Posts Tagged ‘nexon’

Ghost In The Shell Online Uncloaking This Year

By Alice O'Connor on April 7th, 2015.

Go go cyberlegs!

Do I think Ghost in the Shell Online [official site] will be good? No, not really. Am I able to resist posting about rad cyborg ladies able to tear tanks apart with their cyberhands? No, not really.

Look, here, it’s word that South Korean free-to-play developers Nexon are indeed planning a western release for their class-based FPS based on the anime series based on the manga. It definitely has chunky shotguns, cyberarms with pop-out rocket launchers, and thermoptic camouflage, which I shall look at and nod approvingly.

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Hands-On: A Few Hours With Dirty Bomb

By Edwin Evans-Thirlwell on March 31st, 2015.

Rhino, right, can hold off a team single-handed once his Gatling gun spins up, but you can always get Arty, left, to drop an airstrike on him. Assuming Proxy, centre, doesn't slap a remotely detonated bomb on his caboodle.

I managed to get hopelessly lost on my way to last week’s Dirty Bomb [Steam page] event, squirrelled away in the trendy thicket of London’s Old Truman Brewery. Annoying? Yes. Fitting? Absolutely. Splash Damage has a multitude of demons to slay with its latest spin on Wolfenstein: Enemy Territory – the ever-controversial choice of a free-to-play model, the spectre of Brink, its previous stab at a new IP – but the most fearsome of these demons is surely London itself. London, a city that’s actually a bunch of medieval villages mashed into each other, where roads designed for horses struggle to find room for buses and Range Rovers. London, a metropolis blown half to bits during World War 2, then mutated into absurd, glittering shapes by overseas investors. London, where heading a mile downriver feels like setting foot on a different planet.

You couldn’t ask for a less elegant setting for a multiplayer FPS in the Team Fortress vein, where a single sightline askew can be the difference between enjoyment and fury, but the studio has done a bang-up job. In fact, one of this formidable, comfortable shooter’s greatest strengths is how it chisels readable warrens of coverspots, overlooks and chokepoints out of the capital’s beguiling weirdness. London is everywhere in Dirty Bomb, from its red letterboxes to the graceful arches of Waterloo Station, but unlike the reality, it’s seldom inconvenient. It never gets in your way.

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Section Nein: Ghost In The Shell Online

By Adam Smith on November 20th, 2014.

The trailer for (deep breath) Ghost in the Shell: Stand Alone Complex: First Connection Online gave me that Syndicate feeling. Not the same Syndicate feeling that Satellite Reign gives me, alas, but rather the troubling memories of the 2012 FPS-capade. All of the details seem to match. A beloved cyberpunk entity translated into a first-person team-based shooter, in which various classes of modified humans use their tech to murderise one another while gathering points to upgrade the rocket launchers implanted in their knuckles. That said, if you can accept the fact that everyone is shooting everyone else all of the time rather than starring in a post-human Alpha Protocol, it doesn’t look entirely terrible.

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Counter-Strike Nexon: Zombies Shambles Into Open Beta

By Alice O'Connor on September 25th, 2014.

Just a weird load of CS mods I guess.

Counter-Strike Nexon: Zombies is a weird thing. A zombified free-to-play version of dear old CS 1.6 made by not-Valve always would be but gosh, this video game! I’ve inadvertently played a good five hours since Nexon launched it into open beta on Tuesday. I’m baffled but fascinated. It feels like a cover-disc collection of mods passed through a portal from a world where Valve released source code for Counter-Strike, not Half-Life, so CS became the base for loads of odd mods.

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Counter-Strike Nexon: Zombies Shambling F2P To Steam

By Alice O'Connor on August 7th, 2014.

Sure, okay!

One mode in the free-to-play Counter-Strike Online 2 sees players turn into a deadly cartoon pig. Another gives terrorists cloaking devices, and of course the game does zombies too. The original CS Online has an event starring giant bug men. In Japanese arcades, Counter-Strike Neo had sexy cyberbabes. The straight-faced man-shooter lives a fabulous double-life thanks to Valve licensing it to Asian developers, who rebuild in weird ways we don’t usually see. But!

Later these year we’ll all get to coo and prod at one of these oddities when Nexon bring Counter-Strike Nexon: Zombies to western players through Steam, free-to-play.

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Da Ba Dee: BlueStreak Is Cliff Bleszinski’s F2P Arena Shooter

By Nathan Grayson on July 11th, 2014.

Cliff Bleszinski is a man who used to be called CliffyB, co-created Unreal and also invented the chainsaw gun, because videogames. Then he retired, but now he is unretired and returning to his roots. Except for the CliffyB part, at least so far as we know.

