Posts Tagged ‘Namco Bandai’

Downloadable Coronet: Dark Souls II – Lost Crowns DLC

By Adam Smith on July 22nd, 2014.

Hats are a core part of the gamer experience. Team Fortress 2 knows how strong the craving for sweet skull-socks truly is. Dark Souls takes itself a bit too seriously to join in with the hat hunting though. Like the sneering monarch that it is, From’s not-quite-as-much-of-a-masterpiece-as-the-previous-two is usually seen wearing a helmet in place of a hat. It anticipates an assault. Occasionally it’ll upgrade to a crown, which is essentially a very expensive hat that is too heavy to lob onto a hatstand. A DLC trilogy covers the retrieval of Dark Souls’ favourite posh hats and the first part is out today.

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Rise Of Incarnates Is Soul Calibur Dev’s F2P PC Exclusive

By Nathan Grayson on April 23rd, 2014.

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Oh, Rise of Incarnates, what’s in a name? The answer to that timeless question here is I HONESTLY AND CATEGORICALLY DO NOT KNOW. What is an Incarnate? Why are they rising? Do they rise in a manner akin to that of triads, or do they rise with a uniquely iconoclastic flair? Isn’t everything in the world more or less incarnate? What makes these Incarnates more incarnate than other incarnates? Who incarnates and/or incarcerates the Incarnates? Behind every door, another question.

Here, however, are the facts: Rise of the Incarnates is a free-to-play 2v2 fighter from the developers of Soul Calibur and Tekken. It’s a PC-exclusive. The times, they are a-changin’. Trailer below.

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Dark Souls II PC Dated For April, Promises Better Textures

By Nathan Grayson on March 7th, 2014.

Look at the textures. LOOK AT THEM.

Dark Souls II is driving its brutally tough nails into the hands of consolekin next week, but what about the One True Platform that birthed the very notion of difficulty, games, and, indeed, souls? PC gamers, it turns out, are facing the sternest test of all: a wait. Our version won’t release until late April, but we do get some added perks this time around (instead of, you know, one of the most lackluster ports in recent memory). It’s not much, but better textures and an improved frame rate will be much appreciated, methinks. New trailer below.

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Bossy Boots: Lords Of The Fallen Footage

By John Walker on February 11th, 2014.

There is finally some footage of Lords Of The Fallen – the new game from The Witcher 2′s lead man, Tomasz Gop. The catch – enthusiastic men shouting over it all.

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The Serafinowiczer: Dark Souls II Adds Brit Actor

By Adam Smith on January 31st, 2014.

There’s a video containing nine minutes of Dark Souls II action just below the break, but if you’re anything like me you’ll be waiting to play the blasted thing rather than watching every piece of footage that emerges. I skimmed through and can confidently state that ragged cloaks are this season’s must have accessory, whether you’re beast or barbarian. If you skip to the end of the video, or stick with it for the duration, you’ll be able to hear the thoughtful tones of Peter Serafinowicz, a surprise addition to the cast. Surprising to me, at least, since I’ll always think of him as plum-gobbed Duane Benzie, who you can also see below.

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Impressions: Namco High

By Cassandra Khaw on January 13th, 2014.

Namco High is a browsser-based dating game from Homestuck creator Andrew Hussie, starring a cast of officially licensed characters from Namco’s back catalogue. You can play it for free right now with extra characters available to purchase for a small fee. But should you? We sent Cassandra Khaw back to school to find out. Warning: spoilers for the intro and one of the free characters.

Call me weird but I’d totally play a Dark Souls dating sim. Solaire, I imagine, would be an absolute gentleman; the doe-eyed kind that perforates others in your name while spouting eccentrically wistful lines like, “If only I were so grossly romanceable!”

But he’s not in Namco High and neither are other crowd favorites like the bodice-busting babes of Soul Caliber or the iconic Afro Samurai. Instead, we have a cousin of the Prince from Katamari Damacy as the protagonist and a bevy of halfway familiar characters as potential love interests. Which isn’t necessarily a bad thing. The ship from Galaga, for example, takes center stage as Namco High’s beauty … queen?
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DLC For Dark Souls II? Not In This (Brief) Lifetime

By Nathan Grayson on December 23rd, 2013.

Hup-hup just doing my morning calisthenics and oh hey look a zombie is here.

