
The gigantic Oblivion total conversion Nehrim: At Fate’s Edge was release a few months back in its native German. The colossal four-year project is a remarkable undertaking, both revamping the standard Oblivion mechanics (improving skills by use being massively toned down, for example) and creating an world of its own, complete with lore and quest lines. The mod features a hand-crafted “continent-sized” map and a core storyline that could last over forty hours. Boonfully it has now been translated into English, so that all the UI and quest text is in English, and the German voice-acting is now subtitled. Clearly, Oblivion owners are going to want to consider this. But what should they expect? Some thoughts below.
Rock, Paper, Shotgun
Posts Tagged ‘Nehrim: At Fate’s Edge’
Oblivion MegaMod: Nehrim In English
By Jim Rossignol on September 13th, 2010.
Respond to our gibber
- Ross Angus : “I liked the music: it reminded me of Clockwork Orange.” on N Times: The Way Of The Ninja Updates
- belgand : “1. Take fairy-tale property about a young girl in a threatening and/or strange new world. Ideally one where this sort of thing has already been ...” on Off To Eat Some Innards: American McGee’s OZombies
- Steel Paladin : “The way I see it is that I can get an artbook full of awesome giant robots and a soundtrack by the composer of the ...” on Heavy Gear Assault Enters The Kickstarter Arena
- F3ck : “...well what kind of asshole substitutes an E with 3?” on Wot I Think: Call Of Juarez – Gunslinger
- Vorphalack : “When EA give away an entire game for free and only charge for actually well designed cosmetics that are both made by and sold by ...” on EA’s Dawngate MOBA Detailed, Beta This Friday


