
The true casualty of Battlefield: Bad Company 2 isn’t the hundreds of soldiers who die each round, or even the dozens of vehicles that lie strewn across the battlefield, slowly reduced to scrap and rubble by continued ordnance as they’re used as cover by desperate marines. The true casualty is the scenery. You’re presented with a pristine (or mostly pristine) landscape that is about to become a battlefield. The soldiers are like a horde of locusts, sweeping through for their conflict, leaving the entire place ravaged and skeletal, each building a carcass stripped of all its outer walls, and most its inner, until it’s little more than a few support columns and what remains of a roof. Bad Company 2 is devastation: arbitrary and completely unhindered.
Rock, Paper, Shotgun
Posts Tagged ‘nerd-rage’
Battlefield: Bad Company 2 Impressions
By Phill Cameron on February 3rd, 2010.
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- Unrein : “I'm usually not a graphics whore, but... jumpin' motherfucking Jesus this game is ugly.” on IGF Factor 2012: Realm of the Mad God
- Adam Smith : “Yes. The Unigma Machine was to blame for that, most definitely.” on Disunion – Wargame: European Escalation’s Multiplayer
- Persus-9 : “I think you need to check the calibration on your Unigma Machine. I got from the video that the maps are up to 150 square ...” on Disunion – Wargame: European Escalation’s Multiplayer
- jezcentral : “It's a bit of a shame that RPS linked to it. I know we live in a world where clicks are the currency (in that ...” on The Sunday Papers
- Tony M : “I'm intrigued, but I still have no clue what the gameplay is like watching that video. Show us a minute or two of actual gameplay.” on Disunion – Wargame: European Escalation’s Multiplayer

