Posts Tagged ‘mooosh’

The Lioness Roars

Raaaaar, money!

We’ve discussed adventure game and mysterious existential-‘em-up Lioness before but after twenty three days of funding I’m happy to report it has now well over doubled the $7,000 target, with a view to carry on into the crazy wilderness of $20,000 and above. Developer Zak “mooosh” Ayles, working mostly by his lonesome, describes himself as “interested in exploring the potential of games as a storytelling medium” and with a quick glance at the trailer’s speedy descent into madness, embedded post-cut, he’s assuredly in uncharted territory.

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ADVENTURESNOTDEAD: Lioness

Beware the Javamantis

If nothing else, Lioness should probably be on your radar. While adventures not named The Walking Dead use the form as gizmo-and-bobbin-powered gateway to the past, PUNKSNOTDEAD developer Zak Ayles wants to move things forward. Or at least off an incredibly well-worn path. The idea is to tell a story about people via a non-linear “organic narrative experience that feels personal and unique to everyone who plays it.” Also, the plot sounds completely bonkers, with a principle focus on time travel, yakuza, and, um, “interdimensional coffee”. There’s a video that won’t make you any less confused after the break.

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PUNKSNOTDEAD

GET PUNCHED

No, this isn’t about Brendy Caldwell’s excellent RPS article series of the same name, but it’s arguably just as good. PUNKSNOTDEAD is a fleeting roar of pure mastery. A stage-dive into a candy colored killmadness. An out-of-tune guitar bellowing through shredded vocal chords. It’s a game that feels like a punk song, unrestrained and full of righteous rage. The end result is brief as it is pure, but the cacophonous punch-frenzy of a sidescroller holds nothing back. Also, it uses curse words! Oooooooooooooo.

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