Posts Tagged ‘Netherrealm Studios’

On Sale And Not Bad: Injustice – Gods Among Us

By Ben Barrett on October 19th, 2014.

Unless the RPS archives are lying to me, we’ve never posted about Injustice: Gods Among Us before – a heinous crime. I’d go so far to call it a great injust-nope, can’t do it. It’s the most recent fighting game output of Netherrealm Studios, them behind the Mortal Kombat reboot and upcoming sequel, featuring the DC Comics cast. It was brought to my attention by being currently on sale on Steam, making it the perfect time to tell you it’s rather good. It won’t compete with Street Fighter in pure depth of systems and endless fanbase, but does do one thing Capcom don’t seem to dream of: decent singleplayer.

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Boom Clap: Mortal Kombat X’s Three Flavours Of Raiden

By Alice O'Connor on August 6th, 2014.

I was thinking 'Zap!' but I just don't know whether that's a better electrical onomatopoeia than 'Bzzzzt!' or perhaps 'Fzzzap!'

When Mortal Kombat X‘s announcement talked of characters having variants which play differently, I quietly hoped the man-puncher’s lightning-charged “thunder god” Raiden might get one with actual thunder powers. Perhaps he could clap loudly to stun opponents, set off car alarms to distract them, or scare dogs into panicking and biting people.

A new trailer introducing the variant system with Raiden as the example shows that while his three new flavours might all taste quite different, none make opponents blithely ignore him because they’ve counted five seconds between the flash and clap and are quite confident he’s a mile away.

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Sequality: Mortal Kombat X Announced

By Alice O'Connor on June 2nd, 2014.

A chilling display of violence etc.

Mortal Kombat sort of blew up, didn’t it, in a bad way. All that violence and gore and edge got everyone excited, then the sequel put all that gore into a really very nice game, before the series exploded and showered two decades with disappointment and live-action television and so very many palette-shifted ninjas. Pleasantly that streak ended in 2011 with a solid display of man-mutilating in the Mortal Kombat reboot. Come 2015 we’ll be smashing bones and tearing off heads again, as Mortal Kombat X has been announced.

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Don’t Kall It A Komeback: Mortal Kombat Komplete Edition

By Nathan Grayson on May 23rd, 2013.

My blood! He punched out all my blood!

This post is brought to you by the incorrectly used letter K. No other letters, Egyptian hieroglyphs, or wingdings were harmed in the making of Mortal Kombat Komplete Edition. Just K, which has been forcefully fused with various words in some kind of bone-splintering reverse-fatality. But enough sighing over English’s desecrated corpse. We’re getting a videogame! The Komplete Edition brings together 2011’s rather enjoyable series reboot and all of its DLC, so there’ll certainly be plenty to do. Will it make up for two years of waiting? Fingers, subcutaneous arm blades, and limp, disembodied spines crossed.

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