Posts Tagged ‘multiplayer’

Gotham City Impostors THWOCKed Into Feb

By John Walker on January 5th, 2012.

Don't make us wait too long.

Gotham City Impostors, the bonkers-looking multiplayer from Monolith, has had a bit of a slip, presumably due to the icy weather. According to a press release (or “media alert” as a troubling number of people are now saying when saying their game has a new picture, etc), the 11th January release isn’t going to happen. In fact, it now gets no more specific than “February”, which is rarely a great sign, but could mean they’re hedging their bets.

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Shooter Nexuiz Being Remade, Published

By John Walker on December 12th, 2011.

It sure looks pretty.

Edit: The video is below now.

Perhaps not the most catchy of names, Nexuiz has just been announced as receiving a publishing deal from THQ Partners and Machinima. And thus into the public gaze it heads. IllFonic’s CryEngine 3 game is an FPS “reimagining” of the game’s previous incarnation when released by Alien Trap in 2005. Then it was intended to be a GPL shooter, free to play, and free software, available on PC, Mac and Linux. Original designer, Forest Hale, has moved over to IllFonic for the project, currently suggested to cost $10 on release, which we can probably assume won’t be equally as Free with Crytek’s code underneath. And it’s a properly mind-bending concept.

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The Insurance Will Cover It: KarBOOM

By Andrew Smee on November 25th, 2011.

I've just realised I'd really like to see student drivers attempting banger racing.

KarBOOM is a bitesize freeware treat about some lovely little cars indulging in a spot of sumo wrestling on a high plateau above a bottomless drop. It supports internet and local multiplayer, the latter a ridiculous attempt in trying to fit four desperate hands on one keyboard, each sweating to control the adorable wind up bumper cars as they fight their way through a bevvy of game mutators that work much in the same way as Unreal Tournament handles things.

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Overbooked: No More Room In Hell Imminent

By Andrew Smee on October 28th, 2011.

When I said we should redecorate the walls, this wasn't what I had in mind, dear.

Say, do you remember No More Room In Hell? It was one of the first zombie source mods announced after Half Life 2’s release, way back in 2004. Cancelled twice, it still shambles on. Tomorrow Edit: actually, 31st October – finally sees the release of the re-imagined original concept. In development for three years, this new version is going to be an 8 player co-op survival shooter. 8 player co-op! That’s twice as many as Left 4 Dead. That means it’s going to be twice as good. That’s how it works, you know.

A meaty release trailer lurks, ravenous, in the shadows below.

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Fear The Reaper: Mass Effect 3 Multiplayer

By John Walker on October 13th, 2011.

What if the multiplayer were actually... good?

More details have emerged about Mass Effect 3’s surprising decision to include multiplayer. This time they’re talking about what Galaxy At War might be, and much more information has arrived from elsewhere.

And it seems that the single player game could well be affected by playing not just the multiplayer, but any number of side-projects BioWare tack on to the release of the game.

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Mass Effect 3 Gets Massier With Multiplayer

By John Walker on October 10th, 2011.

This is not cooperative play.

You know what single-player RPG trilogy Mass Effect was missing? Multiplayer! Of course. The poorly kept secret has now been confirmed to exist by Aussie mag, PC Powerplay, as noticed by Eurogamer. Although it looks like it might be a bit early to start getting to wound up in any particular direction, since the information contained within the magazine is still unknown. It seems likely that there’s going to be some manner of co-op mode, but as something separate from the main game (where two Commander Shepards might be a touch strange). In other words, any multi-wooing elements shouldn’t effect the core game. BioWare are smarter than to let that happen.

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There’s No Fe: Iron Cross Open Beta

By John Walker on September 19th, 2011.

I think it's trying to spell out something.

Firmly in the category of Mr Timothy Stone and his acolytes is Iron Cross, a new multiplayer strategy from indie Croatian developers, Panzer Division. Focusing on the North African element of Mega War II, you can play as the Goodies or the Baddies, and it’s free. It’s also now in open beta, which makes it ultra-free. Being in beta, the developers explain, “you can expect game upgrades and occasional problems. Come on, download it and have fun!” You can get the beta from right here.

