Posts Tagged ‘ncsoft’

Endgame Plus: ArenaNet Explains GW2 Gear Progression

By Nathan Grayson on November 14th, 2012.

I've always wondered if things can see and/or aim while firing lasers out of their eyes. I think this image answers my question.

So this is potentially a bit problematic. Once upon a time, ArenaNet prided itself on taking the “end” out of endgame in Guild Wars 2. And admittedly, it’s not like Tyria’s baddest beasties and best quests are suddenly making a beeline for the back of the bus. But ArenaNet is moving full-steam ahead with that oh-so-restrictive of popular MMO practices: gear checking. Put simply, if your stuff’s not up to snuff, the upcoming Fractals of the Mists dungeon will eventually chew you up and spit you out. The solution? A brand new “Ascended” gear tier that’ll allow for special upgrades that mitigate progress-slowing (and in tougher cases, halting) debuffs.

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Absolutely Crabulous: Guild Wars 2′s Lost Shores Event

By Nathan Grayson on November 13th, 2012.

FIGHT ME FOR I AM LARGE.

How do you feel about giant crabs? I ask this because they tend to be quite a divisive subject (I’ve lost a good many friends over debates about the merits of their anachronistic cultural leanings and gigantic torso-cleaving claws), yet Guild Wars 2 is tackling it head-on. Lost Shores – which kicks off on November 16th and runs until the 18th – is a colossal “once in a lifetime” world event that centers around said colossal crustaceans. They’ll invade, they’ll fight, and they might even do a fun dance number to a mash-up of the decade’s most memorable showtunes. Meanwhile, some of the less-crab-focused new additions – like a series of “fractal” mini-dungeons – sound quite interesting. Delve into the break’s mysterious depths for more.

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Please, Sir, Can I Have Some Lore: City Of Heroes

By Adam Smith on October 26th, 2012.

The various strands of most fictional worlds fit together like melted Duplo and hunting knives, particularly when they have multiple authors and are inspired by the mad multiverses of super hero comicdom. City of Heroes is set to become a ghost town on November 30th and with closure fast approaching, Gamerzines notice that Paragon have taken to the forums to provide some closure of a different sort. You want lore? Here’s your lore.

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The End: NCsoft Responds To Save City Of Heroes

By Nathan Grayson on October 3rd, 2012.

WAIT. Everyone, stop. Wanna just meet in the middle and hug it out for a while? Come on now. We've had a good run.

Recently, I spoke with folks behind the Save City of Heroes movement, and they were absolutely delightful. Intelligent, calm, organized, passionate, motivated, etc. If any qualities could actually manage to wrest an MMO from Death’s clammy grip, you’d figure those would do the trick. And, as it turns out, all the in-game and real-world events certainly got NCsoft’s attention. But now, after an agonizing wait, the recently “restructured” MMO behemoth has finally fired back. Unfortunately, it turns out that no news was good news. Sorry, everyone: No more (City of) heroes.

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A Sack Of Cats: A Guild Wars 2 War Story, Pt.2

By Robert Florence on October 2nd, 2012.


(Part one.)

You are looking at my Guild Wars 2 character, a necromancer from a bloodline of great Defenders of Ascalon, standing proudly before his guild banner. A descendant of great heroes, who once lay forgotten and hopeless in the dirt like a sack of cats – now restored to the glory that is his birthright.

But how did he arrive there? How did he achieve this?
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An Eventful Ending: City Of Heroes

By Adam Smith on September 27th, 2012.

It’s a strange thing, bearing witness to the end of a world. When the final voices of Star Wars: Galaxies voices cried out and were suddenly silenced, I was oddly moved by the documentation of the event, even though I’d never played the game and am the only person on the internet who doesn’t have any particular feelings about Star Wars*. The end of City of Heroes may well create similar scenes, at once absurd and poignant, and Paragon have now shared a list of the LAST EVENTS IN THE HISTORY OF THE WORLD. One of them is a Double XP event, which seems kind of like finally getting a gym membership just as the countdown to Armageddon begins. Full list of events and timings below.

