Posts Tagged ‘mythos’

Have You Played… X-COM Apocalypse

By Adam Smith on October 4th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Everybody seems to have an opinion about Terror From The Deep, the first sequel in the original X-COM series. I’ve heard people dismissing it as a reskin or complaining that it is too difficult, while its defenders will happily gurgle about the Lovecraftian splendour of it all. The third game, X-COM Apocalypse, receives less attention than either of its predecessors but has always been a worthwhile addition to any library of games.

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We’ll Myth It: Mythos Europe Soon Dead

By Jim Rossignol on October 19th, 2011.


This is a sad end to the story of Mythos. You might remember that this was the MMO being devloped by Flagship Seattle, a studio led by a band of ex-Blizzard employees, many of whom worked on the Diablo games. When Flagship floundered and died in 2008, the game was catapulted into limbo. Some months later it was given new life by Asian publisher HanbitSoft, who owned the IP and wanted to bring it to the Asian market. The game finally found its way to Europe via Frogster, who published it in April this year. Now, however, the company has announced that Mythos’ “long-term success unfortunately did not follow”. Consequently the game will be shut down at 11am UK time on the 27th of this month. Former Mythos players will all get vouchers for Frogster’s other game, Runes Of Magic.

What a shame. Another dead world committed to the abyss.

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Blink And You’ll Myth It: Mythos Released

By Quintin Smith on April 28th, 2011.

She looks a bit sheepish.

See the takeover advert that currently adorns this page like somebody’s upended roast dinner? The game it’s for, free-to-play Diablo-alike Mythos, has just been released. You can download the client here, and play for as long as you please with your entirely wallet stowed for the duration. What an age we live in! How far we’ve come. How far we’ve come from prehistoric times, when early man would have to make his own fun by seeing how many rocks he could fit in his mouth.

PC Gamer have spotted a launch trailer and I’ve put it after the jump, but it’s so naff that watching it filled me with a paralysing loss of self-worth. Instead, click on through the jump in order to read me talking about Mythos’ development history, which actually involves Runic, the Torchlight devs. It’s an interesting one.
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Mythos Finally Debuts In Europe

By Jim Rossignol on January 24th, 2011.


And not for everyone, either, as it’s a closed beta, which you can sign up to here. The beta itself will kick off on February 8th.

The saga of Mythos is quite the thing. It was a promising hack ‘n’ slash MMO back when it was announced in 2007 (I think?) and was anticipated for release in 2008, I think we even got a beta sign ups back then… Anyway, it was being developed by the largely ex-Blizzard studio Flagship who were also working on Hellgate. When Hellgate went down like a lead balloon it took Flagship – and therefore Mythos – with it. It has taken new owners, Korean company HanbitSoft, until quite recently to get the game to market in Asia abd the US, and only now into Europe, where Frogster are handling it. Are we still pleased to see it? Well, I suppose so. Better late than never, eh?

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Ongoing Rebirth Of Mythos, Euro Beta Now

By Jim Rossignol on December 13th, 2010.


Of all the ill-fated games of recent years that I have been surprised to see live again, Mythos comes close to top of the list. When Flagship spiraled into bankruptcy it looked like the game would go down with them, but it turns out that companies such as HanbitSoft, Red Bana, and Frogster had other ideas. Over the past year the game has slowly come back to life, and has been at closed beta in North America for a while now. Frogster have just send word that their European beta for the “hack ‘n slash MMO” (they’re calling the “first” hack ‘n’ slash MMO, which doesn’t quite ring true in my brain) is now taking sign ups. There’s also a lovely video of the game in action on their site, too. Glad to see this one survive, and I am looking forward to seeing live and playable.

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Unite For More Action: Mythos Class Trailer

By John Walker on October 8th, 2010.

WoW, the art style looks familiar.

The relaunched Mythos MMO has released a trailer explaining the classes. You have a Pyromancer, a Bloodletter, and the one Alec will choose, Gadgeteer. See them fight! See them also fight! See them fight! It’s hack-n-slash MMOing, which is something every sane mind wants. As is traditional in our custom, you can watch the video below.

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Mythos Edges Ever Closer

By John Walker on July 7th, 2010.

Release it already!

