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Posts Tagged ‘ncsoft’
By Jim Rossignol on February 24th, 2012.
By John Walker on February 23rd, 2012.
The last time I mentioned that NC Soft’s sort-of-flying MMO, AION, was going free-to-play I used the phrase, “there’s no such thing a free launch”. However, the accolades, the knighthood, the journalism awards and the general celebrity that came from such an extraordinary joke never materialised. This gross oversight should be sorted out quickly. And here’s your chance, because there’s a date for the change now, and more details of what happens if you were a subscriber. Because come the 28th February, Europeans won’t need one to get in.
By Craig Pearson on February 17th, 2012.
Everything I hear from Arenanet about Guild Wars 2 just baffles me. The scale of what they’re trying to achieve is so big all I can do is stare confusedly. I’m making a face right now, my eyebrows are trying to pinch the top my nose and my eyes are wide open, because I’ve been reading about their server vs server battlegrounds: two-week long fights between three servers (hundreds of people), on the biggest maps Guild Wars has. There will be siege weapons, alliances, and boss fights, and I’ll in the middle going “huh?”
By John Walker on January 26th, 2012.
Why can’t we all just learn to get along? With MMO TERA finally having a release date set for May this year, and the pre-release hype building up, NCsoft have leapt in and thrown a court at the proceedings. As MMO Culture reports, a dispute over the ownership of software and artwork means that the release could be scuppered as it sinks in the mire of a legal bog. I’ve taken a look at the legal filing, and explained the details of the claims.
By Alec Meer on January 23rd, 2012.
As every complete tool in the world has already tediously blared several dozen times, 2012 is the year we’re all going to die. I think John Cusack’s going to strangle us all or something? Hopefully we’ll get a chance to finally play the 88 billion years in the making Guild Wars 2 before then, though. NCSoft have just revealed that it’s definitely down for a 2012 release, and that there’ll be an open beta in March or April. ‘Select press’ will be allowed in at some point in February, so expect previews to land around about then. Can I be a select press, please? Also it’s my birthday in February. Also the Mayans famously prophesised that I would be allowed onto the beta of a highly-anticipated MMO sequel, and I’m almost certain they weren’t talking about Asheron’s Call III.
By Jim Rossignol on December 14th, 2011.
What that headline means, of course, is that the anticipated Mesmer is the latest (and I believe final) class reveal for Guild Wars 2. The character’s skills focus on the making and breaking of illusions, making them a tricksy and cerebral class with some of the more esoteric magical effects at their disposal. ArenaNet have released five (count ‘em!) videos of the Mesmer in action, and you can watch them all below. Try watching all give simultaneously and see if your brain is different afterwards. (And gosh, isn’t GW2 just the prettiest thing?!)
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By John Walker on December 14th, 2011.
The next MMO making its inevitable way to being free-to-play is NCsoft’s Aion, the flying game that does its best to never let you fly. Come next February and you’ll not need to pay to get into the game, via the powers of Gameforge. This is, say Eurogamer, NCsoft’s plan to “boost player numbers in Europe”. In other words, people aren’t playing the disappointing Western incarnation of the MMO, and they want to reawaken the servers. And this is a long-proven method.
By Adam Smith on December 1st, 2011.
Prep your nose because it is in for one almighty workout. I’m not talking about sending anyone to the Christmas party of a major investment bank, I am instead alerting you to Lineage II’s abolition of subscription payments. The MMO which Tarantino and Rodriguez paid such mixed and seemingly irrelevant homage to is now yours to try for a total cost of no pennies and only three decades of your life. The Goddess of Destruction add-on provides plenty of new content for existing players as well, details of which are scattered around here. NCsoft trumpet that no content is hidden behind paywalls but shortly go on to blither that the usual premium items will allow for speedy progression.
By Alec Meer on November 16th, 2011.
Back in July, NCSoft and Carbine Studios took the lid off their next big MMO, Wildstar. I know because I was there when they did. The talking point about Wildstar was how it plans to approach the tropes of the genre in a new way – primarily by asking you to pick a Path on top of the usual class and race choices. Are you an Explorer, a Soldier, an Achiever or a Builder? Or a waster who can’t be bothered to make even a simple decision like that? A little while back, I chatted to Carbine Studios bossman (and Turbine co-founder) Jeremy Gaffney about the path they’d chosen for the game, how it is (and isn’t) based around the theories of grandfather-of-MMOs Richard Bartle, what Exploring entails here, why they have a bunny-eared character, the problem of preconceptions about MMOs and secret slides.
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By Jim Rossignol on November 2nd, 2011.
NCSoft send word that the mighty Korean grinder Lineage II will be ending subs and allowing currency farmers (and maybe some players) to sign up for free! Good times. They explain: “Unique among MMO offerings in the west, Lineage II will be available to players completely free – there will be no restricted zones, no limited class selection and no gear stuck behind a pay wall.” (Is that really unique in the west?) There will even be new content for players to enjoy during their trip through Lineage II’s 99 (!) level structure. As for the how and the why of the cash payment system they say that players “will have the opportunity to buy supplemental in-game items and premium item packs from the L2 Store”.
By Alec Meer on October 31st, 2011.
Brriiiiiing! Briiiiiiing! Briii-
“Hello, Alec Meer speaking.”
“Hello, is that Alec Meer?”
“Yes, that’s why I said ‘Alec Meer speaking’. God, why do people always do that?”
“Sorry, yes, it annoys me too. Alec Meer here too – you said I should give you a call.”
“You said you have so many half-forgotten interviews to transcribe that you needed to find some sort of fool-proof reminder system. This is it. When you sell RPS for $4 billion in 2027, you spent your share on a machine that could send phone calls back through time.”
“So this is your reminder to transcribe the Wildstar interview you did back in August.”
“What? Wait, that’s actually really useful. Thanks.”
“Oh, and if you post that beta sign-ups for the new NCsoft MMO are now open, that’ll further help you to remember. Bye!”
“Oh, that’s a very sensible idea.”
“Oh, and don’t play Duke Nukem Forever, it’s rubbish.”
“Hang on, I thought you said you were from the future?”
“Er… Gotta go!”
By Dan Grill on October 22nd, 2011.
The MMOnitor is a new series in which we ask the developers of various MMOs to explain what is going on with their game, and what that means within the wider context of the MMO. We’re kicking off with an interview with City of Heroes‘ Brian Clayton, Studio Director and Executive Producer. City of Heroes went free recently in the Freedom update.
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