Posts Tagged ‘Mysterious Castle’

Party Of Three: Mysterious Castle

By Adam Smith on March 1st, 2012.

the dwarf is strangely unenthusiastic

I wrote about Mysterious Castle just before Christmas, at which point I was living in a modern apartment. I now live in an old house so logic dictates if I write about it again, by summer I’ll be living in something even more like a castle. Hopefully not a Sinister Oubliette.

The game is a grid-based, tactical spell and sword ‘em up set in a randomly generated isometric world, populated with monsters to slay with turn-based tactics and the occasional village of friendly folk. There’s a demo (Win/Mac) and the full release follows a ‘pay what you want’ model and you can even want to pay nothing. There are reports of Windows 7 64 bit incompatibility at present, so worth checking the demo first.

Read the rest of this entry »

, , , , , , .

47 Comments »

An Englishman’s Home: Mysterious Castle

By Adam Smith on December 23rd, 2011.

Yes, let's loot some corpses.

It’s Christmas eve’s eve, which is cause for some excitement, surely? What better way to celebrate the imminence of gift-exchange than to accept this freebie from me? More accurately, it’s from Jeremy Jurksztowicz, the chap who made it. Going by the name Mysterious Castle, Jeremy’s game is a graphical blend of roguelike and turn-based tactical combat. There are loads of exciting plans for the future, including random quests and defined lair-like areas, but it’s already a fine piece of work, with a simple and convenient party system and plenty of monsters to biff. Download it for free, right here.

Read the rest of this entry »

, , , .

25 Comments »