Posts Tagged ‘ncsoft’

ArenaNot: Guild Wars 2 Permabans, Direct Sales Halted

By Jim Rossignol on August 31st, 2012.


ArenaNet has permanently banned 3000 players for exploiting a weapon-reselling bug. Seems a bit harsh for just messing with virtual economics? ArenaNet say it’s a statement of intent. Speaking on reddit, lead producer Chris Whiteside said: “We take our community and the integrity of the game very seriously, and want to be clear that intentionally exploiting the game is unacceptable… The players we banned were certainly intentionally and repeatedly exploiting a bug in the game. We intended to send a very clear message that exploiting the game in this way will not be tolerated, and we believe this message now has been well understood.” UPDATE: These bans can now be appealed via the game’s support process.

Blimey. And these are some bold moves from the company: ArenaNet have even stopped selling the game directly from their site until they have things sorted for existing players. This does not stop you from buying it via other outlets, however.
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Impressions: Levels 1-15 In Guild Wars 2

By Alec Meer on August 27th, 2012.

Edit – the grouping issue has been officially explained as a bug rather than design.

One thing: my three days (and counting) in Guild Wars 2 were comfortably the most gripped I’ve been by a new MMO since those heady, early days in World Warcraft.

Another thing: it’s got the most serious design flaw I believe I’ve ever seen in any MMO.
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Head In The Clouds: Wildstar’s Player-Owned Houses

By Jim Rossignol on August 2nd, 2012.

Me, right now.
Carbine’s science fiction Wild West MMO Wildstar certainly has a lot of promise. The colourful, bold art style is lovely for a start, but then when you read up on some of the more esoteric aspects that have been announced for it, there’s some potential for it to be interesting. It’s not stepping out of the quest-based mould, granted, but it seems to have enough character to stand up as something singular in the MMO landscape. The new trailer detailing player-housing – plots of lands that can be turned into floating islands of player-erected buildings and furniture – does nothing to dispel that feeling. Go take a look, below.
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WildStar’s Group Combat Looks Sort Of Familiar

By Nathan Grayson on June 28th, 2012.

I wonder if creatures with needles for legs ever get needle phobias.

Many moons ago, I got the chance to play WildStar. It was kind of a surreal experience for me. I mean, I wanted to be delighted. There were gorgeous vistas and Han-Solo-esque gunmen and surprisingly dark references to the film Alien and brilliant tweaks to the traditional MMO formula. It was like a diligent student with purple hair and bunny ears for some reason that had trained under WoW – and then surpassed it. But, even with dodge-heavy multi-lane combat, I couldn’t shake the feeling that this cartoony sci-fi-fantasy galaxy far, far away was actually Azeroth’s next door neighbor. Group combat – tank-healer-DPS “holy trinity” and all – does look fairly exciting, though. Let it caress your giant, strangely out-of-character anime eyeballs after the break.

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The Paths To Glory: Wildstar

By Adam Smith on June 14th, 2012.

Admission: I’d forgotten that Wildstar existed until I watched a new video for the game today. I’m very glad to be reminded though because it looks like that rarest of things, an MMORPG that I might want to play for more than five minutes. The video shows giant monsters, death ray spewing robotfaces acting as an environmental hazard and demonstrates some of the capabilities for each possible ‘path’ players can follow. Read more about that concept in Alec’s interview or go right ahead and watch the video.

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Free For All: Aion And Everquest

By Craig Pearson on March 19th, 2012.

Aion and on and on
I’m starting to view the paid-for period of an MMO’s life as the pre-pubescent stage: the inevitability of growth into F2P is starting to look like it’s in the DNA. Both Everquest and Aion are noticing other MMOs, worrying about their acne and taking an interest in clothes. Aion in particular is experiencing a growth spurt, finally readying version 3.0 for everyone to play.
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Pre-Purchasing Guarantees Access To Guild Wars 2 Beta

By Craig Pearson on March 14th, 2012.

