
A recent notable Kickstarter success was Nekro, which is an action-strategy hybrid sort of thing in the classic vein of playing as the badguy. Referencing the likes of Dungeon Keeper and Myth, the Nekro team seem to have sparked a great deal of interest in their randomly generated game of necromancy and summoning. We spoke to excellently-named lead designer Scott Thunelius about the project.
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Rock, Paper, Shotgun
Posts Tagged ‘Nekro’
Keeping Dungeons: DarkForge Talk Nekro
By Jim Rossignol on June 28th, 2012.
Keeping That Dungeon Warm: Nekro Is A-Go-Go
By Alec Meer on May 1st, 2012.

There’s one surefire way of getting around my wariness about when and if to cover Kickstarter projects here, and that’s when Kickstarter projects have already reached their funding goals. As well as being glad tidings in and of themselves, it means I don’t risk inadvertently wielding RPS as a flaming sword of financial justice in the event I post about them. Instead I can just say ‘oh hey cool, here’s a neato-sounding videogame that’ll be coming out at some point soon-ish.’
Oh hey cool, here’s a neato-sounding videogame that’ll be coming out at some point soon-ish. It’s called Nekro, it’s from devs who have formerly worked at the likes of Blizzard, Sony and Microsoft, and it claims to be a more free-form take on Dungeon Keeper with meaty chunks of Myth: The Fallen Lords and Giants: Citizen Kabuto thrown in.
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