Posts Tagged ‘neocore’

Hack And Therefore Slash: Van Helsing In The Forest

By Jim Rossignol on December 20th, 2012.


Neocore’s action-splatterer, The Incredible [We'll be the judge of that - RPS] Adventures of Van Helsing, is looking pretty impressive. With four-player co-op and a follower system, it’s just as ambitious as other ARPGs out there, but also seems to offer something more, claiming of the follower that you can “Build and develop their hideout and place traps to defend it from waves of terrible monsters.” Which sounds interesting like a tower-defence sub-game. Anyway, the new trailer (below) shows off Mr Van Helsing doing death stuff in a resplendent gothic forest, and reveals a rather handsome engine. I’ve posted a dev video too, which shows off some other lighting stuff.
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Summoned: The Incredible Adventures of Van Helsing

By Jim Rossignol on May 10th, 2012.


The handsome knights of Neocore – they of the strategy-with-RPG-bits King Arthur games – have announced that they are creating an action RPG called The Incredible Adventures of Van Helsing. The game will be “loosely based on Bram Stoker’s classic novel Dracula” and tells a tale in which Van Helsing find himself enlisted by former supernatural foes “to defeat a new scourge terrorizing the ravaged Eastern European city”. No details on the action side of things yet, but if Neocore’s take on the strategy genre is anything to go by, this could be an interesting proposition. It’s slated for release in Q4 2012.

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Wot I Think: King Arthur II

By Tim Stone on February 8th, 2012.

When The Hivemind asked me if I had any experience of pulling swords from stones and I replied “None, but I’ve removed quite a few splinters, thorns, and bee stings from T. Stone.” everyone in the room collapsed into helpless laughter. It was the subtle kind of helpless laughter, the kind where the laughers don’t make any sounds, or show any outward signs of being amused, but I could tell my little word-play had gone down well because moments later I was being asked to provide a joke-free (they were most insistent on that point) Wot I Think on Neocore’s latest Arthurian epic.

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An Hour With… King Arthur II

By Alec Meer on February 1st, 2012.

The masterful Mr Stone is currently tackling the full-fat Wot I Think for Neocore and Paradox’s ‘roleplaying wargame’ King Arthur II, but curiosity and the desire for a quick break from pretending to be a football manager guided me to have a very quick nose at it myself today.

I knew almost nothing of it going in, so I wasn’t expecting the roleplaying element to be in the form of a choose your own adventure book. Between Total Waresque battles, you’ll explore plague-ridden villages and demon-infested dungeons and make consequence-fatted decisions about how to handle the situations you encounter, leaving a trail of human triumph or tragedy in the wake of your attempts to best aid the land as a whole. If Commander Shepherd was the son of a King, was tailed at all times by a huge army and never left the British isles, (s)he’d be this guy. Except you see none of these grand tales of monster-troubling and (optional) peasant genocide.
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King Arthur II’s Demonstration Coronation

By Jim Rossignol on January 26th, 2012.


Neocore’s multi-facted King Arthur II has a demo out, and the people from Paradox claim it’s about an hour long. An hour isn’t all that long, really, but should be enough for you to taste this all-encompassing fantasy strategy sequel. I’ve been rather to keen on playing this myself, actually, because the original game was one of Paradox’s strongest games of 2009. Gosh, was it really that long ago? 2009: when the druids still walked Albion…

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Avalong Look At King Arthur II In Action

By Adam Smith on January 9th, 2012.

I think these are Picts. They must be.

An official website for a game has launched! Shout it from the hilltops! Proclaim it to the masses! There is also a release date for the game! It will actually be released on a day that is not very far away! Total War with myth, magic and choose your own adventure segments is how I think of King Arthur II, which is not to say it doesn’t have an identity of its own and perhaps you will be able to discover that identity on the aforementioned website or upon the aforementioned release date (Jan 27th). Or maybe in the rather more useful 56 minute recording of a livestream that I’ve buried in Avalon, which for our purposes lies just below. Click to retrieve it. Exhumation and archaeology made easy!

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Total Arthur: A First Look At King Arthur II

By Andrew Smee on November 1st, 2011.

Was King Arthur actually a tyranid?
The Holy Grail has been shattered into pieces. King Arthur lies deathly wounded, struck down by Morgause, the Witch Queen of the Orkney Islands and suffers from a magical wound that will never heal. The Holy Roman Empire has absconded from Britannia leaving a fractured land full of squabbling nobles. The armies of the Picts are breaking through Hadrian’s Wall to the north, Vikings are mooring off the coast to the east, and Wales has fallen to an invasion of Dragons, replacing the Welsh druid masters. It’s a bad day in Albion.
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In Stone: King Arthur: Fallen Champions

By Jim Rossignol on September 30th, 2011.

Lovely champions. Don't fall!
Ah, I had become a bit lost on the King Arthur release timeline. I thought Fallen Champions was King Arthur II, but not so. It’s actually a standalone expansion for the first game which bridges the storyline between Arthur I and Arthur II, and it came out earlier this month! Sorry, I missed that entirely. It has its own timeline, map, quests, heroes and so on. You can see all that in action in the gameplay trailer below.

I have to say that I rather like the King Arthur games. They are a sort of Total War-lite with more RPG stuff for your heroes and a good dose of fantasy nonsense. Honestly, I don’t know how Neocore are churning out all these games.
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Promised Land: Lionheart Gets A Demo

By Jim Rossignol on October 19th, 2010.


Reasonably entertaining, that was Lionheart. That’s what Quinns inscribed unto the chronicles of PC gaming, at least. But there’s no need simply to nod along to the worldly wisdom of Smith, because you can verify at least some small portion of his judgments with a splendid demo. You can expect to receive this pious sample of strategy game in return for 1.2gb of your bandwidth, which sounds like a fair trade to me.

Go! Download! And be merry.

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Lionheart: King’s Crusade Gamescom Trailer

By Kieron Gillen on August 20th, 2010.

There's a menu over there! Get it! Get it!

We’ve had a lot of videos of the next game from King Arthur developers neocore which feature – like above – large groups of men getting handy with one another. What we haven’t had as much of is a look at menus. Because that’s what strategy games are about. Menus. That’s where the strategy happens. Yes, there’s some panoramas of the battles too, but rest assured, if you watch the following video, you’re going to see some hot menu manipulation. More info on the site, obv.
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Lionheart: Kings’ Crusade Features Metal

By Jim Rossignol on June 18th, 2010.


You might recall that last year we enjoyed the impressive but imperfect strategy title King Arthur, with its mixture of turn-based and real-time elements, and its use of epic magic. This year Neocore have returned to their Crusades theme, with Lionheart: Kings’ Crusade. Also: an epic metal theme-tune. Stirring stuff. But we’ve also pinched GT’s walkthrough from the floor at E3, in which Neocore’s producer Zoltan Varga explains some of his games’ more interesting features, such as cover on complex historical battlefields, and the ability to send thousands of tiny men to their death, over and over. Sigh.
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