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Posts Tagged ‘monte cristo’

We Built This City: New CitiesXL Footage

Posted by Kieron Gillen on October 1st, 2009.

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Ah, - re-using old screenshots. It is the laziest of the posting.

It’s a four-minute overview of the whole game, plus voice-over. It features the phrase “Pretty little agricultural backwater” in the first 10 seconds. If that’s not worth watching, I don’t know what is. If you agree, you’ll find it beneath the cut.
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Interview: CitiesXL

Posted by Jim Rossignol on October 29th, 2008.

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Idly clicking through game websites becomes something of a habit for us genre omnivores, and it’s always pleasant when something you’d expected to be a little dull actually looks like it might just shine. That was the case with forthcoming city-builder CitiesXL. The (hopelessly cheesily voiced) footage actually looked really impressive, and having digested the proposed cleverness (online shared planetary city maps, infrastructure as conquest game mechanics, internal tycoon minigames) we decided it might be a good idea to question the developers themselves. Answering the questions is one Philippe Da Silva, followed by those CitiesXL trailers.
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GamersGate has loads of PC games.

Respond to our gibber

  • TeeJay : “I didn't mean just using sound. The 'indirect clues and feedback' could still be visual, just not *direct*. IE Instead of directly *showing* an object ...” on The Best Tunes: Devil’s Tuning Fork
  • Alexander Norris : “So it's not super relevant, but the irony is delicious: http://i178.phot~” on DragonLC: Return To Ostagar
  • faelnor : “Lucky with a 7, which made the first run through so much more interesting. Great.” on The Mystery Of Dungeon
  • Tei : “Alistair is any good? It looks to me like a "Carth" type of guy. It has some good writings, maybe, but is designed to be ...” on DragonLC: Return To Ostagar
  • Morte : “I don't care that much what Bioware charge for DLC, I care whether it's worth playing. I do have a problem if: (a) It includes ...” on DragonLC: Return To Ostagar

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