Posts Tagged ‘ncsoft’

The End: NCsoft Responds To Save City Of Heroes

By Nathan Grayson on October 3rd, 2012.

WAIT. Everyone, stop. Wanna just meet in the middle and hug it out for a while? Come on now. We've had a good run.

Recently, I spoke with folks behind the Save City of Heroes movement, and they were absolutely delightful. Intelligent, calm, organized, passionate, motivated, etc. If any qualities could actually manage to wrest an MMO from Death’s clammy grip, you’d figure those would do the trick. And, as it turns out, all the in-game and real-world events certainly got NCsoft’s attention. But now, after an agonizing wait, the recently “restructured” MMO behemoth has finally fired back. Unfortunately, it turns out that no news was good news. Sorry, everyone: No more (City of) heroes.

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A Sack Of Cats: A Guild Wars 2 War Story, Pt.2

By Robert Florence on October 2nd, 2012.


(Part one.)

You are looking at my Guild Wars 2 character, a necromancer from a bloodline of great Defenders of Ascalon, standing proudly before his guild banner. A descendant of great heroes, who once lay forgotten and hopeless in the dirt like a sack of cats – now restored to the glory that is his birthright.

But how did he arrive there? How did he achieve this?
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An Eventful Ending: City Of Heroes

By Adam Smith on September 27th, 2012.

It’s a strange thing, bearing witness to the end of a world. When the final voices of Star Wars: Galaxies voices cried out and were suddenly silenced, I was oddly moved by the documentation of the event, even though I’d never played the game and am the only person on the internet who doesn’t have any particular feelings about Star Wars*. The end of City of Heroes may well create similar scenes, at once absurd and poignant, and Paragon have now shared a list of the LAST EVENTS IN THE HISTORY OF THE WORLD. One of them is a Double XP event, which seems kind of like finally getting a gym membership just as the countdown to Armageddon begins. Full list of events and timings below.

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Encouraging: Neverwinter’s User-Created Content

By Nathan Grayson on September 25th, 2012.

In this mission, you play from the perspective of a torch that spends all of eternity watching heroes pass, never acknowledging the crucial role it plays in their journeys.

I’m still feeling pretty on-the-fence about Cryptic’s Neverwinter MMO-that-wasn’t-but-then-was-again – primarily because 1) it’s another fantasy MMO and 2) Neverwinter Nights was kind of the greatest. But, if nothing else, Neverwinter’s looking to at least preserve a bit of the BioWare build-o-tron classic’s spirit. That is to say, you can make anything your heart desires – so long as your heart desires an MMO mission that can be designed within Neverwinter’s (impressively robust) Foundry toolset. Follow a user-created web of lies, deceit, breath-taking plot twists, intrigue, and charmingly rogue-ish quips after the break for precious, precious details.

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The Fight To Save City Of Heroes

By Nathan Grayson on September 23rd, 2012.

The official meticulously articulated RPS stance on City of Heroes’ upcoming closure is this face :( Legions of superpowered super-fans, of course, share that sentiment – whether we’re talking eight-year crime-biffing veterans or recent arrivals from the stagnant shores of normalcy. Out of the blue, NCsoft announced that it was pulling the plug, and many folks started feeling understandably Hulk smashy. But while videogame fandoms have become somewhat notorious for taking what they want by embittered force, the Save City of Heroes movement has managed to stow pitchforks and mob mentalities in favor of fundraisers and 5,000-person in-game rallies. Will that be enough, though? I spoke to campaign coordinator Tony Vazquez about the rather astonishing effort and touched bases with Paragon Studios and NCsoft to see if it’s made an impact.

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Guild Wars 2 To Get ‘Consistent Free Updates,’ Expansion

By Nathan Grayson on September 18th, 2012.

Obviously, the first thing they need to address is the glaring lack of screen-filling spell effects.

How much do you think you’ll have to pay for more Guild Wars 2 content? Several hundred thousand dollars? All of your most prized possessions? Your immortal soul? Well then, sheesh, you have clearly never purchased a videogame before. ArenaNet, though, is opting to go below and beyond the typical standard of game content pricing – that is, the part where it, you know, costs money. There will be many free things, and they will arrive often – like home-baked goods from an affectionate, nurturing grandparent, except with more swords and fewer messages supporting uncomfortable social norms from 60 years ago.

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ArenaNet: Guild Wars 2 Takes The ‘End’ Out Of Endgame

By Nathan Grayson on September 15th, 2012.

Wait, they told me this is where I'd find the whale buffet. Well damn. This is awkward.

I am a shameful, loathsome creature. Unlike the rest of the world, I’m not even within awkward-glancing-because-you-think-it’s-someone-you-know-but-you’re-not-entirely-sure distance of Guild Wars 2‘s level cap yet. On some level, though, I think I only feel bad because other MMOs have taught me to feel bad. Moreso than just about any other MMO to date, ArenaNet’s latest gingerly ties the carrot to a stick, sets the treadmill on low (with only a bit of incline), and funnels a syrupy slick of smooth jazz through the loudspeakers. “Relax,” it says in a soothing growl. “Take your time.” And that, explains ArenaNet, was a very intentional design goal – which is why Guild Wars 2’s endgame, well, isn’t.

