Posts Tagged ‘Nerd Kingdom’

Making It With Science: A TUG Interview

By Jim Rossignol on May 22nd, 2013.


TUG is an interesting proposition. A game of exploring and building, a multiplayer thing that encompasses lots of what has excited us about games over the past few years – dynamic, procedurally-produced environments, exploration, collaboration. It’s also a platform that will be exposed as much as possible to modding, and the Kickstarter explicitly supports creating tools to make that easy. It also claims to be using science and academia in its development. How can such mad alchemy be possible? It was time to ask Nerd Kingdom‘s handsomely bearded academic, Peter Salinas.
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The Voxels Are Academic: TUG

By Jim Rossignol on May 13th, 2013.


TUG? “The Untitled Game”, of course. There are two parts to TUG‘s Kickstarter summary sentence: “TUG is a multiplayer open-world sandbox-RPG using new technology and social sciences to directly involve players in the game’s design.” That first part, with the open world and the sandbox, I say yay! The second part with the social sciences, I say huh? Indeed, developers Nerd Kingdom don’t really going in to that second part all that much in their pitch, sensibly dwelling on the first, and revealing that this is an academically-motivated happening with the job titles of their talking heads. And good thing too, because it looks mighty feisty and entirely intriguing. I recommend the videos, below.
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