Posts Tagged ‘namco’

Projekting: Hands On With The Witcher 2

By Jim Rossignol on April 14th, 2011.


What follows are impressions of The Witcher 2 based on the limited preview code that Namco and CD Projekt recently released to the press. It’s the prologue and first chapter of the full game, and as such makes up a healthy chunk of play time. People are saying about ten hours, but I think I spent longer than that with it. I’ll avoid specific narrative spoilers, but I won’t be avoiding game-mechanic spoilers. What that means is that I’ll be talking about how the game works, but not that much about what actually happens. This is not a game where you want to know about the surprises.

So let’s take a look at everything else.
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Pac-Man: Behind The Smile

By Alec Meer on June 18th, 2010.

The tears of a junkie

My comrades failed to observe my prompting about this bizarro-world gem earlier, so now I am out of my day job skin, I shall do it. Hmmph. Wasters.

So: there’s going to be a Pac-Man TV show, all CGI and 3D and whatever else is buzzwordy.

It’s not going to be a simple tale of a yellow orb eating pills and running away from ghosts, oh no. This is about human interest and social messages. Pac-Man. Human interest and social messages. Pac-Man. Y’okay.
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Scratching That Witch: New Witcher 2 Details

By Kieron Gillen on May 24th, 2010.

WHAT DO YOU MEAN YOU DON'T WANT TO SEX ME?

VG247 are reporting new details and grabs emerging from Namco’s Pre-E3 press event in Spain. Well, “details” is a bit much – it’s all very much generalities. That said, things like “no fed ex missions” is going to be an interesting one to watch, if only to see if they actually do it (In the same way MMO devs claim “No Kill 10 Boar quests” before inevitably having Kill 10 Boar quests.) A quote on sex and eroticism screams out, promising it’ll be dealt with in “a much more realistic, involving and mature way, thanks to which sexual relationships are presented more credibly than in TW1.” You know, a meaner commentator than I would take that as a Mea Culpa. Still: I’m increasingly excited about this. And it’s still due for early 2011, apparently. Yays.

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