Posts Tagged ‘mutants’

Mutant Dreams: Reactive Mutations In Shrooms

By Alice O'Connor on March 26th, 2015.

Had I chosen my own mutations, I probably wouldn’t have gone with astigmatism, Raynaud’s phenomenon, and a leaning towards alcoholism. Them’s the breaks, though. Roll with it. I wish more games took this tack, giving you attributes you didn’t ask for, builds that can’t be honed and optimised, only dealt with. Roll with the punches and see where the journey takes you, man.

Shrooms [official site] talks big talk of mutations and evolution driven by infections, morphing your body to suit what happens to you rather than following your whims. I, obviously, dig that idea.

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S.T.A.L.K.E.R. I.N.T.E.R.V.I.E.W.

By Jim Rossignol on December 10th, 2007.

This interview with Anton Bolshakov of GSC Gameworld looks at this history of the company, the inspirations for S.T.A.L.K.E.R., the nature and mythology of Chernobyl, and the development of the “A-Life” living world system found in the game.

I originally conducted this interview earlier this year as research for a feature on S.T.A.L.K.E.R. commissioned by PC Gamer UK (click through to read it in full). Although I was pleased with the final, published draft, little of the material from the interview was used, and so I’m republishing it in full here.
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