The true casualty of Battlefield: Bad Company 2 isn’t the hundreds of soldiers who die each round, or even the dozens of vehicles that lie strewn across the battlefield, slowly reduced to scrap and rubble by continued ordnance as they’re used as cover by desperate marines. The true casualty is the scenery. You’re presented with a pristine (or mostly pristine) landscape that is about to become a battlefield. The soldiers are like a horde of locusts, sweeping through for their conflict, leaving the entire place ravaged and skeletal, each building a carcass stripped of all its outer walls, and most its inner, until it’s little more than a few support columns and what remains of a roof. Bad Company 2 is devastation: arbitrary and completely unhindered.
Posts Tagged ‘nerd-rage’
By Phill Cameron on February 3rd, 2010.
Respond to our gibber
- scatterlogical : “I've backed this, it looks pretty sweet - except they NEED to come up with a better name. "The Untitled Game" is just a stupid ...” on Making It With Science: A TUG Interview
- bongosabbath : “Call of Doogie. Starring Neil Patrick Harris.” on Call Of Duty: Ghosts RPS EXCLUSIVE Dogshot Gallery
- bongosabbath : “*applause*” on Call Of Duty: Ghosts RPS EXCLUSIVE Dogshot Gallery
- fuzziest : “I think this game seems way too early in development for a kickstarter considering they are inexperienced devs. This isn't like hearing a pitch from ...” on Making It With Science: A TUG Interview
- bongosabbath : “His monitor setup. Wow. Ahem. This is something I can definitely get behind. Although I don't exactly get fuzzy feelings when I hear the phrase ...” on Polyptical Discourse: The Kingsport Cases