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Tiny Team Fortress 2D: Masjin

By Adam Smith on September 5th, 2011.

It will bring your computer to its knees

More games should receive updates like this. “Mucus grenade buffed significantly, maybe even too significantly!” The fact that there is a mucus grenade in the first place is startling and compelling, the fact that it may have become too powerful demands research and investigation. The game with the possibly overbuffed mucus grenade is free indie team-based shooter Masjin. The best way I can describe it is the sidescrolling bastard child of Team Fortress, Worms and Minecraft. With vehicles. It’s a fantastic example of a game that promotes proper teamwork while also finding time to celebrate chaos and destruction. However, there are problems. This is a game in need of a stronger online community so, to herald its latest and potentially final update, I point you in its direction to bolster those ranks.

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Call Of Duty: MW3 Allows Multiple Players

By Adam Smith on September 2nd, 2011.

It's all so modern
There’s a lot to be gleaned from the Call of Duty: Modern Warfare 3 Multiplayer World Premiere Trailer, though after typing out the cumbersome title I’m loathe to write anything else due to intense fingercramp. I’ll say this for it though: it manages to make combat look exciting, dramatic and bloody horrible, sometimes simultaneously. There’s lots of shooting, which I expected, lots of killing, which I also expected, but also large, spinning fuchsia dogtags, which I certainly didn’t expect. Admittedly, it is mostly man-shooting though. There’s evidence of all kinds of new as yet unexplained details, from strike packages to proficiency. What does it all mean? I’m going to say that men will use packages to strike other men in their proficiencies. Or some other combination of those words. You heard it hear first. Discuss and dissect below. Oh, and do look out for the particularly unpleasant Claymore-alike, the Bouncing Betty. Ouch.

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Double The Dinosaurs: Orion Prelude Grows

By John Walker on May 25th, 2011.

Actual screenshot at last!

I really wish Orion: Prelude would hurry up. I feel like we’ve been posting about it for six hundred years. It’s actually only been about eight months, making me massively unfair. But still. The exciting news today? TWICE AS MANY DINOSAURS! Spiral’s FPS multiplayer will now include the T-Rex, raptor, rham-phorynchus (as everyone was expecting), stegosaurus, argentinosaurus, and crowd favourite, triceratops. There’s pictures of them below, and some screenshots (at last), along with an amazing new video.

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F.three.A.R. “Soul King” Multiplayer Trailer

By John Walker on May 23rd, 2011.

This is just horrible.

I know you. I’ve seen you around here before, right? You’re that person who wants to see a FEAR 3* multiplayer trailer for the Soul King mode. I knew I recognised you! Come on in.

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Don’t Toy With Them: MicroVolts Beta, Trailer

By John Walker on January 26th, 2011.

TF2 Babies!

MicroVolts, a third-person multiplayer shooter, has been rumbling along in beta for a few months now. It’s a hybrid of TF2 and MicroMachines, teeny little toys waging war in your back garden. Why do they fight? For battery resources, of courses. And for supremacy in the Micro World. Which is presumably just the world, but seen from lower down. It’s entering its second closed beta on the 28th, accepting applications for that now. And there’s a fresh new trailer of the frantic action to see below.

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Eww! Dead Space Multiplayer Trailer Is Gross

By John Walker on January 20th, 2011.

Oh dear, I couldn't tell the difference between the Dead Space 2 shot and the RF Armageddon shot. GAMES!

Where does a Necromorph keeps its eyes? According to the latest Dead Space 2 multiplayer trailer, about four feet behind its head. See, what I’m doing here is mocking the title, “Through the eyes of a necromorph” in a game viewed from a third-person perspective. Everyone involved now feels incredibly silly, and will probably quit their jobs, lose their families, and become destitute. That’s the power I wield. Games industry: think more carefully before you title your videos.

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