Posts Tagged ‘Nadeo’

Storm In a Beta Cup: ShootMania Storm

By Adam Smith on July 13th, 2012.

ShootMania: Storm, with its creative tools and its day-glo combat, seems worlds away from the brown, gray and blood of so many of today’s multiplayer man-shoots. I’ve yet to play it myself but because it looks like a cartoon rather than a war, I’m tempted to poke my head in and risk the slight public humiliation of hanging around the roots of a leaderboard or two. Pre-orders, at a 20% discount, now give instant beta access and there’s a new trailer to celebrate that fact. Musical choice? I can’t be sure, but I believe it’s Shostakovich.

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Calm Before The: ShootMania Storm Beta Approaches

By Nathan Grayson on June 28th, 2012.

Something feels out of place here, but I can't put my finger on exactly what...

It’s been a good week for mania. Pyromania got things started in truly asylum-worthy style, and now ShootMania‘s filling the middle of our week with intrigue. And lasers. More specifically, Nadeo’s DIY FPS is gunning for a closed beta in “early July,” and registration just opened up. The window will slam shut on July 2, but there’s a good reason for that: “Every player who has registered for the beta on the official site will receive a 7-day beta key,” notes the website, which talks about itself in the third-person. Also, yeah, beta access only lasts seven days. Bummer. But don’t let that disintegrate the smile from your face. Instead, watch techno Tron people disintegrate the smiles from each other’s faces (and, you know, their faces and also all of them) after the break.

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DIY FPS: You Could’ve Made This ShootMania Trailer

By Nathan Grayson on May 23rd, 2012.

Dear Esther 2: When Seagulls Cry... Blood - coming to only the most extreme retailers this fall.

Well, allegedly. I mean, it opens with “This video has been created using only in game tools,” so – once Shootmania Storm releases later this year – you’ll have your canvas. Of course, I suppose you’ll also need an eye for cinematography, a hand for level design, and an ear for music that makes people think “Is this dubstep? Is it going to become dubstep? No? OK, phew.” I also love the somber, oddly Dear-Esther-esque opening… that’s almost immediately interrupted by lasers. I will hang it in a museum and call it “Videogames.” All that said, it is pretty impressive-looking, and if the toolset’s anywhere near as robust as TrackMania, this one has a long life of firearm-based life-ending ahead of it. Exercise your creative individuality by constructing the same path as everyone else past the break to see the full trailer.

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Impressions – ShootMania: Storm

By Brendan Caldwell on February 21st, 2012.

It’s exactly like that training course scene from Starship Troopers. The one with the non-lethal lasers, I mean. Not the one where a man gets shot to death in the skull during a live fire exercise. In ShootMania, nobody gets shot to death in the skull – that would be much too violent. Violence isn’t really what this particular FPS has in mind.

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Nadeo Working On ShootMania: Storm + RPG QuestMania

By John Walker on February 15th, 2012.

Some people, shooting, manically.

Apparently all gaming news must now be released at 5.03pm, when I’m trying to make my tea. One of 900 emails that just arrived in the same minute includes news of ShootMania Storm, the new game from Nadeo, they of TrackMania fame. As the title somewhat suggests, it’s an FPS, and as it doesn’t, it’s an online multiplayer that will apparently be made with the same ethos as their arcade racers. And it seems it’s one of two new games from the team, the other being Questmania, their approach to an RPG. Blimey.

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Trackmania 2, Now With More Toilets

By Alec Meer on December 16th, 2011.

What a load of crap

I can’t say I stuck with Trackmania 2: Canyon because I, uh, didn’t stick with Trackmania 2: Canyon. It was fine! But it was also basically doing the same thing as I’ve been doing in a half-decade of preceding Trackmania games, except with prettier graphics, no choice of cars and a mad menu system. Others have stuck with it, however, and have been making the very best of its most impressive feature: the track-builder tool. While the below video is, realistically, pure promotion for the game, it also makes me go ‘ooh’ and ‘wow’ and ‘cor!’ and ‘wouldjalookitthat’ and ‘BLIMEY’. Especially for the guy who managed to replace cars with toilets.

