Posts Tagged ‘ncsoft’

Possibly Maybe: Resurrecting City Of Heroes

By Alice O'Connor on September 3rd, 2014.

That look, however, is still SO out.

Superheroes are killed off, resurrected, revamped, and rebooted all the time, but doing that to a superhero video game can take a lot more legal wrangling. When NCsoft shut down super-powered MMORPG City of Heroes and its developer, Paragon Studios, people tried to save it. Fans rallied and Paragon tried to buy itself out of NCsoft. The servers closed in November 2012. Then, last year, a studio founded by fans raised $678,189 on Kickstarter to make “spiritual successor” City of Titans. Like Growly Gus [or Wolverine, as Marvel call him in the US -ed.], they keep getting back up.

Now a group of fans say they might possibly get to resurrect City of Heroes too. Maybe. They’re in talks with NCsoft to license the name and start running CoH servers again.

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Wot I Think (Part Three): Wildstar

By Philippa Warr on June 26th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one, part two). Part three covers player housing, long-term roleplay and the subscription fee.

There is a giant monstrous snail guarding the entrance to my space house. The house has a doormat made from bread. From that you can surmise that I’ve been experimenting with the decorating and cosmetic functions in Wildstar.

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Wot I Think (Part Two): Wildstar

By Philippa Warr on June 19th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one). Part two covers more combat detail, and getting to grips with PvP and dungeons.

In a piece of advice likely cribbed from Game of Thrones, the Wildstar respawn narrator has just told me to “use the pointy end” while fighting. I went for the Esper class so my weapon is actually a shuriken. The whole damn thing is a pointy end and yet I’m still dead. Maybe I’ve been hitting them with the flat side.

It is at this point I decide to investigate exactly how combat works. Becoming more efficient should speed up the levelling process which in turn opens up level-gated abilities, dungeons and so on in MMO land. It should also mean I cease banging my head repeatedly against quests which are allegedly aimed at my level.

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Wot I Think (Part One): Wildstar

By Philippa Warr on June 13th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts. In part one, she covers the first 18 levels of combat, questing and exploration.

“Help! Bees! Bees everywhere! HELP ME!”

This recent Wildstar experience reminds me of that bit in My Girl where Macauley Culkin angers a bunch of hostile buzzbings several levels higher than him, realises his questing partner Anna Chlumsky has wandered off to sell loot and tries to escape by falling into a lake. He dies, tragically and so do I. But where Macauley Culkin stays dead and loses his glasses I am resurrected and resolve to give those weaponised bees a combat-based telling off that will become the stuff of legend.

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Play WildStar With The RPS Community Guild

By Alice O'Connor on June 2nd, 2014.

We. Are. Your friends.

Hello, dear reader. You may think of us here at Rock, Paper, Shotgun as your cherished aunts and uncles, and we want you to know that you’re our most favourite nibling. But you can’t keep hiding behind our legs at family gatherings, arms wrapped around our knees, whenever one of your cousins comes by. You should play with them. Go on. They’re nice. You’ll like them. We’re certain you’ll all have a lovely time together.

Now that WildStar has opened up ‘head start’ access ahead of tomorrow’s launch, your RPS cousins have formed a community guild to play together. Go on now, dear.

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WildStar Raids Reveal Big Bosses And Random Bits

By Alice O'Connor on May 14th, 2014.

There's no joke here.

All and sundry can currently check out the early-mid game of WildStar, as Carbine’s MMORPG is still in open beta testing until early Monday morning, but what about the supposed real part of MMORPGs, the end-game–raiding? The lastest part of WildStar’s slow marketing reveal focuses on just that, detailing raiding with words and pictures and moving pictures. The word “hardcore” is muttered a lot during talk of dynamic battlefields, telegraphed attacks, randomised events, and hitting monsters until hats burst forth from their smashed guts.

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Oh WoW: WildStar Open Beta Now Open

By Alice O'Connor on May 8th, 2014.

