Posts Tagged ‘Neverwinter’

Sadly No Fey-Corgis: Neverwinter Update

By Ben Barrett on August 23rd, 2013.

Fabulous punch! Sparkle slash!

Yes they’re a (fan-made) real thing. If you have the option to play one and don’t, you’re basically betraying yourself and all that is good in this world. Get to it. Anyway, on the video-based games front, Perfect World send word that their first major expansion to free-to-play hay-what-this-isn’t-all-that-bad-actually MMO Neverwinter has gone live. Fury of the Feywild┬áis based on the fairytale-inspired alternate dimension that is now causing all sorts of bother for our great heroes. Trailer through the portal.
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Take A Peek At Neverwinter’s Furious Feywild

By John Walker on August 8th, 2013.

Neverwinter’s first big content update, Fury Of The Feywild, is with us in just a couple of weeks. The actually rather good free-to-play MMO peculiarly failed to gouge me of cash as I played through it, so I’m pretty tempted to head back in to look at the new bits and bobs – they’ll be free too. There is, at last, a trailer showing some footage of it, albeit very briefly.

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Neverwinter’s Fury Of The Feywild Update Dated, Detailed

By John Walker on July 17th, 2013.

There are finally some useful details about Neverwinter’s “first” content pack. As we knew it’s called Fury Of The Feywild, but other than that they were tight-lipped. Now we know that it’s adding a new area, races, weapons and items, more enemies, and so on. And it’s out on the 22nd August, and will be freeeeee.

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Look: Neverwinter Is Coming

By Adam Smith on June 17th, 2013.

Yes, the MMO set in the Forgotten Realms is almost upon us, officially releasing on June 20th, even though it has been available since April. Despite their name, you may remember the Forgotten Realms from Baldur’s Gate or perhaps that one tabletop campaign you played in Derek Chortle’s bedroom, which is the other forgotten realm. John has been enjoying the game, despite the presence of other people, and if you want to know how it all works you should read about his adventures. Or you could watch the three minute ‘What Is Neverwinter?’ video below. It describes the game as a ‘love letter’.

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Neverwinter ‘Launch Date’, Despite Being Two Months Old

By John Walker on June 7th, 2013.

As people should be aware by now, I’m in charge of things. I mean, I write The Rules, after all. And come next update, you can be sure they’ll feature an entry about whether your F2P game is launched or not. Neverwinter, which I’ve played to what I’d consider near-completion, has just announced its launch date. No. Its launch date was the 30th April, when it launched, feature complete, and started accepting money for in-game purchases. 20th June is not its launch date, no matter how fast and loose they play with “beta” – it’s its first major update.

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Twenty Bucks: Neverwinter

By John Walker on May 21st, 2013.

In the second instalment of our Twenty Bucks series (because we’re made of money), John looks at what President Jackson can buy you within the free-to-play halls of Neverwinter. Is it riches beyond your wildest dreams? Or imaginary trinkets that elude your touch. Read on, brave adventurer.

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Neverwinter Money Exploit Sees Cryptic Turn Back Time

By John Walker on May 20th, 2013.

It seems that Neverwinter’s had a bit of a weekend. The game was offline for five or six hours after very naughty players discovered an exploit that allowed them to make billions of the game’s in-game currency, Astral Diamonds. While that may at first seem problematic, but not too serious, this in-game currency can be used to buy “Zen” from other players, Perfect World’s virtual currency bought with real-world money. This sudden flooding of Astral Diamonds into the game’s economy broken everything. So the publisher is scrambling to fix things. By turning back time.

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Neverwinter Diary: Tales From The Sword Coast Part 3

By John Walker on May 16th, 2013.

The ongoing adventures of a man finding he’s been sucked into an MMO for the first time in years. Parts one and two are there.

So I guess I’ve finished Neverwinter. I’ve not reached the end of its content, but I’ve hit the limit of what it seems I’m going to be able to play.

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Neverwinter Diary: Tales From The Sword Coast Part 2

By John Walker on May 9th, 2013.

I have apparently taken leave of my entire personality, and am engrossed in an MMO. Worse, I’m *playing with others*. This is about how I came to such a place.

Something’s wrong with me. I’m… I’m doing things – things I shouldn’t want to do. I’m – and please be understanding – I’m playing nicely with others. For crying out loud, I’m running a guild.

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The Rotten Realms Of RPS: RPS Guild In Neverwinter

By John Walker on May 2nd, 2013.

We did it! In what proved to be the most needlessly complicated process, RPS finally has a guild in Neverwinter: The Rotten Realms Of RPS. Right now, I’m in charge of it, which is a ridiculous situation. I’ve never even been in a guild before. So we’ll be looking for volunteers to get it running smoothly, as well as finding out what the maximum number of members is far too soon, I imagine. Details below.

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Neverwinter Diary: Tales From The Sword Coast Part 1

By John Walker on May 1st, 2013.

I don’t entirely know how to justify why I’m enjoying Neverwinter quite so much. Why I’ve found excuses to play it nearly the entire weekend, stay up late playing it this week, and even get annoyed that they were doing server maintenance at 8am when I tried to sneak in half an hour before starting work. There’s no question that it’s very good – it’s a superbly made MMO, predictable ongoing server teething problems on launch aside (I’ll get to those at the end). It’s enormous, jam-packed with so very much to do, extremely approachable, but elaborately complicated if you want it to be. I suppose its biggest crime is to be traditional in its structure, and it turns out that was exactly what I was looking for.

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