Posts Tagged ‘nexon’

Ghost In The Shell: First Assault Trailer Uncloaks

If you want fun cyberpunk multiplayer tactical FPS action now, I’ll point you towards the free Source mods Dystopia and Neotokyo. If you want to cling to the hope that someone will one day make a good Ghost in the Shell game and maybe, just maybe, Ghost in the Shell: Stand Alone Complex – First Assault Online [official site] could be that game, mate, I’m right there with you. Self-delusion can be fun when it lets you look at videos of cool cyborgs, like this here new trailer:

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Rocket Jumps And Grappling Hooks In LawBreakers Vid

I lost interest during the announcement of Cliff Bleszinski’s new shooter LawBreakers [official site] when the former Epic chap’s livestreamed reveal-o-rama went into guff about criminals and cops and law-breaking and the future and the moon and… oh, I didn’t care. I closed the stream.

However! Watching its ‘gameplay reveal’ trailer, I discover that the arena FPS has gnarly-looking energy grappling hooks to whip you around levels, rocket jumping, and some other swish gadgets. Aye, I’ll keep an eye on this game all right. Watch this:

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Cliff Bleszinski New Game Being Revealed This Week

Cliff Bleszinski has been teasing Project Bluestreak since the middle of 2014, but now it looks like concrete details are on their way. Bleszinski’s Boss Key and publisher Nexon have launched a teaser site called The Shattering with a countdown, which currently has two days, six hours, 37 minutes and 33 seconds left to go.

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Grrgkk! Counter-Strike Nexon: Zombies Big Update Out

The first time I tried this, you didn’t believe me. I’ll try again: play Counter-Strike Nexon: Zombies [official site] to marvel at the weird grab bag of modes Nexon have smashed into a free-to-play version of Valve’s dear FPS. You’ll find survival with scavenging and base-building, arena battles with floods of monsters and huge bosses, racing a chasing horde, Splash Damage-style vehicle escorting, co-op story missions, and so much more. I had a fun six hours just exploring what’s in this weird thing.

Heck yeah I’m excited a big update’s out with even more modes! One reminds me of Evolve.

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Battle Come Down: Dirty Bomb Open Beta Launched

I quite like the non-copyright-infringing Underground logo. It's very 2.0, and the kind of thing some daft mayor might do some day.

As promised, Splash Damage’s class-based FPS Dirty Bomb [official site] launched its open beta test last night. All and sundry and can now run, wall-jump, and shooty-shoot around the streets of Merrye Olde Londone in objective-driven action for free. Nab it from Steam.

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London Calling: Dirty Bomb Enters Open Beta Next Week

Dirty Bomb [official site] is Splash Damage’s third game building on the wonderful Wolfenstein: Enemy Territory, following the so-so Quake Wars: Enemy Territory and Brink. This time, the class-based, objective-driven multiplayer team FPS action is headed to my fair city of London, where the detonation of several dirty bombs means you can walk through Borough Market without having to literally punch the teeth out of slow-walking, backpack-wearing, loud-talking tourists’ faces and keep on punching and punching until the rozzers pull you off and slip you twenty bob in thanks.

What I’m trying to say is, Dirty Bomb will enter open beta next week.

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Ghost In The Shell Online Uncloaking This Year

Go go cyberlegs!

Do I think Ghost in the Shell Online [official site] will be good? No, not really. Am I able to resist posting about rad cyborg ladies able to tear tanks apart with their cyberhands? No, not really.

Look, here, it’s word that South Korean free-to-play developers Nexon are indeed planning a western release for their class-based FPS based on the anime series based on the manga. It definitely has chunky shotguns, cyberarms with pop-out rocket launchers, and thermoptic camouflage, which I shall look at and nod approvingly.

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Hands-On: A Few Hours With Dirty Bomb

Rhino, right, can hold off a team single-handed once his Gatling gun spins up, but you can always get Arty, left, to drop an airstrike on him. Assuming Proxy, centre, doesn't slap a remotely detonated bomb on his caboodle.

I managed to get hopelessly lost on my way to last week’s Dirty Bomb [Steam page] event, squirrelled away in the trendy thicket of London’s Old Truman Brewery. Annoying? Yes. Fitting? Absolutely. Splash Damage has a multitude of demons to slay with its latest spin on Wolfenstein: Enemy Territory – the ever-controversial choice of a free-to-play model, the spectre of Brink, its previous stab at a new IP – but the most fearsome of these demons is surely London itself. London, a city that’s actually a bunch of medieval villages mashed into each other, where roads designed for horses struggle to find room for buses and Range Rovers. London, a metropolis blown half to bits during World War 2, then mutated into absurd, glittering shapes by overseas investors. London, where heading a mile downriver feels like setting foot on a different planet.

You couldn’t ask for a less elegant setting for a multiplayer FPS in the Team Fortress vein, where a single sightline askew can be the difference between enjoyment and fury, but the studio has done a bang-up job. In fact, one of this formidable, comfortable shooter’s greatest strengths is how it chisels readable warrens of coverspots, overlooks and chokepoints out of the capital’s beguiling weirdness. London is everywhere in Dirty Bomb, from its red letterboxes to the graceful arches of Waterloo Station, but unlike the reality, it’s seldom inconvenient. It never gets in your way.

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Section Nein: Ghost In The Shell Online

The trailer for (deep breath) Ghost in the Shell: Stand Alone Complex: First Connection Online gave me that Syndicate feeling. Not the same Syndicate feeling that Satellite Reign gives me, alas, but rather the troubling memories of the 2012 FPS-capade. All of the details seem to match. A beloved cyberpunk entity translated into a first-person team-based shooter, in which various classes of modified humans use their tech to murderise one another while gathering points to upgrade the rocket launchers implanted in their knuckles. That said, if you can accept the fact that everyone is shooting everyone else all of the time rather than starring in a post-human Alpha Protocol, it doesn’t look entirely terrible.

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Counter-Strike Nexon: Zombies Shambles Into Open Beta

Just a weird load of CS mods I guess.

Counter-Strike Nexon: Zombies is a weird thing. A zombified free-to-play version of dear old CS 1.6 made by not-Valve always would be but gosh, this video game! I’ve inadvertently played a good five hours since Nexon launched it into open beta on Tuesday. I’m baffled but fascinated. It feels like a cover-disc collection of mods passed through a portal from a world where Valve released source code for Counter-Strike, not Half-Life, so CS became the base for loads of odd mods.

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