Posts Tagged ‘Namco Bandai’

Star Trek: The Game Of The Gap Between The Two Films

By John Walker on August 15th, 2012.

In space, no one can hear how lazy your captions are.

The ostentatiously-named Star Trek (in fact the fifty-third Star Trek computer game) isn’t due until early next year, despite trailers having been appearing since 2011. But trailers still they a-come, and Gamescom has revealed yet another. It’s an action-packed frenzy of Kirk-and-Spock shootyfighting, and far too few bleepy-bloopy computer noises for my liking. There are also ninety-six billion new screenshots, which you can see below.

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Hands-On: Dark Souls Prepare To Die Edition

By Adam Smith on August 9th, 2012.

Darksidersouls.

This was never part of the plan. Dark Souls is coming to PC because so many people asked for it, just as Demons’ Souls only travelled West because an unexpected demand arose. There have been worrying signs that the port will be less than optimal and, having now played the Prepare to Die edition, it’s my sad duty to report that the experience is far from smooth. It’s still Dark Souls though, with more content than on console, and, framerate issues or not, there’s nothing else quite like it.

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Wot I Think: Inversion

By John Walker on July 31st, 2012.

Why are fatties always baddies in games? Where are the goodie fatties?

Saber Interactive’s Inversion came out on our console cousins at the beginning of June. It’s now with us on PC, with a decent port. But is it a decent game? I took on the forces of gravity to find out, and here’s Wot I Think.

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Ridge Racer Unbounded Demo Vrooms Into View

By Adam Smith on May 4th, 2012.

I’m hoping Ridge Racer Unbounded will contain all the motoring mayhem that I crave. Although the full game’s most interesting component may be its Trackmania style building options, the demo is just a single race as far as I know. It’s downloading right now but my internet connection seems to be ailing slightly and is barely capable of propelling these words into your face, never mind downloading a city full of shiny speedboxes. Let’s hope this trial run scratches my crashy, smashy itch a little better than Dirt: Showdown’s did.

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Spock Ops: Star Trek Trailer Discovers Slow-Mo

By Nathan Grayson on April 17th, 2012.

Yes, the sun's a wonderful place from a location standpoint, but the rent is outrageous.

If you want to wring maximum pleasure from this post, I suggest imagining every word coated in the tendril-like glue that is the movie/TV slow-mo deep voice sound effect. It is, after all, only fitting, given that the grand majority of the new Star Trek trailer drives well under the warp speed limit. Running, seemingly suicidal cliff diving, and a bit of covering shooting are the orders of the day here, but with the grace and poise of the creature we humans so desperately envy: the sloth. Admittedly, the whole thing looks a bit Gears-of-Star-Trek-War-ish, but well, not every game can be FTL. As is, I’m anticipating some light, easily digestible shooting action with the occasional heartwarming Kirk-Spock co-op BFF moment.  Beam past the break to watch the full trailer.

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Prepare For GFWL In Dark Souls: Prepare To Die

By Nathan Grayson on April 11th, 2012.

Their first mistake was attacking it with swords. Their second mistake was attacking it at all.
I suppose there’s always a catch. On the upside, Namco Bandai’s officially given in to our appropriately tough-as-nails, stubble-faced Internet petition, and Dark Souls: Prepare to Die Edition has been pegged with an August 24 release date. By and large, it’s a port about as straightforward as a monster whose single, child-like aspiration in life is to brutally maul you, but it’ll have two new treats in tow. Well, OK, one of them – new bosses – is a treat. The other is GFWL. I’m hoping, of course, that it’s an in-game manifestation of Microsoft’s much-maligned “service” that’ll supplant the current final boss. It’ll hurl login errors, connection drops, and convoluted menus at us, and we’ll stab it to death – just like I’ve always fantasized. I suppose, though, that it wouldn’t be Dark Souls without some hair-pulling punishment. Take an all-too-brief glimpse at some of the new content in a trailer after the break.

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Ridge Racer Unbounded Fails MOT, Slips To March

By Craig Pearson on February 14th, 2012.

That is one mean looking car.
I don’t own a car, but I presume “The development team felt they needed a little bit of extra time to optimise the game” is the development equivalent of “The spang wheel has upcocked the hurr-durr”, which is what all car-speak sounds like to me. Namco-Bandai’s arcade racing game Ridge Racer’s spang wheel trouble has seen its release date slip out by a month, and it’ll now be road-worthy on March 30th, and not a day before. I know the real reason for the slip. I’ll bet developers Bugbear Interactive forgot to factor in the time it takes for documentarians to record their work, and the tightest musical producers to make electronic noize to go over the top. Can you guess what I have lined up for you?

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The Quest For Dark Souls On PC

By Jim Rossignol on January 6th, 2012.

Like James Brown, they are hot and bad.
UPDATE: Namco have said that this is nothing more than a “rumor” stemming from the link (obviously) and offer no comment on whether they are likely to produce a PC version of the game.

Update 2: Here’s a petition to sign for Dark Souls PC, if you like signing petitions. Over 9000 signatures so far. Let’s hope it makes the right executives pay attention.

Quite a few people have sent me this link to a forum post in which a Namco employee suggests that has to be “demand” for a PC version of acclaimed console RPG Dark Souls, if it is to show up on the one true format. It seems to me that Namco decided there wasn’t demand, of course, because the game has so far only turned up on the TV boxes. That strikes me as a little strange, especially when you consider that historically-speaking PC gamers are VERY interested in making armoured men hit fantasy enemies with swords and sharp sticks. Underpin that with unforgiving RPG mechanics and that DOES sound like our kind of game. But I suppose there are only thirty million or so Steam accounts, and hundreds of millions of better-than-360-spec PCs worldwide… What possible market could there be for such a game on the age old Windows machine? Eh? Oh, and Namco, while you are converting Dark Souls to PC you might as well do Enslaved too? I mean it can’t possibly hurt. Thanksmuch!

[I've contacted Namco for an official statement on the Dark Souls PC situation. Hands up if you want a PC version!]

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Ridge Racer Unbounded Destroys Cities

By Jim Rossignol on November 3rd, 2011.

Cars: famously territorial animals.
User-generated tracks and cars fighting or something: Ridge Racer Unbounded! I didn’t realise this about the new Ridge Racer game, but fortunately Namco’s press release guy was standing right here in the internet: “With the new sophisticated City Creator, fans can easily create an unlimited number of tracks and share them with their friends for limitless replay value,” he says. Thanks, Namco guy! Anything else? “Domination Race encourages players to destroy everything in sight including rival cars, the environment and other traffic on the road.” Cars destroying the environment, eh? A lesson there for us all. Mm.

Strange promotional video below!
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Ridge Racer Unbounded: Build or Break

By Lewie Procter on August 11th, 2011.

Car wot goes crash

It’s a long time since Namco Bandai last made any noise about their reboot of the Ridge Racer series, but with Gamescom just around the corner, they’ve readied a trailer hinting towards an emphasis on city-building and car-smashing. City-building! Some of the first proper footage of Ridge Racer: Unbounded lies herein:

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