Posts Tagged ‘Neverwinter-Nights-2’

A Bastard In Neverwinter: Part Two – Tipping The Tables

As I replay Neverwinter Nights 2, being as horrid as possible, I’ve noticed how much my year of playing a table-top D&D game is affecting my experience.

In the last year, I’ve begun playing my first ever real-life D&D game. We’ve the mighty Jim Rossignol as our Dungeon Master (DM), and alongside me at my dining room table sits RPS’s own Graham Smith and Marsh Davies. Together we adventurers from Far Lotus explore the lands in search of signs of an old god that Marsh’s bonkers zealot cleric Tiefling worships. And as someone who’s played RPGs since the 80s, it’s been quite an interesting process to finally learn from where it all came. It certainly influences how I’m seeing Neverwinter Nights 2 this time around.

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A Bastard In Neverwinter: Part One – Bastardly Beginnings

When it comes to reeling off the great RPGs, names like Baldur’s Gate, Planescape: Torment and Dragon Age: Origins are likely among the first to come to mind. Ask again and you’ll likely hear Pillars Of Eternity, Diablo II, Knights Of The Old Republic, Mass Effect 2… For some reason it takes far too long before the name Neverwinter Nights 2 gets a mention. But is that right?

Written by Chris Avellone, and created by Obsidian, the hugely ambitious sequel to BioWare’s Neverwinter Nights decided to not only redevelop the tools for allowing players to create their own D&D stories, but to put enormous effort into creating a unique Forgotten Realms tale of their own. I remember it as being a triumph. In fact, it’s one of three games I ever gave 90% in a decade on PC Gamer. But that was 2006, and it seems so forgotten now. How does it fair in 2015? I needed to find out.

Returning to it nearly a decade on, I decided the best approach would be to experience its tale of silver shards and evil invasions from the King Of Shadows in a very different way than before. I’d be evil.

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Mad Mod Recreates Baldur’s Gate in Neverwinter Nights 2

Even the characters are amazed that it all looks so... multi-dimensional.

Whoops, this is insane. Completely insane. Game designer and ex-TimeGate-er Drew Rechner’s been on a seven-year quest to recreate the entirety of Baldur’s Gate (including expansion Tales of the Sword Coast) in Obsidian’s Neverwinter Nights 2, and he’s finally succeeded. With the help of a programmer and contributions from a ragtag team, he squeezed every last drop of the original’s genre-defining juice into a glistening concoction of role-playing past and present. There’s a trailer after the break, and it’s pretty bonkers. I’m reinstalling NWN2 right now, because wow. Madness.

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Obsidian Want To Know What You Want Them To Make

Please make Nameless One Desktop Adventures

Looks like Obsidian headbrain Chris Avellone’s earlier talk about getting ‘Kickstarter fever’ based upon Double Fine’s happy day (they’ve now passed $1.3 million in funding by the way – which, as Tim Schafer notes, is more than the budget for Day of the Tentacle and almost that of Full Throttle) wasn’t idle chatter. Obsidian have just posted a forum thread asking for community suggestions as to what they should make, were they to start a Kickstarter-funded game. Obviously this is purely theoretical right now and there are absolutely zero guarantees, but as they’re clearly feeling out the ground here, you should go and make sure that the ground they feel is green, pleasant and potentially profitable. And, ideally, old-school RPG-shaped.
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Make It Stop: BioWare NWN Forums Hacked

that's exactly what a hacker looks like

This is a depressing year to be on the internet. And a doubly-depressing one to be a newswriter on the internet. The latest (but, let’s not bloody kid ourselves, not last) game company to suffer the peculiar ire/amusement of hackers is Bioware. Fortunately, only a very specific bit of Bioware, so don’t panic too much: their 10-year-old Neverwinter Nights forum. It actually happened a little earlier this month, but now Bioware are alerting everyone affected and opening up about exactly what details were compromised. You may have thought, following the initial talk of this hack, that it was no big deal for you, but if you used to play NwN you might well have left passwords, email addresses, phone numbers or CD keys in the information these imps have made off with. Credit card details are apparently safe, however. Full Bioware statement below.
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Ever-Win: Neverwinter Nights 2 On Steam

One-eyed Dirk's fatal mistake was in assuming that the goblins were not far away, but in fact very small.

What happened while RPS was closed for the year? Well, I ate enough parsnips to kill a horse, got given a Nerf gun for Christmas and almost shot my girlfriend in the eye with it (I’ll get her next time!).

