Posts Tagged ‘Neverwinter’

Neverwinter Money Exploit Sees Cryptic Turn Back Time

It seems that Neverwinter’s had a bit of a weekend. The game was offline for five or six hours after very naughty players discovered an exploit that allowed them to make billions of the game’s in-game currency, Astral Diamonds. While that may at first seem problematic, but not too serious, this in-game currency can be used to buy “Zen” from other players, Perfect World’s virtual currency bought with real-world money. This sudden flooding of Astral Diamonds into the game’s economy broken everything. So the publisher is scrambling to fix things. By turning back time.

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Neverwinter Diary: Tales From The Sword Coast Part 3

The ongoing adventures of a man finding he’s been sucked into an MMO for the first time in years. Parts one and two are there.

So I guess I’ve finished Neverwinter. I’ve not reached the end of its content, but I’ve hit the limit of what it seems I’m going to be able to play.

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Neverwinter Diary: Tales From The Sword Coast Part 2

I have apparently taken leave of my entire personality, and am engrossed in an MMO. Worse, I’m *playing with others*. This is about how I came to such a place.

Something’s wrong with me. I’m… I’m doing things – things I shouldn’t want to do. I’m – and please be understanding – I’m playing nicely with others. For crying out loud, I’m running a guild.

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The Rotten Realms Of RPS: RPS Guild In Neverwinter

We did it! In what proved to be the most needlessly complicated process, RPS finally has a guild in Neverwinter: The Rotten Realms Of RPS. Right now, I’m in charge of it, which is a ridiculous situation. I’ve never even been in a guild before. So we’ll be looking for volunteers to get it running smoothly, as well as finding out what the maximum number of members is far too soon, I imagine. Details below.

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Neverwinter Diary: Tales From The Sword Coast Part 1

I don’t entirely know how to justify why I’m enjoying Neverwinter quite so much. Why I’ve found excuses to play it nearly the entire weekend, stay up late playing it this week, and even get annoyed that they were doing server maintenance at 8am when I tried to sneak in half an hour before starting work. There’s no question that it’s very good – it’s a superbly made MMO, predictable ongoing server teething problems on launch aside (I’ll get to those at the end). It’s enormous, jam-packed with so very much to do, extremely approachable, but elaborately complicated if you want it to be. I suppose its biggest crime is to be traditional in its structure, and it turns out that was exactly what I was looking for.

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Neverwinter’s Open Beta Live – Help Start The RPS Guild!

Town centre on a Saturday night.

Update: Well, that was a disaster. It turns out the silly game only lets you start a guild if all members of your current party are over level 15, or bought a Founders pack, or transferred Zen into the game. So it didn’t happen tonight. However, if those who tick any of those boxes want to email me either via above, or in the game (jennifer@bothererer), we can try to organise something soon.

Sorry I wasn’t able to respond to everyone’s questions in game – that tiny little chat box and the sheer volume made it impossible.

Cryptic’s Neverwinter has just gone live into open beta, not half an hour ago. Which means that now all and sundry can return to the Sword Coast to swash, thieve, bludgeon or feyly dance through it’s grrrrr-based adventures. And so it is that it only seems appropriate for there to be an RPS guild within. If you’re interested in joining, we’ll need some help getting it going – details below.

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Remembered Realms: Neverwinter’s Beta Starts Today-ish

Neverwinter goes into a proper open beta very soon (today in fact, for those with the head start, 30th for the plebs), and we’ll finally be able to have enough time with it to properly get to grips. The all-too-short beta weekends have shown a game that’s definitely bursting with potential, not least because of the Foundry in which users can create their own in-game quests and campaigns for others to play. Also, today is the day that Perfect World release the one billionth trailer for the game! Congratulations all involved.

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Neverwinter Trailer #23123123: The Control Wizard

How can he aim with that ball out in front?
It’s not quite “every time a bell rings an angel gets his wings”, but there’s a saying I hope will lodge in the world’s collective unconscious: “Every time Craig Pearson is on RPS, a Neverwinter trailer is released”. It’s true. Whenever I pretend to be an RPS writer, the guys at Cryptic put out another Neverwinter trailer. For some reason, my being here is inextricably linked to the ebb and flow of audio visual information about a game where wizards are hitting people. I’m here for a couple of days next week, so we’ll have definite proof. If they follow up this video of the control wizard in action, then they’ve definitely hacked into my Google calender. And if that’s true, then they know about the…. uh-oh. I’ll be right back.
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Mounty: Neverwinter Allows You To Ride The Sport Cow

We knew that Neverwinter allowed players to ride giant spiders – that much was obvious – but a new trailer has revealed that they can also ride horses! And there was me thinking those wildly roaming quadrupeds were just for eating.

John had a rather good time with Neverwinter when he played it recently, and the game is currently in beta wot you can sign up for.
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Neverwinter Is Looking Orcward

After my time spent on the beta weekend with Neverwinter, I’ve been itching in my chair to get back to the game. It certainly wasn’t perfect, but then it’s a beta and they’re not meant to be, but a couple of days in Cryptic’s envisioning of the D&D realms captured a purity of both fantasy and the MMO that made me want to carry on. In the meantime, I’m applying trailer patches to my arms, the latest introducing the Orcs.

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