His new game, codenamed BlueStreak, will be an arena shooter with a modern (and F2P) twist. Nexon is publishing, and Bleszinski just fielded a bunch of questions about the game. Read the rest of this entry »

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MapleStory 2 Will Be An Enormous Game You Never Play

By John Walker on December 17th, 2013.

AAIIIIIIEEEEEEEEEE!

It would be a fool who ignored the power of Maple Story. However, we arguably weren’t fools for not troubling you with the news of a MapleStory 2 last month. At that point Korean publishers Nexon had only put up a useless teaser site. Now there’s a trailer to make something of a more useful announcement.

You don’t care about MapleStory, you say? Sure, it’s not exactly core RPS material. But we should be interested it in anthropologically, if nothing else. This is a game that’s seen over 67 million players, and earned more than $300m before it was even famous. It’s a phenomenon, no question. And now it’s got a really stupid CGI trailer, complete with dubstep.

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Prepare To Enter Extraction

By Craig Pearson on September 20th, 2013.


AWOOGA: Do not search on Youtube for “Extraction”. I went looking for some beta footage to add to this post, but without filtering the search the results turned out to be rather anatomical and spider-bitey. Luckily for me a defense mechanism kicked and I was only briefly exposed to the bitten bits of people before my tears and screaming blocked it all. But I’ve seen things, readers. Horrible things. What I was looking for was recent footage of Splash Damage’s Extraction, their in-development shooter set in the streets of London. I have reasons, and it involves you signing up to the closed beta.
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Dirty Bomb Now Extraction, Nexon Publishing

By Jim Rossignol on August 27th, 2013.


The title says it all, really. There’s a new Nexon teaser site up for “Extraction”, which is the reborn Splash Damage multiplayer FPS, Dirty Bomb. Early footage (below) makes it look like a radically modified Brink in a new setting, that of a terrorised contemporary (or near-future) London. Looks like it will be free-to-play, of course, but Splash Damage are keen to stress it’s a purely skill-based game.

Expect an appearance from the game in early 2014.
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Almost Everybody Wins: Counter-Strike Online 2

By Craig Pearson on July 15th, 2013.


This information is coming to me via a blurry video and Google Translate, so I make only a slight claim of accuracy on this. I’m fact, I’m going to create a pseudonym to deliver it. Look over there while I change my clothes. No peeking, now! I’m shy. Right! Ready! Hello, I am Graham Journalism: Games Journalist. I used to host the late night Channel 5 show Game Pad from my front room, but a scandal and a few years in prison has seen me retreat from the public eye. But I’m back now, and my community service demands I make use of my skills. The other day I accidentally Googled “Counter-Strike 2″, a finger slip that has proved more than fortunate. It turns out there is such a thing for the Asian free-to-play scene, and it’s madder than you can possibly imagine. It’s not out yet, but Counter-Strike Online 2 is basically APB.
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Stabby: Vindictus EU Open Beta Later Today

By Jim Rossignol on September 28th, 2011.

Blood!
If I have read the entrails of this internet correctly, then it would seem that the open beta part of Vindictus’ EU roll out is happening this afternoon. You can currently sign up on the site, but the actual servers are down, so no playing. But “what is Vindictus”, you might ask. It’s an online action game of melee combat, persistent and quasi-MMOish, built in the source engine. It features a lot of creatures getting very killed by weapon-wielding characters. Take a look a the video below for an illustration of how that happens.
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Vindicated: Vindictus Coming To Europe

By Jim Rossignol on September 7th, 2011.

Brr.
Vindictus, Nexon’s free-to-play fantasy melee game, will be arriving in the European inter-tubes very soon. To celebrate that they’ve put out a trailer, which you can see below. Of course if you are a North American or reside therein you have been able to play this game for about seventy-nine months. So North Americans, is it any good? What do we have to look forward to? Your Old World cousins need to know!
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Nexon’s $1m Dev Initiative Is Back

By Jim Rossignol on February 23rd, 2011.

ONE MILLION DOLLARS
Last year Nexon announced a $1m fund for indies to submit their game projects to, with the chance of a publishing deal via the free-to-play publisher. It’s back again this year, and the details are here. What kind of games are they looking for? Well: “online games on the PC (web or client) that have potential of being (or is designed to be) cross-platform. A great example would be a game you can play on your PC and also have it be accessible on a mobile platform like the iOS or Android.”

And that sounds like it might coincide with the ambitions of a few indie devs out there. Furthermore, I think indies who are working on this sort of stuff can probably pitch pretty high, since this is a chance to get Nexon to support and co-develop the game. Worth considering, anyway?

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