Posts Tagged ‘need-for-speed’

Slow Year: No New Need For Speed Until 2015

By Nathan Grayson on May 7th, 2014.

Need For Speed has been following the same blueprint – aka, Not Quite Burnout Paradise 2 – for a couple installments now, but EA’s decided to keep the franchise from going full Callssassin’s Dutycreed. At least, for now. While Need For Speed Rivals didn’t crash and burn by any means, EA and the former Criterion folks at Ghost Games have decided to take an extra year with the hope of producing something “dramatically different.” I hope it’s Need For Speed 2142 and also we can talk to the cars.

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Rumours Of Tough Times At Ghost Games, NFS On Hold

By John Walker on February 3rd, 2014.

All does not seem well at EA’s new British studio, Ghost Games. According to Polygon, there have been lay-offs in the last week, and the next Need For Speed game has been put on hold. They say that contractors have been moved on, and full-timers are being given choices over compensatory leave, or shifting over to Visceral’s currently project, thought to be the next Battlefield.

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Speed Demonstrated: Need For Speed Most Wanted Trailer

By Richard Cobbett on July 27th, 2012.

AAAAHSHITTHISISNTASTUNTIJUSTSWERVEDTOAVOIDACATANDMYFOOTGOTCAUGHTONTHEPEDALANDTHENIACCIDENTALLYSKIDDEDINTOAPARKINGGARAGEANDNOWTODAYISAAAAAAAAAAWWWWWWFUUUUUULLLLLLLL!

It’s illegal street racing time again, as Criterion revs up for the release of Need For Speed: Most Wanted. It’s about cop chases and carnage, making ridiculous jumps, and exploring the new city of Fairhaven. Ah, my Fairhaven. I hope to explore thee to to a medley of classic musical numbers, including “I’ve Grown Accustomed To This Race”, the pulse-pounding “On The Street Where Your Checkpoint Is” and of course, “Get Me To The Finish Line On Time.”

Want to take a look? We have four minutes and four seconds of video, right here, with the unfortunate name Need For Speed Most Wanted Insider – which sounds like a very unsatisfying date for all concerned. “May contain content inappropriate for children” indeed…

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EA Working On Sequels, Game Reveals

By Adam Smith on January 12th, 2012.

mumblemumblemedalofhonourwhisperwhisperhotpursuitrhubarbrhubarbdarksoulsonpc

Shocking, isn’t it? Here’s how this earth-shattering story went down. Imagine your best friends have just told you that they are expecting a child but don’t want the news to spread because they were planning to tell their families in person. Then imagine that your Twitter account immediately shared any information you had learned, thus ruining everything. What I’m trying to say is, Game have just told everyone who was watching: “EA presentation was great. Had mentions of a new Medal of Honour and Need for Speed 13! EA have an exciting year ahead.” Only problem is, the presentation was confidential and the tweet is now gone. I guess if we return to the pregnant couple, their families wouldn’t care all that much in this case because they already have 714 children, following each birth with immediate conception.

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Onwards! SHIFT 2 DLC Free On PC

By Andrew Smee on June 28th, 2011.

I feel the need, the need for... uh. Maybe some toast?

You know the worst thing about racing? All that turning. Left, right, left, more left – who needs it? Best not to worry about those finer details and stick to what’s in front of you. This new Speedhunters DLC pack for SHIFT 2 should help with all that bother, adding the ability to go very fast in a straight line. Six tracks covering the Quarter Mile and Standing Mile disciplines, with fourteen new specialised cars, are landing June 30th alongside the Legends DLC, which features five tracks with the more traditional curvy parts and a dozen new cars of its own.

Both have been out for a couple of months in console land but us PC types will be getting them for free, via Origin. The excitable trailer’s eyeing the horizon after the jump.
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Looking Less Shifty: Need For Speed

By Alec Meer on August 18th, 2009.

Walker lamented a couple of weeks ago that EA were mysteriously promoting Shift, their oh-so-knowingly-named reboot of the horribly tarnished Need For Speed series, by showing almost nothing of the game. In the wake of EA’s press conference at this year’s GamesCom, that’s changed. Now we get to see lots of pretend cars.
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The Future Of Need For Speed

By Jim Rossignol on July 13th, 2009.


It’s been interesting to watch EA’s ongoing approach with the Need For Speed series over the past few years, and it now seems to be getting rather more complex. The past couple of generations of the series (it’s up to around a dozen games now) had each game delivered with a new “angle”, beyond simply being the next generation in the franchise, with ideas such as career structures, silly plots, realistic damage modeling, or open-world play. The last NFS game I played, Need For Speed Undercover, didn’t really seem to deliver any of these notions convincingly, so it’ll be interesting to see if the two-pronged reboot of Need For Speed: Shift and free racing MMO, Need For Speed: World Online, create something worth paying attention to, and breath new fumes into the series. Continued below…
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Need For Speed: Prostreet Demo

By Jim Rossignol on November 4th, 2007.

Hello you. The demo for the latest Need For Speed game (and I believe that makes it the thirteenth unique Need For Speed game?) is now available, at a data-weight of 795mb. Here it is doing it speedy, waxed-car, wheel-spinning stuff:

It was my intention to pen some demo impressions and discuss whether Need For Speed’s reinvention in the post-GT world has faltered, or continue at its previously commendable pace. Unfortunately, this demo seems to have taken exception to some nuance of my hardware configuration and decided to run at under 10fps, no matter how low I push the settings. So, racing readers – assuming the game works on your PC – is there still a Need For Speed?

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