Posts Tagged ‘Nadeo’

Ten Years Of Trackmania

By Rich Stanton on November 1st, 2013.


It is Trackmania’s Tenth anniversary. It is worth remembering.

It looks like one car. Then the race starts, and from this single vehicle fan out a thousand ghosts – swerving left and right, zooming straight ahead. A sea of overlapping roofs crash forwards over the track, undulating over hills and ramps, lone cars spinning out like flecks of foam. This thousand-car wave is part of the 1K project, and one moment among tens of millions. Or in other words, this is Trackmania.

Let’s take off.

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Gun Wubbers: ShootMania Demo

By Craig Pearson on October 10th, 2013.


Nadeo has tried nearly everything to get people to play ShootMania: there was a pre-release beta, they have a friend-of-a-friend scheme for you to invite people to play, and let’s not forget the 24 hour telethon that Bono hosted. The problem is that the Nadeo office radio has been set to Wub Wub FM, and when the team meets to ask about the next stunt to bring people in it drowns out the answers. And do you know where Geoff Voiceofreason sits? That’s right: he’s right next to the radio. For all those meetings he’s been shouting “release a f*****g demo” over and over and over, but has been wubbed out. Well this time around he waited for the drop, shouted as loudly as his vocal cords would allow, and we now have a Shootmania demo. Thanks, Geoff! Have a lozenge.
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ShootMania’s Friend Game: Invites For Non-Players

By Craig Pearson on August 5th, 2013.

This could be you and your beeeeeest friend.
When is a demo not a demo? That is a question that has plagued many, many, many people. It’s why Plato and Socrates fell out at Wrestlemania -320BC. There are alphas, betas, demos, and even schemes that share games among friends, like Shootmania now has. Everyone who owns the game can invite a friend in to play the game in Elite mode, the 3vs3 attack/defend mode. I can see the invitation causing a strain on a few friendships, because the owner of the game can generate two different types of passes: one that gives the friend limited access to the mode, and another where they get unlimited playtime.
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Speediest Racer: TrackMania 2: Valley Out Next Week!

By Craig Pearson on June 28th, 2013.

Look at us, dad! Vrooom!
I know the TrackMania games are known for being speedy, but this is making a mockery of everything I know about game development, as well as the laws of time and space. It was only last Friday that TrackMania 2: Stadium was released, and now they’ve announced the release date of TrackMania 2: Valley. It is coming out on July 4th, 2013. The new addition has 65 new tracks for the new rally style handling mode, and all the building blocks you’d expect from one of their games. Just, you know, next week rather than a few months from now.
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TrackMania 2: Stadium Drifts In

By Craig Pearson on June 21st, 2013.


New TrackMania! Hooray! Nadeo’s skid-heavy racing series is the only car game that I’m actively interested in. It leaves the rest revving up on the starting grid in the race to my heart, crashes headfirst into an cruelly-placed gap, then instantly restarts. I still love it. It’s the simplicity of the driving and the complexity of the tracks that grabs me. Something easy to pick up, with plenty of options. I’d be so bold to call it the Street Fighter of racing games, complete with the silly names. This update, which they’ve called TrackMania 2: Stadium (though should be TrackMania 2: Skiddy Hyper Max 12 Torque Shiny Shiny Shiny), has just gone live. Video is below.
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Forecast: Lasers – ShootMania Storm Out Now

By Nathan Grayson on April 11th, 2013.

I am absolutely, positively, 100 percent certain it is just the wind.

ShootMania: Storm is the strangest name. On one hand, it sounds like some kind of lighthearted term for craving or addiction – kinda like party fever, March madness, or meth ragekillsanity. But before long, the “Storm” subtitle rolls in all ominous and gloomy, raining  on even the most incurably diseased of parades. Naturally, then, ShootMania: Storm is a game about lasers. Oh, but there’s also exceedingly robust level creation, arcade-y speed, and balance that’s been meticulously honed for eSports purposes. All indications point to it being quite the thing, honestly. Take a jump pad past the break for a snazzy launch trailer. Here, grab my hand. We’ll go together. One, two, three… SPROOOOOOOOOOOOOOOOOING.

