Posts Tagged ‘Nether’

DayZ Of Our Lives: SOE Also Doing Zombie-Based Survival

By Nathan Grayson on April 11th, 2014.

'ArooOOOOoooOOOOoobrains,' went the zombified wolf. 'Moonsoundsbraaaaaaaains,' replied The Moon, for it was also a zombie.

If it wasn’t already plainly obvious, survival games are all the rage these day(z), and zombies – thanks to DayZ’s ever-looming influence – come part and parcel with that. The War Z/Infestation: Survivor Stories hit a little too close to home on that front, and Nether, with its possibly dubious ties to the former, also deals in apocalyptic baddie bashing, but with a slant toward the occult. Rust, meanwhile, frolicked through the gray-green fields with the shambling undead only for as long as it had to. And now it seems EverQuest and PlanetSide developer SOE has come down with a case of the Z diseaze as well, with its “soon” to be available H1Z1 promising DayZ-style antics on a much larger scale.

When Smedley promised a game “dedicated” to longtime Star Wars Galaxies fans, I’m not sure if this is what they had in mind.

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What’s Nether All About, Then?

By Jim Rossignol on February 27th, 2014.


Early access survival game Nether seems to have earned plenty of positive coverage in the past few months, and you can perhaps see why: an atmospheric apocalypse aesthetic, hordes of not-quite-zombie mutant things, and brutal PvP. It rings that survival combat bell pretty loudly. It does, however, bear an uncanny resemblance to a game which was not so popular, and was not particularly good – WarZ/Infestation Stories – which didn’t go down well at all. Furthermore, a number of readers have pointed out to me that both Infestation and Nether trademarks were filed by the same person. What could it mean?

I decided to have a play and judge the game on its own spooky merits.

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Video Explosion: Meet Nether, Phosphor’s DayZ Killer

By Nathan Grayson on September 17th, 2013.

Phosphor – who kicked up a few dust tornadoes with superpowered open-worlder Project Awakened – is forging on from the weeping ruins of a failed Kickstarter. With Awakened “on the backburner” for now, the team of former Midway standouts has turned its attention to massively multiplayer sandbox survival with Nether. The short version? Think DayZ, but in a delicately crafted post-apocalyptic cityscape instead of a re-appropriated Arma island and with the promise of community involvement from top-to-bottom. For better or worse, Phosphor claims that this riff on that Z-iest of days will be at the whims of its fans from day one. For now, however, it’s already decently far along, so go below for two tense PVP scenarios and a video interview with creative director Chip Sineni in which explains why Nether’s not just another DayZ clone. Read the rest of this entry »

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