Hnng. Hnng! HNNNNNNNNGGGGG!
Like everyone else, I’m eager to set foot into Guild Wars 2 as early as possible. I wastched from the outside as people enjoyed the first closed beta weekend and I’m determined to not be left out again. Now I can’t tell if this is manipulative or extremely nice, but ArenaNet have announced that those who pre-order the game from April 10th will be given access to the game’s weekend beta events, as well as a three-day head start when the game eventually launches. That exact date is still under wraps. What’s not still a secret is what you get when you pre-purchase, and now I have an expensive decision to make.

EDIT: there’s a difference between pre-purchasing and pre-ordering. Pre-orders, ie: putting money down, will only get you one-day headstart. To get the three days and beta access you need to buy it outright.
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Reminder: Guild Wars 2 Beta Sign Up Ends 6pm GMT

By Jim Rossignol on February 24th, 2012.


Just a quick reminder, since you probably want to get on there as much as we will be on there. Does that make sense? No. But anyway: sign up for peace of mind, and also access to an MMO before it is finished. The link.

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Fly My Pretties: AION Goes F2P On 28th Feb

By John Walker on February 23rd, 2012.

I think that would make walking impractical.

The last time I mentioned that NC Soft’s sort-of-flying MMO, AION, was going free-to-play I used the phrase, “there’s no such thing a free launch”. However, the accolades, the knighthood, the journalism awards and the general celebrity that came from such an extraordinary joke never materialised. This gross oversight should be sorted out quickly. And here’s your chance, because there’s a date for the change now, and more details of what happens if you were a subscriber. Because come the 28th February, Europeans won’t need one to get in.

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Guild News! Guild Wars 2 Server Battles Are Epic

By Craig Pearson on February 17th, 2012.

I hope those are water balloons.
Everything I hear from Arenanet about Guild Wars 2 just baffles me. The scale of what they’re trying to achieve is so big all I can do is stare confusedly. I’m making a face right now, my eyebrows are trying to pinch the top my nose and my eyes are wide open, because I’ve been reading about their server vs server battlegrounds: two-week long fights between three servers (hundreds of people), on the biggest maps Guild Wars has. There will be siege weapons, alliances, and boss fights, and I’ll in the middle going “huh?”

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NCsoft Seek To Prevent US Release Of TERA

By John Walker on January 26th, 2012.

Those are the most disturbing gaming boobies I've seen in a while.

Why can’t we all just learn to get along? With MMO TERA finally having a release date set for May this year, and the pre-release hype building up, NCsoft have leapt in and thrown a court at the proceedings. As MMO Culture reports, a dispute over the ownership of software and artwork means that the release could be scuppered as it sinks in the mire of a legal bog. I’ve taken a look at the legal filing, and explained the details of the claims.

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Guild Wars 2 Due During Mayan Apocalypse

By Alec Meer on January 23rd, 2012.

Eddie the Lizard here is going to taste the raw power of 2x anti-aliasing on my GeForce 560 soon, hopefully.

As every complete tool in the world has already tediously blared several dozen times, 2012 is the year we’re all going to die. I think John Cusack’s going to strangle us all or something? Hopefully we’ll get a chance to finally play the 88 billion years in the making Guild Wars 2 before then, though. NCSoft have just revealed that it’s definitely down for a 2012 release, and that there’ll be an open beta in March or April. ‘Select press’ will be allowed in at some point in February, so expect previews to land around about then. Can I be a select press, please? Also it’s my birthday in February. Also the Mayans famously prophesised that I would be allowed onto the beta of a highly-anticipated MMO sequel, and I’m almost certain they weren’t talking about Asheron’s Call III.

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Yes, Guild Wars 2 Will Be Mesmerising

By Jim Rossignol on December 14th, 2011.


What that headline means, of course, is that the anticipated Mesmer is the latest (and I believe final) class reveal for Guild Wars 2. The character’s skills focus on the making and breaking of illusions, making them a tricksy and cerebral class with some of the more esoteric magical effects at their disposal. ArenaNet have released five (count ‘em!) videos of the Mesmer in action, and you can watch them all below. Try watching all give simultaneously and see if your brain is different afterwards. (And gosh, isn’t GW2 just the prettiest thing?!)
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