The Dark Souls series is known for throwing as many obstacles as possible in the way of your happiness and physical well-being, but apparently DLC won’t be one of them. While most games slather themselves with the stuff like Hedonism Bot on holiday, Dark Souls II will walk the path of the spartan. It will bring with it only what’s necessary for a complete game. And nothing more.

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Wot I Think: Enslaved – Odyssey To The West

By Jim Rossignol on October 29th, 2013.


It’s been three years since Enslaved debuted on consoles, and it seems almost criminal that it didn’t get a full-price PC release at that time. Now though, someone has flicked the porting switch somewhere in the depths of Namco Bandai, and a PC version of the game has materialised on Steam. I had a play through Ninja Theory’s beautiful and ambitious action game, and the scribbled Wot I Think on the back of the internet.

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Unchained: Enslaved Premium Edition Now On Steam

By Nathan Grayson on October 25th, 2013.

So it was written by an Australian ratings board (and then later confirmed by Namco Bandai), so shall it be. After avoiding a PC release for three years, Enslaved: Odyssey to the West has finally accepted our loving, all-accepting embrace. The action-adventure from DmC: Devil May Cry developer Ninja Theory is based on classic Chinese tale Journey to the West, and it’s brimming with strongly acted character-driven drama. Bless you, Andy Serkis. Bless you. If that’s not enough for you, you also get to thwack snarling scrap robots with a giant metal pole. Oh, and there’s (criminally underused) hover surfing. It is, in other words, incredibly faithful to the original story. See it in action below.

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Enslaved: Odyssey To The West Journeying To PC

By Nathan Grayson on October 11th, 2013.

Wait, you dropped your glasses and also if it is not too much trouble I would like to eat you.

I don’t know about you, but I actually thought DmC: Devil May Cry (that’s the new one, for those not well-versed in entirely redundant acronyms) was pretty great. Dumb, stupid, and also dumb but very pretty, its brand of stylish bravado won me over with a mix of fast action and sly, creeping smiles. So then, Enslaved: Odyssey to the West. It was developer Ninja Theory’s previous game, and it’s been console-only for agonizing eons. It is, however, a lovingly crafted, exceedingly well-acted tale set in an actually-beautiful-looking-for-goddamn-once post-apocalyptic world. I played it on one of them Exbawkseseses back in the day, and I really liked it a lot. Maybe you will too when it comes to PC later this month.

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Dark Souls 2 Coming To PC ‘Shortly’ After Consoles

By Nathan Grayson on September 19th, 2013.

If it’s anything like its predecessor (and all indications seem to suggest as much), then Dark Souls II deals in tough love. Brutal bosses, grisly traps, excruciating punishments for even the most absent-minded of mistakes. By that line of thinking, Dark Souls II actually loves PC the most. It is, after all, forcing us to endure just a little bit more suffering than everyone else by releasing “shortly after” console versions early next year. Obviously, it knows we’re made of stern enough stuff to take it. Or at least, that’s what I’m telling myself. Over and over and over and over and over. Until it becomes the truth!

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Classy Videos Of Dark Souls II Classes

By Adam Smith on July 4th, 2013.

Courtesy of a Famitsu feature and the universal translator that is Reddit, the internet is currently awash with new information about the combat systems in Dark Souls II. Apart from the addition of QTEs to simplify the dastardly boss fights, the changes are tweaks to the Souls formula rather than massive overhauls. The cover system could be awkward but the inclusion of a Dutiful Commando class probably makes it necessary. Thank the gaming gods that From have finally seen the light and included a recharging health system though because, damn, if you played the previous games, you’ll surely agree that they were unnecessarily difficult.

Obviously, that’s a barrel-load of bilge. Click for knowledge and videos.

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Wot I Think: Star Trek – The Videogame

By John Walker on April 25th, 2013.

It’s finally appeared. After being much-delayed, apparently to coincide with the film that’s out next month, Star Trek The Videogame (as I think we’re calling it now) is out in the States now, and other parts of the world tomorrow (but for some reason Namco Bandai accidentally forgot to send review codes to ANYONE!). Perhaps I showed my hand regarding my thoughts on Star Trek, when I tweeted yesterday, “Wow. Star Trek is terrible.” But maybe I was bluffing? Here’s wot I think:

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