Posts Tagged ‘NEON STRUCT’

Wot I Think: NEON STRUCT

By Alec Meer on May 22nd, 2015.

NEON STRUCT is a first-person stealth game from the makers of the excellent Eldritch. You play as a federal agent who falls foul of high-level conspiracy when an apparently routine mission goes wrong. It’s out now.

It might have lacked much of what made later stages of Ion Storm’s game so beloved, but first level Liberty Island was also the freeform Deus Ex promise writ largest: a wide-open playground for action and most especially evasion. While what followed introduced more ways to kill, people to talk to, secrets to find and decisions to agonise over, it downscaled the sandbox, live by your wits promise. What if Deus Ex had been like Liberty Island throughout?

NEON STRUCT.
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Cyberpunk First-Person Sneaker Neon Struct Released

By Alice O'Connor on May 22nd, 2015.

Minor Key Games went Lovecraftian with their first game, Eldritch (one of Alec’s favourite FPSs, don’t you know), and their latest goes for another theme I’m always happy to see more of: espionage and conspiracy in that dear old dystopian cyberpunk future.

Neon Struct [official site] sees a spy on the run after being framed for treason, delving into intrigue and trying to clear her name as she sneaks around. It launched this week, and has a demo with the first two missions.

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Neon Struct Release Date Announced

By Philippa Warr on March 2nd, 2015.

Off the grid, yo

Do you remember us talking to you about Neon Struct [official site]? It’s a “political thriller stealth game set in a neon-soaked surveillance state” from David Pittman of Minor Key Games (the studio behind Lovecraftian roguelike, Eldritch) which inspired Alice’s short-lived crusade against sewers last year.

Well, there’s now a release date for you to add to your diary, should any of that tickle your fancy: May 20 for Windows, Mac and Linux.

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A Glimpse Of Our Cyberfuture In Neon Struct Trailer

By Alice O'Connor on February 26th, 2015.

Hands up: who wants to be a secret cyberagent on the lam in the garish and cruel future? You’ll note that you can’t raise your hand, as while you were all distracted by that screenshot, I snuck around breaking your arms. And that, MI6, is why you should defs hire me once you get into the cyberagent game. It’s also why I’m quite keen to play Neon Struct [official site].

Minor Key Games, the teensy team team behind Alec-pleasing Lovecraft ‘em up Eldritch, have dropped a new trailer to reveal a May 20th release date. It’s well data, yeah?

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#nosewers: First-Person Sneaker Neon Struct Shuns Sewers

By Alice O'Connor on July 28th, 2014.

You'll never see me, copper.

While John’s waging war on oceans (a traumatic crab experience as a child, perhaps?), I’ve decided that my first Official RPS Crusade will be against far less pleasant bodies of water. Cnut that I am, I set my throne before waves of lurid green sludge and futilely declare: no sewers.

I’ve chosen my first champion. A game bold enough to cut a sewer level because it wasn’t adding anything. A game that destroyed sewers even though you can probably, like, make a really powerful point about cyberpunk cities and waste flow and, like, society, yeah? Good on you, Neon Struct.

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DevLog Watch: Blackshirt, Party Animals, Neon Struct, More

By Graham Smith on June 9th, 2014.

Too many games for the title.

This is the tenth DevLog Watch column since the series began. If this was a devlog for a game, maybe around this time I’d release the first playable build to a few commenters so I could start to gather feedback. Instead all I can offer is a GIF high-five for those who’ve been reading thus far. Oh, and another batch of developer insights about unfinished games.

Horrible dictatorships! Cute democracies! Political stealth thrillers! A fourth game!

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DevLog Watch: Augen Der Welt, Heat Signature, Relativity

By Graham Smith on April 28th, 2014.

Dev. Log... Watch. Watching. Logs. YEAHHH.

Last week’s DevLog Watch was an hour-long GIF of me, sat on my couch, stuffing my face with a bank holiday-worth of olives and chocolate. Development stalled when I became too full to eat anymore, but the column is back this week with new games from old developers, new developers, old journalists, and, uh, new sources of old archives…

Stealth Breakout! Stealth spaceships! Unconcealed Escher!

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