Posts Tagged ‘neocore’
The Holey Grail
By Tim Stone on February 8th, 2012.

When The Hivemind asked me if I had any experience of pulling swords from stones and I replied “None, but I’ve removed quite a few splinters, thorns, and bee stings from T. Stone.” everyone in the room collapsed into helpless laughter. It was the subtle kind of helpless laughter, the kind where the laughers don’t make any sounds, or show any outward signs of being amused, but I could tell my little word-play had gone down well because moments later I was being asked to provide a joke-free (they were most insistent on that point) Wot I Think on Neocore’s latest Arthurian epic.
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feature, King Arthur 2, neocore, Paradox, review, wot i think.
60 minutes and still no Merlin
By Alec Meer on February 1st, 2012.

The masterful Mr Stone is currently tackling the full-fat Wot I Think for Neocore and Paradox’s ‘roleplaying wargame’ King Arthur II, but curiosity and the desire for a quick break from pretending to be a football manager guided me to have a very quick nose at it myself today.
I knew almost nothing of it going in, so I wasn’t expecting the roleplaying element to be in the form of a choose your own adventure book. Between Total Waresque battles, you’ll explore plague-ridden villages and demon-infested dungeons and make consequence-fatted decisions about how to handle the situations you encounter, leaving a trail of human triumph or tragedy in the wake of your attempts to best aid the land as a whole. If Commander Shepherd was the son of a King, was tailed at all times by a huge army and never left the British isles, (s)he’d be this guy. Except you see none of these grand tales of monster-troubling and (optional) peasant genocide.
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An-Hour-With, feature, King Arthur II: The ROleplaying Wargame, neocore, Paradox.
By Jim Rossignol on January 26th, 2012.

Neocore’s multi-facted King Arthur II has a demo out, and the people from Paradox claim it’s about an hour long. An hour isn’t all that long, really, but should be enough for you to taste this all-encompassing fantasy strategy sequel. I’ve been rather to keen on playing this myself, actually, because the original game was one of Paradox’s strongest games of 2009. Gosh, was it really that long ago? 2009: when the druids still walked Albion…
King Arthur II, neocore, Paradox.
By Adam Smith on January 9th, 2012.

An official website for a game has launched! Shout it from the hilltops! Proclaim it to the masses! There is also a release date for the game! It will actually be released on a day that is not very far away! Total War with myth, magic and choose your own adventure segments is how I think of King Arthur II, which is not to say it doesn’t have an identity of its own and perhaps you will be able to discover that identity on the aforementioned website or upon the aforementioned release date (Jan 27th). Or maybe in the rather more useful 56 minute recording of a livestream that I’ve buried in Avalon, which for our purposes lies just below. Click to retrieve it. Exhumation and archaeology made easy!
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King Arthur II, neocore, Paradox, RPG, RTS.
the sad story of Septimus Sulla
By Andrew Smee on November 1st, 2011.

The Holy Grail has been shattered into pieces. King Arthur lies deathly wounded, struck down by Morgause, the Witch Queen of the Orkney Islands and suffers from a magical wound that will never heal. The Holy Roman Empire has absconded from Britannia leaving a fractured land full of squabbling nobles. The armies of the Picts are breaking through Hadrian’s Wall to the north, Vikings are mooring off the coast to the east, and Wales has fallen to an invasion of Dragons, replacing the Welsh druid masters. It’s a bad day in Albion.
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feature, King Arthur II, neocore, Paradox.
By Jim Rossignol on September 30th, 2011.

Ah, I had become a bit lost on the King Arthur release timeline. I thought Fallen Champions was King Arthur II, but not so. It’s actually a standalone expansion for the first game which bridges the storyline between Arthur I and Arthur II, and it came out earlier this month! Sorry, I missed that entirely. It has its own timeline, map, quests, heroes and so on. You can see all that in action in the gameplay trailer below.
I have to say that I rather like the King Arthur games. They are a sort of Total War-lite with more RPG stuff for your heroes and a good dose of fantasy nonsense. Honestly, I don’t know how Neocore are churning out all these games.
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king arthur: fallen champions, neocore, Paradox.
By Jim Rossignol on October 19th, 2010.

Reasonably entertaining, that was Lionheart. That’s what Quinns inscribed unto the chronicles of PC gaming, at least. But there’s no need simply to nod along to the worldly wisdom of Smith, because you can verify at least some small portion of his judgments with a splendid demo. You can expect to receive this pious sample of strategy game in return for 1.2gb of your bandwidth, which sounds like a fair trade to me.
Go! Download! And be merry.
Lionheart: Kings' Crusade, neocore, Paradox.
By Kieron Gillen on August 20th, 2010.

We’ve had a lot of videos of the next game from King Arthur developers neocore which feature – like above – large groups of men getting handy with one another. What we haven’t had as much of is a look at menus. Because that’s what strategy games are about. Menus. That’s where the strategy happens. Yes, there’s some panoramas of the battles too, but rest assured, if you watch the following video, you’re going to see some hot menu manipulation. More info on the site, obv.
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Gamescom 2010, Lionheart: Kings' Crusade, neocore, Paradox-Interactive.
By Jim Rossignol on June 18th, 2010.

You might recall that last year we enjoyed the impressive but imperfect strategy title King Arthur, with its mixture of turn-based and real-time elements, and its use of epic magic. This year Neocore have returned to their Crusades theme, with Lionheart: Kings’ Crusade. Also: an epic metal theme-tune. Stirring stuff. But we’ve also pinched GT’s walkthrough from the floor at E3, in which Neocore’s producer Zoltan Varga explains some of his games’ more interesting features, such as cover on complex historical battlefields, and the ability to send thousands of tiny men to their death, over and over. Sigh.
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Lionheart: Kings' Crusade, neocore, Paradox-Interactive.
By Kieron Gillen on January 15th, 2010.

As you may know, Paradox are publishing the new game by King Arthur developers Neocore. This is a normal event in games development. However Paradox CEO Fredrik Wester has put his musical skills into play by co-producing a series of femme-vocal pop-metal metal for the soundtrack. This is less normal. We had to talk to him and reveal the tracks, all of which will be available to anyone who pre-orders. For those who are about to click, we salute you…
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CEOs rocking out, Fredrik Wester, interview, Lionheart: Kings' Crusade, neocore, Paradox-Interactive.
By Alec Meer on December 8th, 2009.

In September, Neocore Games released Crusaders: Thy Kingdom Come. This week, they released King Arthur (as recently opinionified by our Jim here). Next year, they’ll release Lionheart: Kings’ Crusade. Got that? Goodness, these people really do like their crusading kings. Or perhaps it’s an insidious attempt to hypnotise PC gamers via repeated code words crusade. Unfortunate naming policy aside, what manner of beast is Lionheart exactly king? Well, it’s an RTS crusade. Of course it’s an RTS king. Specifically, it’s a Total Warry kinda thing set during the Crusades crusade. This has of course been documented to some extent already by Medieval TW 1 & 2, but this is a rare opportunity for the Richard the Lionheart/Saladin argy-bargy to stand front and center king crusade king king king. Footage below…
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Lionheart: Kings' Crusade, neocore, Paradox.