The rebirth of Mythos – the splendid Fate-like MMO originally created to stress-test the Hellgate: London servers – still doesn’t have a release date, but is looking ever-more concrete. Travis Baldree’s game was the surprising highlight of Flagship Studios, before he went on to create the happiness that was Torchlight. Then it was all swallowed up in the ugly mess of Flagship’s collapse, and the muddle that led to its being owned by Hanbitsoft. Then there was that giant battle in the sea, the reverse volcano, and the Great War Of Swords. And finally, now in the year 3032, we’re getting ready to play all over again.

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Mythos Returns: New Trailer, Details

By John Walker on December 2nd, 2009.

Mythos is finally revealing its return. Back in May Alec wrote about how Hannbitsoft managed to hold onto the rights for the multiplayer Diablo-alike during the Flagship sinking, handing over development to Redbana and T3 Entertainment. Now seven months later they’re beginning to talk about it, with a new site, and a new trailer, below.

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Mythos Does The Lazarus Thing

By Alec Meer on May 8th, 2009.

The greatest tragedy about the closure of Flagship last year – apart from a ton of good people losing their jobs, of course – was not the loss of dreary demon-basher Hellgate: London, but of the promising free-to-play Diablolike Mythos. Ditching the subscription fee was a dangerous experiment for Flagship, but Bill Roper and co never got to see if it worked. However, their sometime publisher Hannbitsoft managed to hang on to the license and tech upon Flagship’s demise, and they’ve just announced development has restarted. From a different studio, inevitably. How do we feel about this?
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Mythosbusters

By Alec Meer on July 21st, 2008.

And so the great Flagship saga/farce continues. The long-running Mythos beta closed down suddenly on Friday, with no word of when it’ll return, in either beta or release form. Boo.

Whichever lost souls are still haunting Flagship’s corridors attempted to make light of what’s officially and optimistically being termed “a hiatus”:

We, the ancient elders of Uld are issuing this warning to all citizens and travelers. Hurry! The great darkness that once plagued Uld is returning. Everyone is ordered to close down their shops and prepare. We predict the when night is at its peak the darkness will arrive. The ancient elders of Uld will be leaving immediately in order to preserve the lore of this wonderful world. Citizens please prepare thyself and know that the elders will be back from their travels some day.

Which is the roleplaying way of saying “Shit! The jig’s up!” Will the free-to-play MMO Diablolike ever return? I hope so. While it veered a little too close to genre stereotypes in its tone and mechanics, it was a fun old time – and I’m very keen to know whether free-to-play can work in the US/Europe.

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Flagship At Half-Mast But Still Afloat

By Alec Meer on July 16th, 2008.

Those of us hoping for a fairytale ending to the snowballing Flagship Studios saga aren’t going to get one. But we do get one of those ambiguous movie endings where whether the hero lives or dies after the credits roll depends on the viewer’s rationalisation/wishful thinking. Yes, a weird story gets weirder: despite reports of their demise since Friday, the troubled studio behind Hellgate: London and Mythos still functions.
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Bloodbath at Flagship?

By John Walker on July 12th, 2008.

What on Earth’s going on with Flagship Studios? The short answer is it’s not entirely clear yet. But some newsmen are claiming that the creators of Hellgate: London, and the forthcoming Mythos, are shutting up shop, with the ownership and IP of both games transferring elsewhere. Blimey. How did it come to this?
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Flagship: “We ended up rushing Hellgate”

By Alec Meer on July 8th, 2008.

It's Albi the racist dragon

I recently had a bit of a chinwag with Flagship COO Max Schaefer for Eurogamer. Primarily it’s about free MMO Mythos, a game they sound supremely confident about: “Can we take down the big boys? I think we can take down some of them. And I’d like to put a dent in the others.” He’s also remarkably honest about its similarities to Diablo and WoW, adamant that being so is in their audience’s best interests.

There’s also some interesting light-shining on the Hellgate: London balls-up. Of course he doesn’t actually say it’s a balls-up, but it certainly sounds as though Flagship are no longer pretending all is sweetness and light in Hellgateland: “When you’re starting with a brand new game studio with very limited budget and no existing technologies, that was probably biting off too much.” Read the full interview here. It was a long old chat – there’s another 3000 words on the cutting room floor, which I may lob up here later on.

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