Posts Tagged ‘Mortal Online’

This Mortal Toil: A Diary, Part Three

By Brendan Caldwell on March 11th, 2013.


Brendan has been playing sandbox MMORPG, Mortal Online.

So this is how it ends. Trapped between two hissing lizard men and a fatally high, geographically unremarkable, cliff edge. The lizard men take another step and poke their razor sharp tridents at the air in front of me. The prongs of the weapon are barbed, and the barbs themselves are also barbed, which I consider to be unnecessary. I step back toward the cliff, completely unable to see the bottom. So this is how it ends. Lost in a hellish Congolese nightmare world, wearing nothing but rags and facing down two of the world’s most brutally rendered reptilians. Mortal Online, it’s been good. We had some good times, made some good memories. I would recite a few of them from the records in my leather-bound book but I lost it in that ravine, remember? Oh, Mortal. I wonder if someone found that book, would they think me a great adventurer? Or would they just throw it away and plunder my rucksack for the 500 gherkins you always said were weighing me down.
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This Mortal Toil: A Diary, Part 2

By Brendan Caldwell on February 22nd, 2013.


Brendan is playing Mortal Online for some reason.

Previously on This Mortal Toil

“What do you know about work!?”

“Shhh, Rabbit. I will take care of you.”

“When you play the game of Mortal, you win… or you DIE.” – “And then you respawn.” – “Oh yes and then of course you respawn.”

Now, on This Mortal Toil…

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This Mortal Toil: A Diary, Part One

By Brendan Caldwell on February 15th, 2013.


I am Vegi Roll. Son of the Oghmir clan. My blood is Blainn, my blood is Huergar. Though my skin be pale, my back is strong. I have dwelt on the mountain; I have dwelt in the cave. My form is righteous. My logic is unmatched.

Eat springbok carcass.

Your tummy begins to ache.

I am Vegi Roll. I do not feel very well.
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Crafty: Mortal Online Goes Free To Play

By Adam Smith on November 30th, 2012.

I’d somehow managed to avoid reading anything about Mortal Online until this morning. Upon hearing that the game’s free trial has been extended, now lasting forever, Jim directed me to this conversation about the player-driven sandbox MMORPG. He also said, “it’s a game where you spawn with just your pants” which caused my browser to instantly open a new tab and attempt to download the client. It took a couple of hours for me to get hold of it this morning due (presumably) to server errors, but now I’m all set and ready to run around in my pants. More info and a trailer below.

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Want Some Mor? Mortal Online Free Trial

By Quintin Smith on February 24th, 2011.

The friend of mine who got into Mortal Online used to try and sell me on it with the strangest stories. “There’s this one naked player who stands on a bridge all day and night and when players try to cross it he beats the crap out of them with a stick,” or “It’s so cool! At night you can’t see anything without a light.” And so on, and on. If you, like me, never ended up giving this hardcore sandbox MMORPG a shot, now is the time to try. Blues has word that developers Starvault have just started offering free 14 day trials, with no credit card required, and you’ve got to love an online game which has “Long-term wounds” and “Cooking” as the two most prominent items on its upcoming features list. Vids & info after the jump.
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Mortal Online Now Living A Life

By Jim Rossignol on June 11th, 2010.


Our more handsome and interesting readers will recall that we spent some time arsing about it the Mortal Online beta a while back, and ended up chatting about it at length. It was a fun time. If you like incredibly hardcore sandbox MMOs, which we seem to, for some reason. Anyway, the open beta has come an end and it’s all live over there. You can watch all the trailers your series of tubes could hope to gather on the main site. Expect some reviews soon. Although I don’t know if we’ll do one, because we’ve all got our digits caught in Chinese finger traps. I’m typing this with my knees.

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In Which We Chat About Mortal Online

By Jim Rossignol on February 4th, 2010.


We’ve been playing the unusual MMO Mortal Online for the past couple of weeks, and Phill and I took some time out to talk about it. Read our thoughts on this strange spiritual successor to Ultima Online below.
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Live Forever In Mortal Online Open Beta

By Jim Rossignol on February 1st, 2010.


RPS Beta Army, you are hereby required to conquer Mortal Online, which goes into open beta today. “But what is Mortal Online?” Well, I’ve only gone and answered that particular inquiry over at Eurogamer by performing the ritual of the preview ritual here. In it I explain:

Mortal, being developed by Swedish studio StarVault, is focused on creating an experience that lives up to the legacy of Ultima Online: returning to that philosophy of freedom and player co-operation while at the same time carving out its own niche with modern tech. Mortal Online is powered by the Unreal 3 engine – employing a new landscape engine to create an immense terrain – and is played with a first-person camera. While StarVault has evidently been galvanised by the Ultima way of doing things, its game has a look and feel of its own. You might be able to grind up resources like in UO, but exploring a 3D world is quite a different experience.

And so on. Anyway, go, see, beta, conquer.

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The Year Ahead, Part Three

By Jim Rossignol on January 16th, 2010.


Once we get past early summer things get a little hazy. We enter a nether-realm of shifting dates and unclear prophecies. By then we’ll also have a whole bunch of games I haven’t previously mentioned show up in the intervening months, stuff that we didn’t have release dates for to place them in our line-up. This final post in our preview attempts to survey them all. To the future! (And check out part one and two if you haven’t seen them already.)
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Mortal Online

By Alec Meer on April 15th, 2008.

Until a fantasy-themed MMO crashes and burns quite as disastrously as Auto Assault did, it’s likely that wizards’n'warriors will remain the prevailing trend for experience point-gobbling. So, it’s not surprising that’s the tack taken by Mortal Online. See here:

A few details on the game lurk beneath the cut.
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