I'm a sucker for anything with dual pistols

Of all the MMORPGs that a barroom wit might dismiss with the wave of a hand and a smug “It’s just another WoW clone, and I’ll have a pint of Advocaat thank you barkeep,” WildStar certainly seems to be the most polished and enticing. Carbine Studios have tarted up That Sort of MMORPG with fancier combat, additions like player housing and PvP death arenas that are all customisable to the nines, and general polish. Even to someone with little interest in That Sort of MMORPG, it’s an impressive bit of work.

WildStar is now in open beta testing for a bit and, you know what, I think I’ll download it to poke around. To play with the character creator, if nothing else.

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Would You Like A Wildstar Beta Key? We’ve Got 700

By Graham Smith on February 28th, 2014.

Better late than never.

Update: Aaaaand the keys are all gone. That didn’t take long. Sorry to those who missed out, and we hope those of you quick enough to get a key have a pleasant weekend. Come back and tell the rest of us what you think of the game in the comments.

Earlier this week we linked to a communal pool of 40,000 Wildstar beta keys. They vanished in an instant, swallowed whole by the swelling masses who want to play NCSoft’s new scifi MMO. Now we have 700 more keys to give away which are just for us and, if you’re fast enough, just for you. If you fancy playing the game this weekend, head below.
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Something For The Weekend: Wildstar Beta Key Giveaway

By Adam Smith on February 18th, 2014.

Listen! This weekend, the beta for Wildstar is opening up and 40,000 keys are available right now. First come, first served.

Our first feature about the sci-fi MMO went live in August 2011, which is approximately fifty seven years ago in blog years. Since then, we’ve had interviews, hands-on previews, news stories aplenty and one last interview. It’s am ambitious game, not quite shattering the WOW mould but seeming to stretch it as far as it can go.

Go go go.

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Guild Wars 2′s Neverending Story So Far

By Alec Meer on January 8th, 2014.

I basically didn’t understand a word of this video. I thought it would help bring me up to speed on a game I haven’t played since launch, but now I just feel even more lost. As far as I can tell thingy did wotsit with the whojathunk, but thingy turned up and did thingy instead, and then a thing happened which meant more things and now another thing is going to happen, and apparently that will mean the end of the ‘living world’ storyline in Guild Wars 2. The current one, anyway.
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WildStar’s Engineer Class Detailed, Plus Brief Thoughts

By Graham Smith on December 12th, 2013.

Shame about the female character design.

Carbine Studios was founded in 2005 and the past eight years have been spent building the tech and content for their first game, WildStar. A cartoonish sci-fi MMO, WildStar’s main aim is to acknowledge the multitude of reasons why people play MMOs, and cater to each and every one of them.

Come watch the final class trailer, introducing the game’s robot-spewing Engineer, and I’ll explain what I mean.
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Money Grinding: Lineage Makes $1.8 Billion Over 15 Years

By Graham Smith on December 2nd, 2013.

Shame it wasn't very good.

Lineage, the Korean fantasy MMO from NCSoft, is fifteen years old. In that time, it has made the equivalent of $1.8 billion. This as reported by PCGamesN reporting on Kotaku, as based on a press release that’s in Korean, anyway.

Numbers like this are why companies remain willing to make such large, long bets on MMOs. I talked to Jeremy Gaffney, former NCSoft executive and current executive producer on WildStar, about that earlier this year.
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Guild Wars 2 School: Super Adventure Box Back

By John Walker on September 4th, 2013.

So, I admit, I bounced off Guild Wars 2. After promises of its being a brand new approach to the MMO, finding myself in a generic fantasy world being asked to kill five of something, I pretty much gave up straight away. I know, I know, I should have dug in, but as you can imagine it’s not possible to dedicate time to every MMO I’m not going to be writing about. Then I see the details of the new Super Adventure Box: Back To School update, and I regret my decision.

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