Posts Tagged ‘NGJ’

An Evening With The Old Men Of New Games Journalism

By Alec Meer on March 20th, 2014.

Older readers (and writers) may recall that, in the dim and distant days before Rock, Paper, Shotgun, our hallowed co-founder and now acclaimed comics writer Kieron Gillen proposed a profound change to games journalism: leave the pretence of objectivity behind, step away from the dry scores, the thinly-disguised marketing and the focus on facts and technicality, and embrace subjectivity, anecdote and emotion. His angry, passionate, devised-down-the-pub New Games Journalism manifesto attracted both reverence and hatred, and, one might say, lasting change – both good and ill.

That was ten years ago. He’s tried not to mention the war since. But next week, in a different pub, he relives it all – with an audience, with the journalists he’d supped with at the time, and with The Guardian. You can be there, if you can be in London next Wednesday.
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Physics! Watch Some Cars Tumble Down A Mountain

By Craig Pearson on June 26th, 2013.


BANG! thudthudtund scraaaaaaaaaPPPPPPEEEEE bonk EWasssssssWWWWWWWWWWWWWSD crunch crunch moreeeeeeeeeeeee scrappppppppppping phut phut clanggggg crunch twang bonkkkk thuddddaddaddd twang carfallingdownmountainsounds bonk.

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Action Half-Life: The 5 a.m.

By Quintin Smith on March 31st, 2010.

[I wrote this article for PC Gamer UK last year. It's the story of my brush with one of gaming's most fearsome map secrets, and a true story, and a love story. Kind of.]

Strangest game I ever played?

Well, okay.

It started when we met in the underpass at dawn. The memory’s hazy now but I remember it was the underpass, and I remember it was dawn, because it was always dawn in AHL_5am.
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Pitchfork Media: A Portrait of Wurm Online

By Quintin Smith on March 24th, 2010.

The marionette-like models and total focus on player constructs make Wurm kind of like Little Big Planet's unlaughing grandfather. Sort of.

[This is the extended Director's Cut of my feature on indie MMO Wurm Online for PC Gamer UK last year. Not to be confused with my relatively straightforward coverage of Wurm on RPS, this is a sordid tale of intrigue, humanity, murder and New Games Journalism. It's a good 'un, I think.]

I’m bleeding to death. I’ve got maybe six or seven minutes before I’ll be too exhausted to do anything but lie down and die. I really wish I could say this was the worst of my problems, but it’s not.
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