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Encouraging: Neverwinter’s User-Created Content

By Nathan Grayson on September 25th, 2012.

In this mission, you play from the perspective of a torch that spends all of eternity watching heroes pass, never acknowledging the crucial role it plays in their journeys.

I’m still feeling pretty on-the-fence about Cryptic’s Neverwinter MMO-that-wasn’t-but-then-was-again – primarily because 1) it’s another fantasy MMO and 2) Neverwinter Nights was kind of the greatest. But, if nothing else, Neverwinter’s looking to at least preserve a bit of the BioWare build-o-tron classic’s spirit. That is to say, you can make anything your heart desires – so long as your heart desires an MMO mission that can be designed within Neverwinter’s (impressively robust) Foundry toolset. Follow a user-created web of lies, deceit, breath-taking plot twists, intrigue, and charmingly rogue-ish quips after the break for precious, precious details.

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The Fight To Save City Of Heroes

By Nathan Grayson on September 23rd, 2012.

The official meticulously articulated RPS stance on City of Heroes’ upcoming closure is this face :( Legions of superpowered super-fans, of course, share that sentiment – whether we’re talking eight-year crime-biffing veterans or recent arrivals from the stagnant shores of normalcy. Out of the blue, NCsoft announced that it was pulling the plug, and many folks started feeling understandably Hulk smashy. But while videogame fandoms have become somewhat notorious for taking what they want by embittered force, the Save City of Heroes movement has managed to stow pitchforks and mob mentalities in favor of fundraisers and 5,000-person in-game rallies. Will that be enough, though? I spoke to campaign coordinator Tony Vazquez about the rather astonishing effort and touched bases with Paragon Studios and NCsoft to see if it’s made an impact.

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Guild Wars 2 To Get ‘Consistent Free Updates,’ Expansion

By Nathan Grayson on September 18th, 2012.

Obviously, the first thing they need to address is the glaring lack of screen-filling spell effects.

How much do you think you’ll have to pay for more Guild Wars 2 content? Several hundred thousand dollars? All of your most prized possessions? Your immortal soul? Well then, sheesh, you have clearly never purchased a videogame before. ArenaNet, though, is opting to go below and beyond the typical standard of game content pricing – that is, the part where it, you know, costs money. There will be many free things, and they will arrive often – like home-baked goods from an affectionate, nurturing grandparent, except with more swords and fewer messages supporting uncomfortable social norms from 60 years ago.

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ArenaNet: Guild Wars 2 Takes The ‘End’ Out Of Endgame

By Nathan Grayson on September 15th, 2012.

Wait, they told me this is where I'd find the whale buffet. Well damn. This is awkward.

I am a shameful, loathsome creature. Unlike the rest of the world, I’m not even within awkward-glancing-because-you-think-it’s-someone-you-know-but-you’re-not-entirely-sure distance of Guild Wars 2‘s level cap yet. On some level, though, I think I only feel bad because other MMOs have taught me to feel bad. Moreso than just about any other MMO to date, ArenaNet’s latest gingerly ties the carrot to a stick, sets the treadmill on low (with only a bit of incline), and funnels a syrupy slick of smooth jazz through the loudspeakers. “Relax,” it says in a soothing growl. “Take your time.” And that, explains ArenaNet, was a very intentional design goal – which is why Guild Wars 2′s endgame, well, isn’t.

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Blade & Soul’s Kung-Fu Is Strong (And Multiplayer)

By Nathan Grayson on September 14th, 2012.

And also blue, apparently.

When the song “Kung-Fu Fighting” comes on, I can’t help but wonder to myself “Was everybody really kung-fu fighting? And even if – in that one shining, fast-as-lightning moment – they were, are they still? Or have they moved on with their lives, back to the hum-drum doldrums of day-to-day drudgery?” It’s a sobering line of thought, to be sure. Now, though, there’s finally hope. NCSoft is offering everybody the chance to resume their dazzlingly graceful fisticuffs for the rest of eternity (or until it pulls the plug on servers, at least) with Blade & Soul, its “wildly successful Asian martial arts fantasy MMO.” How wild? So wild.

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