Posts Tagged ‘morrowind’

A Fool In Morrowind, Day 5 – Big Jobs

By Alec Meer on June 29th, 2009.

The Diamond Job

The armed guard wasn’t the problem. The child was. I’d successfully lockpicked my way through the upstairs door, sneaking into this alchemist’s store from their unwatched balcony. The guard, I knew, was downstairs, watching the front door. If I stuck to the shadows, I should be able to get past him to the storeroom, where the jewel awaited. Easy. Straight in, straight out, cash reward, and if I was lucky a spare diamond for myself.

But the child almost ruined it.
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A Fool In Morrowind, Day 4 – Existential Crisis

By Alec Meer on June 26th, 2009.

Something a little different (and a lot more serious) today, as I attempt a spot of pop psychoanaylsis on my own roleplaying habits. This won’t be the end of my now-traditional comedy escapades, however.

I’ve stolen clothes from corpses. I’ve made an old woman run up a mountain. I’ve hidden drugs in the cellar of a religious organisation. I’ve beaten up adorable animals. So many adorable animals. But.. what am I? As I finally approached the outskirts of Balmora, second-largest city on this hostile island, questions about my purpose and my nature weighed heavy upon me. This much I knew: I was named Loaf, a Dunmer by birth, and an Agent by trade. Beyond that, I was simply a empty cipher at best, a irritating clown at worst. At least, I realised, this was probably why I’d been slowly but intently wending my Machiavellian way to Balmora these past few days – somewhere amidst its hubbub, grime and crime, I hoped to find an answer to that most ultimate of questions. Why am I here?
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A Fool In Morrowind, Day 3 – Fort Stupid

By Alec Meer on June 25th, 2009.

I’m going to try and keep these diaries a little shorter. This does mean a) varying hilarity, depending on the situations I’ve genuinely encountered and b) my promised visit to the city is delayed by a day. If it’s any consolation, that entry will involve trying to steal diamonds in front of children.

A note to anyone thinking of building a fort: do not build a fort with easy hillside access. It kind of defeats the point.

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A Fool In Morrowind, Day 2 – Granny

By Alec Meer on June 24th, 2009.

The story so far is here. I’ll admit I’m still honing the tone of this ultro-series, but I suspect anyone turned off by the rambly first part should dig this one more.

I didn’t have to wait long to find some new trousers. There’s a pretty simple rule if you’re looking for trouble (and the cash rewards that usually result from it) in a place like Vvardenfell: find a cave. Nice people don’t live in caves, or behind sinister doorways built into the mountainside, or stalactite-chic, or whatever you want to call it. Bandits, skeletons and trolls do, however, and those are all guys I can stab in the face with impunity.
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A Fool In Morrowind, Day 1 – Trousers

By Alec Meer on June 23rd, 2009.

Time for adventures! As you’ve probably gathered, I’m embarking on a series of diaries documenting my aimless exploits in Morrowind, the third Elder Scrolls game and predecessor to the, ah, divisive Oblivion. Armed only with a bunch of mods* and an entirely cavalier attitude towards lore and saving the world, I finally set off to Vvardenfell. In this first instalment – fighting ducks, plummeting wizards and accidental trouser-loss.
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A Fool In Morrowind: Précis, Take 2

By Alec Meer on June 22nd, 2009.

Alright – let’s make this precious. Upon my first introduction to my impending Morrowind diary series, the resulting slew of comments threw up two important mistakes on my part. Number one, the Giants mod is a really, really bad idea. Number two, I’d totally overlooked the vitally important (in the beauty stakes, at least) Morrowind Graphics Extender. After a hard day of farting about with ESM files, I’ve finally got what – I hope – is the ideal Morrowind build for my planned journey of cheerful incompetence. Beneath the cut, a more or less complete list of the frightening number of mods I’m now running, and a fairly stunning before and after comparison. Without a doubt, the goodly men’n'well-let’s-be-honest-it’s-pretty-much-all-men [oops, apparently there's a ton of female Morrowind modders, and now it appears some people hate me. Sigh.] of the Morrowind modding community have done jawdropping things to this olden RPG.
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A Fool In Morrowind: Précis

By Alec Meer on June 17th, 2009.

Gaming diaries: all the rage, eh? Buoyed by the splendidosity of the likes of Roburky’s Sims 3 chronicles and Tom Francis’ Galactic Civilizations II bible, I’m embarking on something I’ve had brewing for a while – a diary of my (mis)adventures in Morrowind. I’ve always maintained it’s a far better game than its sequel Oblivion (which was also pretty good), and now’s my chance to prove it. I’ll commence with the diaries proper in a few days, but ahead of that I thought I’d share the setup.
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More-o-Wind

By Alec Meer on December 12th, 2008.

A mention of this Morrowind mod in another thread reminded me about Tamriel Rebuilt. It’s a bold, some would say crazy (others would say impossible) project to extend the noble forerunner to Oblivion into something even bigger than its current mighty girth.

Mad Bethesda-bitching is traditionally reserved for how they did unspeakable things to Fallout and how Oblivion was mindless prolefeed or similar such snobbery, so someone feeling that The Elder Scrolls III: Morrowind perhaps cut a corner or two makes a refreshing change.
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