Basically: the community is slowly making the game into the game it should have been, and then into the game it could never otherwise have been. I salute you, virtual architects and paint scheme-designers.
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Looping The Loop: A Chat(mania) With Nadeo

By Jim Rossignol on September 27th, 2011.


With Trackmania having made its triumphantly quirky return with Canyon, we thought it might be opportune to have a little chat with Nadeo about what they are up to. We spoke to Edouard Beauchemin, who talked about the inexhaustibility of the game, Nadeo’s plans for the near future, and the power that their games put into the hands of players.
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Impressions: Trackmania 2

By Alec Meer on September 21st, 2011.

WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I’ve spent three or four hours playing Nadeo’s latest slice of science-defying racing absurdity – nowhere near enough to tell you conclusively Wot I Think, but plenty to witter about what I’m starting to think.

If there’s one factor that’s bedevilled the ever-joyous Trackmania series, it’s that naming conventions and cross-pollinated content has made it ever harder to work out exactly which one’s which. While the 2 here marks a chance to start with a clean slate, the series’ latter day focus on being a service rather than a self-contained entity means the confusion doesn’t quite go away. Initially, as a relatively casual player of Nadeo’s driving fantasy games, I struggled to quite appreciate that I was playing a different Trackmania to whichever the last one I played was. Be it product or be it service, Trackmania is also a state of mind, and 2 took me right back there. I knew how to play, and knew it well.
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Cars Take Off: Trackmania 2 Canyon Out

By Adam Smith on September 15th, 2011.

CARS DON'T BEHAVE LIKE THAT

Trackmania 2 Canyon is available right now as a digital purchase straight from its very own official website. It’s the game with an obscene amount of player-controlled cars racing around thousands upon thousands of physically impossible tracks. The game uses Nadeo’s own ManiaPlanet system for updates and downloads, which is why it’s only available direct from the website. That may change but don’t count on it. As we reported previously, despite Ubisoft being the publishers they have stated that there will be no always-online DRM check. John checked exactly how the game does work offline and his findings are below, along with a launch trailer.

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Trackmania 2′s “Educational” Trailer

By Jim Rossignol on August 31st, 2011.

My car would totally ghost mode your car.
What’s educational about it? Well, it teaches you about the game, I suppose. It shows you how there’s a bunch of customisation options, and how the game’s editor allows you to build elaborate race course for the cars wot go fast. Most of all though, it teaches that Trackmania is basically crazy. And that is why we love it. (It’s the bit at 1:35 which really sums up what the game is all about, I think.)
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Trackmania 2 Will Not Contain UbiDRM

By Jim Rossignol on August 12th, 2011.

Cars!
We’ve just had word from the electronic beak of Ubisoft. It says: “You’ll need to register online once when you install the game. You’ll then be able to play without an online connection.” So there you have it: Trackmania 2 is free from always-on tyranny! The game is out on the 14th. I am gonna race so fast.

Anyone else got any exciting DRM news? I’m all out.

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Trackmania 2 Arrives September 14th!

By Jim Rossignol on August 12th, 2011.

Yay!
Nadeo’s excitable racing-game sequel, Trackmania 2, will arrive next month, Ubisoft have announced. Pre-ordering types will be able to get their hands on it before then, however, because the beta – which is accessed via pre-ordering – will start on August 17th. Pre-orders cost $24.99 or £19.99. UPDATE: abhishek notes in the comments below that Nadeo have said the game is “unconfirmed” for Steam, and any news on that will come “later”. A bit of an odd decision there, but it seems to be due to Nadeo’s own launch of Maniaplanet and their own updating software system – a topic which seems to be causing a fair bit of upset for PC titles not making it onto Steam of late.

Anyway, it’s been too long, Trackmania. I can’t wait to go hurtling around your impossible racetracks.

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Goes Fast: Trackmania 2 Canyon Footage

By Jim Rossignol on August 9th, 2011.


Our eagle-eyed internet informants have spotted Trackmania 2 footage – actual game-being-played-by-a-dude footage! – and I’ve posted it below. Might be one of those Soon To Be Zapped typed situations, as we don’t seem to have got this from Mr Ubisoft directly. It looks suitably slick, and just about mad enough to be Trackmania.

And yes, I used the same screenshot again, wanna fight about it?
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