It’s been three years since Enslaved debuted on consoles, and it seems almost criminal that it didn’t get a full-price PC release at that time. Now though, someone has flicked the porting switch somewhere in the depths of Namco Bandai, and a PC version of the game has materialised on Steam. I had a play through Ninja Theory’s beautiful and ambitious action game, and the scribbled Wot I Think on the back of the internet.
Posts Tagged ‘Namco Bandai’
By Jim Rossignol on October 29th, 2013.
By Nathan Grayson on October 25th, 2013.
So it was written by an Australian ratings board (and then later confirmed by Namco Bandai), so shall it be. After avoiding a PC release for three years, Enslaved: Odyssey to the West has finally accepted our loving, all-accepting embrace. The action-adventure from DmC: Devil May Cry developer Ninja Theory is based on classic Chinese tale Journey to the West, and it’s brimming with strongly acted character-driven drama. Bless you, Andy Serkis. Bless you. If that’s not enough for you, you also get to thwack snarling scrap robots with a giant metal pole. Oh, and there’s (criminally underused) hover surfing. It is, in other words, incredibly faithful to the original story. See it in action below.
By Nathan Grayson on October 11th, 2013.
I don’t know about you, but I actually thought DmC: Devil May Cry (that’s the new one, for those not well-versed in entirely redundant acronyms) was pretty great. Dumb, stupid, and also dumb but very pretty, its brand of stylish bravado won me over with a mix of fast action and sly, creeping smiles. So then, Enslaved: Odyssey to the West. It was developer Ninja Theory’s previous game, and it’s been console-only for agonizing eons. It is, however, a lovingly crafted, exceedingly well-acted tale set in an actually-beautiful-looking-for-goddamn-once post-apocalyptic world. I played it on one of them Exbawkseseses back in the day, and I really liked it a lot. Maybe you will too when it comes to PC later this month.
By Nathan Grayson on September 19th, 2013.
If it’s anything like its predecessor (and all indications seem to suggest as much), then Dark Souls II deals in tough love. Brutal bosses, grisly traps, excruciating punishments for even the most absent-minded of mistakes. By that line of thinking, Dark Souls II actually loves PC the most. It is, after all, forcing us to endure just a little bit more suffering than everyone else by releasing “shortly after” console versions early next year. Obviously, it knows we’re made of stern enough stuff to take it. Or at least, that’s what I’m telling myself. Over and over and over and over and over. Until it becomes the truth!
By Adam Smith on July 4th, 2013.
Courtesy of a Famitsu feature and the universal translator that is Reddit, the internet is currently awash with new information about the combat systems in Dark Souls II. Apart from the addition of QTEs to simplify the dastardly boss fights, the changes are tweaks to the Souls formula rather than massive overhauls. The cover system could be awkward but the inclusion of a Dutiful Commando class probably makes it necessary. Thank the gaming gods that From have finally seen the light and included a recharging health system though because, damn, if you played the previous games, you’ll surely agree that they were unnecessarily difficult.
Obviously, that’s a barrel-load of bilge. Click for knowledge and videos.
By John Walker on April 25th, 2013.
It’s finally appeared. After being much-delayed, apparently to coincide with the film that’s out next month, Star Trek The Videogame (as I think we’re calling it now) is out in the States now, and other parts of the world tomorrow (but for some reason Namco Bandai accidentally forgot to send review codes to ANYONE!). Perhaps I showed my hand regarding my thoughts on Star Trek, when I tweeted yesterday, “Wow. Star Trek is terrible.” But maybe I was bluffing? Here’s wot I think:
By John Walker on April 24th, 2013.
Star Trek: The Video Game (right now linking to a 404) is out now! Unless you’re not in America! Because publishers and stores are still living in 1992! So it is that if you’re in the western colonies, you can now buy and play the game and tell us if it’s any good. Meanwhile we, in the Mother Country, are stuck with an ironically named ‘launch video’ and a pre-load option. [Piracy dances across the screen, waggling its hands and tipping its hat.]
By Craig Pearson on April 19th, 2013.
A word of warning: I have never played Dark Souls, and this information is coming from French website GameKult’s interview with a Yui Tanimura, the Japanese game director of Dark Souls II. I am merely an information conduit. A nexus from them to you, with news that the complaints of the horrible, nasty port job of the previous game was noticed and taken into account. Dark Souls II is being developed as a PC game. Hooray!
Read the rest of this entry »
By Nathan Grayson on April 12th, 2013.
Ridge Racer, arcadey automotive classic and proof that dumb Internet jokes will outlive us all, is still alive and kicking, even in a racing landscape where cars have finally learned to fly. Last year’s hyper-destructive Ridge Racer: Unbounded was a messy good time, and former FlatOut developer Bugbear is once again behind the wheel for Ridge Racer: Driftopia. Two things, however, distinguish this one from the rest of the powersliding pack: 1) it’s free-to-play and 2) whiirrrrrr rubber screeeeeech driiiiiiiiiiift thoooom [sound of a tire wobbling around on pavement before falling over]. There is, in other words, a focus on drifting. But goodness, this otherwise looks like a low-rent Burnout, and I am physically incapable of complaining about that. Here, watch me try. Whoops, now I’m bleeding everywhere. While I mop all of this up, might I suggest a metal-mangling scream of a trailer after the break?
By Adam Smith on April 11th, 2013.
When a franchise is resurrected years after its previous instalment, it’s only natural to worry that there may be unnecessary changes to a once successful formula. Changes often make me sad, staring at the flickering screen like a melancholy ghost who realises that he no longer belongs in the world. The very term ‘reboot’ sometimes makes me head for the nearest tunnel of light, my only ‘goodbye’ a sigh and a shrug. Dark Souls 2 isn’t a reboot though and not enough time has lapsed for a paradigm shift to have taken place that means there must be regenerating health and Facebook integration. The new trailer shows some environments and they look suitably dingy and suited to vertical exploration.
By Jim Rossignol on February 15th, 2013.
Oh, marketing. Attaching a line to your Star Trek Making Of video that says “The Ultimate Co-op Experience” is just asking for trouble, isn’t it? I know I barely get to be in charge of anything in this universe, but in this case I’d definitely have gone for “Look, Spock and Kirk Can Hold Each Other.” And they can, as the video explained: it had to be a co-op game, because Kirk and Spock are opposites who attract. I mean, they don’t fist-bump, but do have each others backs. So to speak.