Posts Tagged ‘ncsoft’

Furry Zombie: Wildstar Has Two Other Races

By Jim Rossignol on July 22nd, 2013.


Wildstar, it turns out, still hasn’t revealed all its special bits to us, with two more races making an appearance at San Diego Comic Con, for some reason. They are the Chua (annoying-looking “crazy” cute rodent things) and the Mordesh (morbid space zombies). So that’s the furry and undead demographics catered for, but all I really wanted was a gold-plated robot. Turns out they already had one.

There’s a video.
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Aiming Is The Aim: Wildstar’s Combat Trailer

By Craig Pearson on July 12th, 2013.


Sorry, John. No WildStar for you. The lovely looking MMO’s latest vidbonk (I’m trying that word out, let me know how it worked for you) details how different it’ll be from traditional MMOs in its combat. Specifically how you’ll aim. I’m sad that the fact that you will be aiming in an MMO is still a big deal, but it is. In WildStar you can use the traditional method of hitting TAB to face in the direction of enemies if all you want to do is cast off a spell in a general direction. I’ve always hated that form of combat, so the “freeform aiming” system, basically taking a bit more control of the direction, is more my thing, and it affects offensive and defensive skills. When the voice-over pointed out: “You’ll know a good healer when you see one,” I couldn’t look John in the eye.
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Wildstar Dev On Biz Model, Jumping Puzzle Pain & Sunsets

By Alec Meer on July 10th, 2013.

Yesterday, I caught up with Carbine Studio’s bossguy Jeremy Gaffney to see what’s been going on in their upcoming mega-MMO Wildstar. While he wasn’t quite ready to reveal how the game will make money, he did drop a few big hints about the payment scheme they’re looking at. We also tackled the jumping puzzles which made me see red last time I played the game, how they’re continually responding to player feedback, finding the sweet spot between too easy and too hard, and the one weird trick to cut down belly fat that apparently makes both Wildstar and WoW’s terrain so timeless.
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Rezzed: Look Directly At Wildstar

By Craig Pearson on June 26th, 2013.


I tried to play Wildstar at Rezzed, which had the least pushy crowds of any convention I’ve been at. Nevertheless, I didn’t manage to get onto the bank of PCs. The players there were curled over the keyboards in the manner of a lion protecting a delicious carcass. I’d approach, there’d be a low growl that I first felt then heard, then my throat would be casually swiped from my neck and the player would return to Carbine’s world. Thankfully the Surgeon Simulator booth was pretty close, and a quick graft restored my larynx. But the Wildstar players did seem particularly engrossed. A less slashy environment to experience the game was the Rezzed developer session, which I’ve embedded below.
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Viewed Prior To Release: Wildstar

By Brendan Caldwell on May 30th, 2013.


We sent Brendan to see Wildstar. This is his report.

A lot of good games have come from pitting the player against ‘the frontier’. (What is Minecraft, for instance, if not a blocky representation of a pre-civilisation?) On paper, the MMO genre seems perfectly suited to the frontier, since it could so easily harness real human nastiness to provide the sense of danger and lawlessness. Some MMOs, like EVE, embrace that interpretation of the wild, at the expense of giving new and inexperienced players an easy ride. On the other hand, WildStar – a new project by NCSOFT currently in beta – is shaping up to be a much more conventional, welcoming game world. A place where the frontier is a cartoon one.
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Guild Wars 1 Development To Be Halted, Automated

By Nathan Grayson on May 21st, 2013.

Rare is the MMO that continues to thrive alongside its direct successor – or, for that matter, get a direct successor at all. By all accounts, the original Guild Wars lived a good, long life. It loved, it lost, it learned violin, it saw the ocean one last time. Also, I don’t know why I’m talking about it in the past tense, because it’s not dead yet. True, ArenaNet’s already itsy bitsy GW1 live team is moving on to bigger, less eight-year-old things, but unlike NCsoft stablemate City of Heroes, these guilds will war on. How? Robots. Find out more about your imminent ice-cold oppression after the break.

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What Could Have Been: Paragon Nearly Bought Itself

By Nathan Grayson on April 12th, 2013.

Sigh.

City of Heroes is no more. Paragon perished, and with it, so did a home away from home for many colorful victims of radiation overdose. It was a sad day at RPS’ nuclear-powered space base, and not just because it meant the Justice League became our closest orbital neighbors. You’ll remember, though, that fans certainly didn’t go down without a THOOMKAPOWBIFFZOTT-ing fight. But, until now, we didn’t really know the other side of the story. Unsurprisingly, Paragon was waging a war of its own, and it was trying every last trick in the book to stay afloat. The part we never heard about, however, is how close the house that City of Heroes built came to pulling it off.

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What Is Wildstar? “You’re Gonna Find Out, Cupcake”

By John Walker on March 20th, 2013.

I like a trailer that’s up-front. What Is Wildstar? it asks, in a self-deprecating fashion. As NCSoft’s latest MMO, from Carbine Studios, prepares to begin its beta, they’re making sure you know. This is a properly good trailer.

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Guilder: Guild Wars 2 Offers Guilds Gilded Guild Missions

By Jim Rossignol on February 25th, 2013.


ArenaNet made a bunch of handsome noises about their support of the titular guilds of Guild Wars 2 when they brought us their impossibly beautiful subscription-free MMO, and they’re starting to make good on them. Guild missions will be unlockable missions that are part of the guild tech tree – giving the groups more questy content that they can do to bolster their ability to high-five, fist-bump, and all the other things that people do in groups. ArenaNet explain a bit more about this in their video, which is below here.
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Paths of Glory: A Wildstar Preview

By Alec Meer on February 13th, 2013.

Recently I played several hours of NCSoft’s next big MMORPG, Wildstar. Developed by an MMO supergroup of sorts, with ex-Blizzard and Mythic folk staffing its highly experienced team, it aims to make this oddly static genre fresh again. WE SHALL SEE.
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Not Wildman: NCSoft’s MMO Wildstar Out This Year

By Alec Meer on February 6th, 2013.

NCSoft’s next big MMO, Wildstar, has been quiet for the best part of the year, and this is of course because it’s been on a fantastic voyage to the bottom of the sea, tutoring giant squid, blue whales and starfish in the ways of levelling up and crafting. Either that or they wanted to develop a load more of the game before showing it off again. I went to see and play Carbine Studios’ sci-fi/fantasy mash-up, which aims to be a deconstruction and then new reconstruction of MMORPG tropes, last week, and I’ll have a full report on that for you late next week.

In the meantime, today they’re telling the world about one of their two opposing, tri-race factions, and pledging to get the game out in 2013.
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The Fear Balloon Cometh: GW2′s Winter Event Detailed

By Nathan Grayson on December 11th, 2012.

Better not cry/better not pout/I WILL EAT YOUR CHILDREN.

A couple weeks ago, Jim brought attention to the fact that holiday cheer in Tyria is often eclipsed by the scariest parade float balloon any world has ever known. And when I say “eclipsed,” I mean it. Guild Wars 2‘s toymaker workshop is quite capable of blotting out the sun. But what purpose does such a titanic sky nightmare actually serve? Well, it belches out toys for children, naturally. And occasionally, those toys come to life in a frenzied bid to commandeer the massive humanoid airship and take over the world. But it sounds like things will be quite pleasant otherwise. Discover what exactly an “arsenal of gaiety” entails after the break.

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City Of Heroes: A Farewell To Superarms

By Alec Meer on December 4th, 2012.

Fuck, I actually sobbed when I found this old shot

I left him in there to die. I wish I’d at least taken one last screenshot. I thought I didn’t care, but now it hurts like hell. He’s gone forever.
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