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Making Of: Hostile Waters

By Kieron Gillen on December 7th, 2007.

[Another brilliant game which should have been massive - I recall describing it as the first great game of the new millennium, which will annoy anyone who's anal over that Popular Millennium thing. In it I interview Julian Widdows, who I - when writing this - realise I haven't seen for years. Where are you, Julian Widdows? Also, reading it reminds me of one great videogame lost artifact - the Multiplayer Patch for Hostile Waters, which was finished but never released. For God's sake, someone - do the right thing and leak the bastard.]

Rage's games were all big on explosions. We miss them so.

Sometimes a game’s easy to sum up. For example… Hostile Waters: Lost Classic. There was a time, however that Hostile Waters was captured in a different way. That is, “Carrier Command for a New Millennia”, for that’s what it was. The idea of taking the ancient 80s classic, and riffing furiously off it was Rage’s Dave Percival and Andy Williams, but it was never turned out to be that simple or direct a tribute.
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