Rock, Paper, Shotgun

Posts Tagged ‘mutants’

S.T.A.L.K.E.R. I.N.T.E.R.V.I.E.W.

By Jim Rossignol on December 10th, 2007.

This interview with Anton Bolshakov of GSC Gameworld looks at this history of the company, the inspirations for S.T.A.L.K.E.R., the nature and mythology of Chernobyl, and the development of the “A-Life” living world system found in the game.

I originally conducted this interview earlier this year as research for a feature on S.T.A.L.K.E.R. commissioned by PC Gamer UK (click through to read it in full). Although I was pleased with the final, published draft, little of the material from the interview was used, and so I’m republishing it in full here.
Read the rest of this entry »

, , , , , , .

64 Comments »

Search

Respond to our gibber

  • williambraski : “I just heard about Face of Mankind the other day. Future sci-fi MMO. Probably crap, but f2p. Might try it out.” on The Fall Of Earthrise
  • Radiant : “Ah brilliant. They're selling double packs on Amazon uk. rook vs degrey and midori v setsuki. Worth picking up?” on Cardboard Diaries: A Change Of Pace
  • Kadayi : “@McCool I didn't say it was ridiculous, I just said it seemed a tad overboard. I've also never been over-awed by a painting either. I ...” on The Sunday Papers
  • Gwynor : “Ra by Reiner Knizia is one of the best boardgames I ever played (and I have played MANY of them). The maths layer is heavy ...” on Cardboard Diaries: A Change Of Pace
  • Craymen Edge : “Whatever it is, could we get Obsidian to write/design it and someone else to make it?” on Obsidian Want To Know What You Want Them To Make

Browse the archive