this sequel.
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Project Origin Puts F.E.A.R. In Our Eyes

By John Walker on September 8th, 2008.

Horrible gingivitis

First there was the ludicrous nonsense over Sierra vs. Monolith for the rights to make the sequel to F.E.A.R., and the subsequent debacle that took place with Monolith organising a competition for fans to rename their sequel, resulting in Project Origin. Meanwhile Sierra stomped off with the ball, refusing to play nicely with others, and pretended they were making their own sequel which they would call F.E.A.R. 2. What a to-do it all was. Well, Project Origin is to be renamed. Can anyone guess what it will be?

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Project Origin: More Footage of Shootage

By Kieron Gillen on July 14th, 2008.

E3 this week, so a whole new bunch of trailers are trickling out onto the electric internet. I love trailers, whether they’re pre-rendered or in-engine, whether they feature in-game or are purely cinematic, whether they feature FMV or game or even if they feature the wrong game completely. Go trailers! Go trailers! Go trailers!

A New one for Monolith’s not-FEAR-except-actually-yes FPS Project Origin beneath the cut, complete with my frame-by-frame analysis/mild-sarcasm.
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Project Origin: First Person Shootings

By Jim Rossignol on June 17th, 2008.

They're called that because you shoot the first person you meet
Proof, if proof were needed that Project Origin is indeed a first person shooter videogame, has arrived in the form of two new in-game footage videos. It really is looking more and more like F.E.A.R. as the days wear on, which is good if you liked that game, and kind of an indifferent shrug “what-else-is-on” kind of situation if you didn’t. But perhaps it will be a kind of Super-F.E.A.R. which is both as good as the original game, and also better in ways that will please us enough to spend many dollars on its purchase and unite us in our taste for Monolith’s particular flavour of horror shootery. We can only dream. Anyway: short clips of supernatural slow-mo dude murder beyond the jump.
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Project Origin: Shootage Footage

By Kieron Gillen on May 20th, 2008.

It just went off in my hand, officer.

Since the previous post was eye-rolling at a game’s unfortunate name, we’ll let Project Origin off from its RPS-traditional moniker-mocking and just deal with it seriously. Or, at least, as seriously as we ever get. Monolith have released some “Pre-Beta” footage of their forthcoming not-sequel-but-yes-but-no to their FEAR shootage. You’ll find it, along with second-by-second analysis, beneath the cut.
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New Project Origin Trailers

By Jim Rossignol on May 2nd, 2008.

Let’s start off with the robot and a SHOGO reference:

Thanks GameTrailers, your game trailering service is never robotic.

And there’s more after the jump.

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Something Else To Fear

By John Walker on April 3rd, 2008.

A new Project Origin trailer appears, in what appears to be a series attempting to put us off the game as much as possible. This time with 34 seconds of company logos!

We’d show you far more of ourselves, Gametrailers.

More floating down dingy corridors, more sudden cuts to a monster, and then some game footage that could come from any shooter ever. (Although Mr Flippityfloppity looks fun). Come on Monolith! What are you doing?

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