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Enwub: Shootmania Storm Open Beta Dubstep Moment

By Jim Rossignol on February 13th, 2013.


You know its time to play a fast-paced modern videogame when the dubstep drops. So it is with Nadeo’s latest trailer, which heralds – via the medium of distorted bass and exploding people – the arrival of the open beta for their multiplayer FPS, Shootmania Storm. Yes, the keys are no longer required, and anyone can walk in through the front door. The big lure of Shootmania is, of course, that you can craft your own levels, but this trailer also highlights the speedy, acrobatic action, and the, uh, ability to change your character from red to blue. Mm.

Anyway, it looks ace, and I am finally diving in for a play. Join me? *wub wub*

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Shootmania Backpedals To April, Storms To Beta

By Jim Rossignol on January 23rd, 2013.


Ubi’s French horn of public relations sends word that ShootMania Storm’s release is now set for the 10th of April. Fortunately, though, there’s going to be a lengthy open beta for us to hop skip and explode into, starting 12th February and continuing, as you’d expect, until launch. It seems like earlier testing phases have give developers Nadeo pause for though, hence the delay. Nadeo’s Anne Bondel-Jouin said: “…following the release of the Beta 2 in December, we received a tremendous amount of information from the very active ShootMania community. For a living, online multiplayer title like this the work is never done, but these extra few weeks will allow us to polish the game further and release it to the level of quality we think our players deserve.” This beta has apparently already seen 20,000 maps created by users. Which sounds like too many.

Significantly, Ubi and Nadeo are making serious noises and e-sports, and seem to intend to make the game a contender in that area – something that hasn’t happened for a new FPS for some time, particularly in a circuit dominated by RTS and Dotalike play. It’ll be interesting to see if the pro care about Nadeo – I suspect they will if Ubi backs the competitions with significant cash.

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Shootmania Storm Sees Red (Vs Blue) For Beta

By Jim Rossignol on December 14th, 2012.


Ubi send word that Nadeo’s competitive FPS spin on the community-driven “Mania” platform, Shootmania: Storm, will soon be entering its second beta test phase soon: December 19th, in fact. That really is quite soon. Also check out this extract from their blurb: “Create your own frag style with the new movements and game modes.” Haha, “frag style”. That’s how they say it on the street, you know.

There’s also a fancy new trailer, which you can see below.
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Lose Your Mind Over These TrackMania Videos

By Nathan Grayson on November 3rd, 2012.

This is a picture of cars.

Utilizing the patented RPS Matter Relocation Device (note: it is actually a very big catapult), we recently flung Dan so high that he landed on Maniaplanet. There, he slowly but surely integrated with their society and partook of their most exotic cultural fineries. When he returned using the patented RPS Inertia Disruption Field (which may or may not bear striking resemblance to a trampoline), he was quite rightly confused as to what exactly both new TrackManias are bringing to the table. Now, though, you can get a glimpse of what he experienced – namely, TrackMania: Stadium and TrackMania: Valley – and puzzle over the pair yourself.

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Hands On: Maniaplanet

By Dan Griliopoulos on November 2nd, 2012.


Mr Griliopoulos has been to see Nadeo’s Maniaplanet announcements. He’s come away scratching his beard in puzzlement.

We’re at a ManiaPlanet announcement. But what’s going on? I was told by Ubisoft that I was here to see the announcement of two new games. During the first half of head honcho of Nadeo-inside-Ubisoft, Florent Castelnerac, demo we’re introduced to TrackMania: Stunters and TrackMania: Raid. Stunters is a stunt-based TrackMania spin, emphasising tricks. Raid is a huge rallying game, tracing the routes of continent-spanning real world races, like the Dakar to Paris rally raid. Confusing… Wait, I’m a doofus! These are user-made. They’re mods players have created during the ManiaPlanet beta.
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