Posts Tagged ‘Mortal Kombat X’

Mortal Kombat X Patch Promising “Huge Improvements”

By Alice O'Connor on May 5th, 2015.

It’s all fun and games until no one loses an eye because wonky netcode stops your gouging.

Mortal Kombat X [official site] is pretty wonky on PC, especially compared to the console versions, with poor performance and bugs galore. Creators NetherRealm say they’re still working with PC co-devs High Voltage Software to improve it, and a big patch is due today for starters.

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Rain Check: Mortal Kombat X Character Unlocks

By Adam Smith on April 20th, 2015.

The first time I played Mortal Kombat [official site], Nintendo had replaced all the blood with sweat, which seems like the kind of extreme detox plan Gwyneth Paltrow might be promoting next week. Instead of actually playing the game, I spent all of my time trying to figure out how to enter the cheat code that would activate the gore and fatalities, little realising that such a code only existed on the Genesis version of the game. The SNES was Sweat City forever.

These days, the cool kids edit files instead of entering cheat codes. A redditor by the name of XVermillion has unlocked previously unplayable characters Rain, Sindel and Baraka by renaming references to assets in the source files. Instructions are here.

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Finish It: Mortal Kombat X Launch Is A Bit Wonky

By Alice O'Connor on April 14th, 2015.

Update: it’s now working, though still downloading in frustrating little bits. You big sillies, WB.

If you bounded down the stairs this morning keen to gruesomely murder men, you may have been disappointed. Oh no, I’m not talking about GTA V’s issue (sshhh pretend you didn’t read the headline or see that picture up there of two magical ninjas fighting: the joke falls apart if you already know I’m talking about Mortal Kombat). Oh no no no, this is Mortal Kombat X [official site], which has also launched with a few wonky bits.

Due to apparent issues with an unconventional downloading technique it’s using on Steam, Mortal Kombat X is not playing nicely, sitting at menus or happily crashing.

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Live Action Lore: Mortal Kombat – Legacy

By Adam Smith on April 7th, 2015.

Mortal Kombat X [official site], a game about punching peoples’ guts into paste, will be release on April 14th. You might think that learning how to perform all of the fatalities is the best way to prepare for the launch, and back in the day that might have been the case, but Mortal Kombat isn’t just a game about pulling your opponent’s spine out through his nostril – not anymore. It’s a game about the motivations that drive you to remove that spine. Prepare yourself:

Mortal Kombat: Legacy brings to life the complex and rich history of the gaming world of MORTAL KOMBAT.

FATALITY.

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What The Hell Are You Doing In Mortal Kombat, Predator?

By Alec Meer on March 21st, 2015.

Official screenshots are a good idea

On the one hand, this is very much “er, what?” On the other, it’s a monster whose gruesome fatalities make teenage boys cheer making an appearance in a game whose gruesome fatalities make teenage boys cheer. Almost surprised it didn’t happen sooner. Yes, Headcrab-faced alien hunter the Predator will be taking a break from being horribly mistreated by cinema to become a playable character in the next Mortal Kombat game. As will Friday the 13th’s Jason Voorhees. Evil never dies. It just becomes DLC.
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Persistent Competition: Mortal Kombat X’s Faction Wars

By Alice O'Connor on February 6th, 2015.

I get into trouble with this move on the dancefloor all the time.

Here are some ideas for persistent jazz in a Mortal Kombat game: every single body part you tear out, off, or inside-out is tossed onto a big pile you can climb; sit and pose atop a ever-growing throne built from the bones you smash; swim in a pool filled with every drop of blood you’ve let; a vast graveyard with a headstone for every fallen foe and you walk slowly through it then sit on a bench and listen to a nice song and maybe die peacefully yourself.

Mortal Kombat X [official site] does none of these. I don’t know why. Instead it has an ongoing online rivalry where players join warring factions and ‘fight’ with points earned through murders.

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Fan Service: Mortal Kombat X Enlists Kitana

By Alice O'Connor on January 15th, 2015.

FIGHT!

Fighting with fans is, of course, cool as all heck, so I never understand how Mortal Kombat’s fanfight lady Kitana managed to make it goofy. If the very-much-flesh-and-blood Jackie Chan can make fan fighting look so exciting and skilled, why is the unreal Kitana so boring? The answer is probably “because the other fighter is actually trying to punch her, and not only punch her but stab her, set her ablaze, and tear her spine out too.” But still! The point is: Kitana is returning to the rebooted Mortal Kombat, a new trailer for Mortal Kombat X reveals. She’s still not cool.

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Boom Clap: Mortal Kombat X’s Three Flavours Of Raiden

By Alice O'Connor on August 6th, 2014.

I was thinking 'Zap!' but I just don't know whether that's a better electrical onomatopoeia than 'Bzzzzt!' or perhaps 'Fzzzap!'

When Mortal Kombat X‘s announcement talked of characters having variants which play differently, I quietly hoped the man-puncher’s lightning-charged “thunder god” Raiden might get one with actual thunder powers. Perhaps he could clap loudly to stun opponents, set off car alarms to distract them, or scare dogs into panicking and biting people.

A new trailer introducing the variant system with Raiden as the example shows that while his three new flavours might all taste quite different, none make opponents blithely ignore him because they’ve counted five seconds between the flash and clap and are quite confident he’s a mile away.

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Sequality: Mortal Kombat X Announced

By Alice O'Connor on June 2nd, 2014.

A chilling display of violence etc.

Mortal Kombat sort of blew up, didn’t it, in a bad way. All that violence and gore and edge got everyone excited, then the sequel put all that gore into a really very nice game, before the series exploded and showered two decades with disappointment and live-action television and so very many palette-shifted ninjas. Pleasantly that streak ended in 2011 with a solid display of man-mutilating in the Mortal Kombat reboot. Come 2015 we’ll be smashing bones and tearing off heads again, as Mortal Kombat X has been announced.

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