Posts Tagged ‘motocross’

Motocross My Heart: MXGP

By Adam Smith on November 29th, 2013.

I spent a frankly ludicrous amount of time playing Motocross Madness 2. Along with 1nsane (was there ever a sequel called In2ane?), it was one of two semi-open world driving games that I found much more enjoyable than track-based offerings. The joy of driving up the biggest hill in sight, spinning through the air with all the grace of an airborne emu and crumpling into the mud, a broken ragdoll of a man. Sometimes I’d just aim for the horizon and ride, or chase other motorbikes, pretending that I was a predator and they were my prey. That’s about as much as I know about Motocross so I’m somewhat disappointed that the new physics trailer for officially licensed game MXGP doesn’t contain any crashes or hunting at all.

Read the rest of this entry »

, , , .

25 Comments »

MX Simulator

By Tim Stone on December 28th, 2008.

If Trials 2 has given you a taste for trail bike trashing, do investigate indy motocross sim MX Simulator. Bike handling in the two-track demo is infuriating right up until the point you realise that the default 100% ‘stability’ setting (found in Bike Setup) is what’s causing the Kawasakis and Hondas to turn like sulky supertankers. Once you’ve adjusted stability to a more sensible level (40% seems about right) and got into the swing of the wonderfully naturalistic lean steering (joystick recommended) the game flowers quite spectacularly.

 

Read the rest of this entry »

, , .

27 Comments »