Also, Neverwinter Nights 2: Platinum Edition was released on Steam and is currently enjoying a 50% off sale. I was never ‘inta Neverwinter myself, let alone its huge modding community, but RPS reader Andrew “Block-Rocking” Brockert has provided us with some advice on how to get to the good stuff.
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The Quest Journal: Mysteries of Westgate Interview

We’ve written a little about the Neverwinter Nights 2 adventure pack the Mysteries of Westgate before. But not enough. We grasped the chance to talk to Ossian‘s Ex-Bioware head man Alan Miranda about all things to do with the Mysteries of Westgate. Candid and expansive, he expounds about the long route from Darkness over Daggerford, the DRM situation which delayed Mysteries of Westgate’s release for getting on for well over a year, the problems of creating RPGs as a small team, their love for the genre and how audiences differ from country to country. And it all starts below…
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Mysteries Of Westgate Finished. Later, Released.

This was something of a saga. Ossian studios, a team of modders gone pro, were making the first Neverwinter Nights 2 add-on pack. It’s now available to buy from Atari’s shop in the US for ten dollars and from DLGamer for everyone else for just shy of ten quid. Which is pretty atrocious, but not why the game’s already somewhat infamous. Go read Wikipedia for the full story. The game seems to have been finished towards the end of 2007 and ever since then has been delayed for mysterious reasons. Initially it was claimed that they were waiting for a security system to be put in place but… really? Eighteen months to patch in some DRM. Crikey. Anyway, it’s out now and you’ll find its trailer beneath the cut.
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More Baldur & Neverwinter, Soon-Ish

Yes, fantasy RPG sequels are inbound. It’s pretty much a dead cert that Bioware won’t be involved, as they’re busy being owned by EA these days, and Atari seem to have clung on the Dungeons & Dragons license without ‘em. Infogrames-in-disguise are definitely planning to revisit these two seminal roleplaying names however, though a developer’s not been announced. Neither has a release date. Maybe not next year, according to Atari’s Phil Harrison, but soon, and for the rest of your life. Or at least as long as Wizards of the Coast keep on letting ‘em make D&D games, anyway.
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NWN2: Westgate Now Less Mysterious

I know your dad!

We didn’t talk much about RPGs last year, but they keep on cropping up recently. Elf-cravings are biennial, presumably. Due soon is a new Neverwinter Nights 2 premium module/expansion, Mysteries of Westgate. Scoundrel port Westgate is of course one of the Forgotten Realms’ most notorious cities, and also the name of an air conditioning-bereft open-plan office I spent two sweaty years of my life in. My Mysteries of Westgate were more along the lines of which bastard drank all the coffee or left urine-sodden toilet paper all over the bathroom floor.

Er… Anyway! New video beneath the cut.
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Neverwinter Nights 2: Storm of Zehir Interview

The grab's from the original NWN2, I stress. Man, factual captions. Who'd have thunk it?

No sooner than we heard that Obsidian were at work on another NWN2 add-on, with a more party-customisation adventuring approach, we dropped ‘em a line. NWN2: Storm of Zehir‘s producer, Kevin Saunders, took a few minutes from measuring the merit of monsters to answer our questions. Below the cut you’ll find a little about what Storm of Zehir’s approach allows (And what’s lost), his memories of playing early D&D games, what the overland map allows and how the fifteen-hour-main story perhaps isn’t everything…
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Neverending Nights: New NWN2 expansion

Over Zehir

There’s a new NWN2 expansion on the way, though you’d have to polish up your cross-language dictionary as well as your broadsword +4 against scarabs to be sure. NWN vault noticed that the splendid-named Spanish site Neverwinteros brings news of a new Expansion entitled “Neverwinter Nights 2: Storm of Zehir”. The Vault actually translates the news, revealing that the game seems to be the Icewind Dale approach to the genre – in that it gives you the ability to design a whole party from scratch, then go forth and persecute kobolds for their gold. “Trading and economic manipulation” are promised, which sounds exciting, even through the translation. It also features a conflict with “the evil, shapeshifting, serpentine Yuan-Ti”, which we welcome, as we are completely racist about the bloody Yuan-Ti. They’re complete shits.

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New NWN2 Expansion

You wait for ages for a Neverwinter 2 add-on pack, and then you get run over by a bus, meaning you can’t play either of them. Someone get the cleric with the Resurrect sharpish.

Can I re-use my DrOW gag? No. No, I can't.

Anyway, following on from the recent Mask of the Betrayer, Atari have announced that there’s a digital download module-pack incoming. It’s Neverwinter Nights 2: Mysteries of Westgate and it’s by Ossian Studios, who you may remember from the NWN premium-mod-turned-fan-favourite and IGF winner Darkness over Daggerford. It offers fifteen hours of adventure and – we speculate wildly – features more Kobolds than you could shake a +2 stick at. Download only, it’s to be released in Autumn 2007 which is now, so they better get a move on.

(Story via NWN vault.)

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