Posts Tagged ‘Naval War: Arctic Circle’

Wot I Think: Naval War: Arctic Circle

By Rob Zacny on May 11th, 2012.

Phaaaaaaaaaallliiiiiiiiic!
You can’t save during a mission, and while that’s not all there is to say about Naval War: Arctic Circle, it’s an astonishing oversight that speaks volumes about this bumbling entry-level wargame. There are times it succeeds at being a far more accessible Harpoon-style wargame, which is no small thing considering how arcane modern navy sims and and wargames can be, but its achievements are put in the shade by the ways Naval War fails to meet even basic standards for functionality and presentation.
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Naval Gazing: Naval Warfare Arctic Circle Demo

By Andrew Smee on April 12th, 2012.

Glass bottom boat tours, 6 pieces of eight

The fine smell of a cold sea breeze is in the air as the Paradox published, Turbo Tape Games developed Naval War: Arctic Circle demo docks at port. A sea-faring RTS featuring modern-day fleets and aircraft, the demo includes the first two NATO-led story missions, a skirmish map and multiplayer to battle other freeloaders on the high seas. You can download the demo on Steam, while the full game released earlier in the week and is available on Steam and elsewhere.

The release trailer, made with Paradox’s usual carefree glee, is bunking below deck.

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Naval War: Arctic Circle Ships Out On April 10th

By Adam Smith on April 3rd, 2012.

An eggshell with several hammers

If you’re a budding naval commander who was planning to blow all his ready money on chocolate ovoids in celebration of a resurrected rabbit, I’d suggest you keep your wallet sealed just a little longer. Rising from the waters as if preparing to sink all of your battleships, Naval War: Arctic Circle will be released surprisingly soon. Consulting various charts and staring at a sexton for a while has led me to the conclusion that April 10th is the date the waters will be troubled by this accessible game of high stakes tactical hide and seek. Tim Stone describes it as a game “that teaches you to be afraid of little crimson arrows”. Read his thoughts here, an interview here and see explosions below.

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The Flare Path: Pole Stars

By Tim Stone on March 30th, 2012.

The Flare Path knows what it takes to plod across plateaus of pristine whiteness for day after day. Perhaps that’s why he has a picture of Robert Falcon Scott marmaladed to his fridge door, and a stuffed Avro Shackleton dangling from his bedroom ceiling. It could also explain why he’s decided to visit both the Arctic and the Antarctic in the deep-frozen hunk of seal blubber that is this week’s column.

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The Flare Path: Cod Wars

By Tim Stone on March 23rd, 2012.

People of Argentina, people of Britain, for the past week The Flare Path Strategic Studies Institute has been conducting detailed simulations of a possible Second Falklands War. Using Custer II – an engine built with the assistance of Bohemia Interactive, Battlefront.com, Turbo Tape Games and PopCap – we’ve run over 1000 separate conflict scenarios. Of these, 54% ended in stalemate, 19% were won by the defence industry, 12% by TV news networks, 8% by politicians, 5% by oil companies and 2% by anthropomorphic sunflowers. The FPSSI boffins are still analysing defeat data, but preliminary findings indicate that the biggest losers in any future Falklands bust-up would be hapless civilians, and servicemen and their families.

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Naval War: Arctic Circle Shows Its Most Beautiful Vessel

By Jim Rossignol on February 16th, 2012.


I had a look at Naval War: Arctic Circle when I was over at the recent Paradox Convention, and I have to say I was impressed. It’s an austere sort of affair – a real-time strategy that takes place mostly at the level of a tactical map encompassing most of the Arctic, with visuals of ships and other naval participants on various screens (depending on which views you’re working with). You can see some of that in action in the developer diary below, where the team talk about some of the design choices they made, and also admit their love for a particularly large boat from the Russian fleet. So sleek. So buoyant.
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Periscopes Up For Naval War: Arctic Circle

By Craig Pearson on February 8th, 2012.

Aren't they supposed to be pink? Tony Curtis, you big stupid liar!
Fancy watching the developers of Paradox’s Naval War: Arctic Circle play their game? I know Super Bowl vs Wrestlemania is on tonight, while they’re also projecting the World Cup final onto the full moon and fixing the Earth’s rotation so the moon stays overhead for the duration of the game. But if you can’t make it to the Battle of the Megashows AND if it’s cloudy, Paradox are streaming a live demonstration of their strategic ship simulator. You won’t even need 4D specs to see it.
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Ships Ahoy: Naval War: Arctic Circle

By Jim Rossignol on January 14th, 2012.


Paradox’s near-future naval war scenario got its first developer diary last night, and you can see that below. Naval War: Arctic Circle pitches modern navies against each other in a battle for resources at the top of the world, and judging by this video it’s going to go pretty heavy on the strategy. And that’s good, because we don’t want any of this strategy-lite, with half the mind-calories of normal strategy. We want it all-encompassing, choking our neural pathways with nothing-else-to-think gloopy challenge. Mmm.

The game is out in the Spring.
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Perhaps Beta Test Naval War: Arctic Circle?

By Jim Rossignol on October 25th, 2011.

Seagulls dealt with, sir.
What is Naval War: Arctic Circle? Paradox reckon it’s a “Real Time Strategy (RTS) game where the player battles enemy naval and aerial forces for power and ultimate world domination,” and I believe them. Those of you for whom world domination, and also meticulous naval strategy, is of interest, might fancy some time trying it out in the beta test, which can be signed up for right here.

Naval War: Arctic Circle is out in “Q2″ of next year, and there’s a trailer in the icy depths below.
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A Look Sea: Arctic Circle Detailed, Video

By Quintin Smith on February 17th, 2011.

You'll use aircraft for scouting, I reckon. It's plane to see.

Paradox has officially announced Naval War: Arctic Circle, the contemporary and atmospheric wargame I saw and briefly mentioned in my Preview Blowout following the Paradox Convention in New York last month. We’ve got hot’n’fresh details, another screenshot and a developer interview video after the jump. Won’t you join me for a little “naval” gazing? Aha, ha.

Ahhh. >>

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The Paradox Convention Preview Blowout

By Quintin Smith on January 24th, 2011.

CAPITAL LETTERS ARE AMPHETAMINES FOR THE SOUL

Last week I was in New York, eating pizza and inventing all-new comparative metaphors for how cold it was (“colder than Bobby Kotick’s eyes”, “colder than a Game Gear’s battery”, “colder than a handjob from an eel”). Why? Because last week was the yearly Paradox Convention, where journalists are invited to meet a whole bag of developers and look at all of Paradox’s upcoming releases.

In short, we’ve got even more to look forward to in 2011 than we thought. I’ll be going through these at top speed, so put on your protective goggles and we’ll take a look. Do I have to remind you of the boy who once read a succinct article of mine and lost an eye? No? Good.
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