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Blade & Soul’s Kung-Fu Is Strong (And Multiplayer)

By Nathan Grayson on September 14th, 2012.

And also blue, apparently.

When the song “Kung-Fu Fighting” comes on, I can’t help but wonder to myself “Was everybody really kung-fu fighting? And even if – in that one shining, fast-as-lightning moment – they were, are they still? Or have they moved on with their lives, back to the hum-drum doldrums of day-to-day drudgery?” It’s a sobering line of thought, to be sure. Now, though, there’s finally hope. NCSoft is offering everybody the chance to resume their dazzlingly graceful fisticuffs for the rest of eternity (or until it pulls the plug on servers, at least) with Blade & Soul, its “wildly successful Asian martial arts fantasy MMO.” How wild? So wild.

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Guild Wars Celebrates Sales Reopening With This… Thing

By Nathan Grayson on September 11th, 2012.

Guild Wars 2, obviously.

We like Guild Wars 2 quite a lot, and evidently, so does everyone else on Earth. Servers began to collapse under the sheer ferocity of unquenchable purchase-lust, so ArenaNet made a rather uncommon business decision and stopped letting people give them money. At least, directly. But now, Guild Wars 2 is back up for download, order has been restored, and I need a new excuse to riot in the streets and take more than one free sample at the grocery store. ArenaNet, meanwhile, is celebrating with a launch trailer that’s, er… hm. Maybe you should just watch it.

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Guild Wars 2’s Auction House Trading Post Lives

By Alec Meer on September 4th, 2012.

My only friend :(

While Guild Wars 2 is clearly pretty brillo, its early days have been somewhat hampered by an apparent bug that fouls up groups being in the same place and has meant the in-game auction house, aka Trading Post, has been offline most of the time. The latter has surprisingly been no biggie, and in some regards has meant people could get on with the business of going out there into the world rather than feverishly trying to ensure they have all the best kit all the time. As an obsessive leather crafter (and in the game) though, I would have killed for the Trading Post to have been an easy source of rawhide, if only because it would have spared me wandering the lands and brutalising all the wildlife I could possibly stick my dagger into.

No matter, the Trading Post is apparently now fully functional as of last night, which means the Great Loot Hunt is very much on. Grouping remains troubled, sadly.
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The PC Is Undead: Guild Wars 2 Ascendant

By Alec Meer on September 3rd, 2012.

Party!

Here’s the exciting news: Guild Wars 2, a PC-only videogame, is number one at UK retail this week. Eurogamer reckon it’s the first PC game to have that honour since Football Manager 2011 and StarCraft 2 both pulled it off in 2010. (Diablo III was held off by Max Payne 3, although, as has to be qualified every bloody time with these kinds of stories, digital sales were not included, therefore the entire chart is basically irrelevant anyway.)

Here’s the confusing news: apparently it sold less than Star Wars: The Old Republic did in launch week, despite being at least twelve times better than it. However, once again this does reflect retail-only sales, so means basically nothing – especially as NCSoft have been running a digital pre-purchase scheme for the game for yonks now.
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Hang Up Your Cape: City Of Heroes To Close : (

By John Walker on September 1st, 2012.

Coo, those were the days. From 2004, that screenshot.

Snnnniiiiiiffffff. There’s a huge amount of affection for City Of Heroes at Castle Shotgun. Long before RPS was a twinkling of an idea in our collective eye, the original four of us would play CoH together. Kieron, Jim, Alec and I were the core of a team that was joined by many others, spending more time in a game together than before or since. It’s the source of the John Is A Bad Healer meme, it’s where Jim sealed his position as a tank, where Kieron proved he could only play sissy characters that died all the time, and the source of so many anecdotes. And while none of us has played the game for years – in fact, I find it pretty unrecognisable now – it still remains an enormous shame to see its servers will be switched off. And an even greater shame that NCsoft have decided to completely close down the development studio behind it – Paragon Studios.

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ArenaNot: Guild Wars 2 Permabans, Direct Sales Halted

By Jim Rossignol on August 31st, 2012.


ArenaNet has permanently banned 3000 players for exploiting a weapon-reselling bug. Seems a bit harsh for just messing with virtual economics? ArenaNet say it’s a statement of intent. Speaking on reddit, lead producer Chris Whiteside said: “We take our community and the integrity of the game very seriously, and want to be clear that intentionally exploiting the game is unacceptable… The players we banned were certainly intentionally and repeatedly exploiting a bug in the game. We intended to send a very clear message that exploiting the game in this way will not be tolerated, and we believe this message now has been well understood.” UPDATE: These bans can now be appealed via the game’s support process.

Blimey. And these are some bold moves from the company: ArenaNet have even stopped selling the game directly from their site until they have things sorted for existing players. This does not stop you from buying it via other outlets, however.
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