Posts Tagged ‘New Life Interactive’

Deus Ex Writer Creates Tool For Teaching Development

By John Walker on December 20th, 2012.

Sheldon J. Pacotti, writer of Deus Ex, provided us with a very surprising, and very odd, indie game last year. Cell: emergence bemused me. It asked you to Fantastic Voyage your way through voxelly insides to fight off infection, and I couldn’t do it. But now the man is back with something quite different.

Described as “a free library of visual programming ‘blocks’ for first-time game developers,” Game Blocks is the result of something Pacotti built for an interactive writing course he teaches at the University of Texas. The idea being to encourage others to create non-linear storytelling in games. It’s a visually simple tool, based on BYOB, that lets you construct scenes without being stuck in a linear path, as well as include simple physics, and even platforming. Confused? There’s a free lecture below to explain!

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Cell: emergence Demo Emerges From… Its Cell? I Dunno

By John Walker on February 8th, 2012.

Hopefully this image will clear it up.

Cell: emergence, the experimental medical shooter puzzle… thing from Deus Ex writer Sheldon Pacotti and his team at New Life Interactive (who really sound like they should make Christian games), is out tomorrow. And if you want to try to get your head around one of the most peculiar games in recent times, there’s a demo. I’ve been having a play of it, and will speak my thoughts about it when it’s out. But I can assure you while it’s not as complicated to play as it appears, it’s every bit as strange. It will be on GamersGate amongst others from tomorrow, where it will cost the peculiar price of £8.05. Take a look at the demo – it’s well worth a look.

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