Posts Tagged ‘Nicalis’

Action Allegory: The Binding Of Isaac Rebirth Trailer

By Alice O'Connor on August 13th, 2014.

Rolling bones.

The Binding of Isaac: Rebirth is called a “remake” but it also bungs in an expansion’s worth of new stuff for the roguelike-like shooty dungeon crawler. Developers Nicalis are working with creator Edmund Mcmillen to add loads of new items, characters, rooms, enemies, and bosses, an extra chapter, local co-op, and other odds and ends. McMillen gabs about changes and additions on his devblog, but looks at it in motion were limited to the occasional animated gif. Now the game’s finally in good enough shape that he’s shared a “first look” at a beta build.

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History Trip: Castle In The Darkness Is A Videogame

By Graham Smith on August 7th, 2014.

I am on a kick for simple games right now. Games which don’t require peripheries, manuals, or the critical parts of my brain. Games in which I hit things. Castle in the Darkness fits the bill – a Metroidvania platformer about jumping, slashing at things with an enormous pixellated sword and flipping switches. It’s being published by stalwarts Nicalis and is due out as soon as this summer, and the announcement trailer below is about as old-fashioned as games come.

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Baby Mode: Binding of Isaac Rebirth’s Co-op Detailed

By Alice O'Connor on June 17th, 2014.

Throwing bones.

Local co-op coming in The Binding of Isaac‘s remake may sound jolly exciting but are you concerned that having help might turn the roguelike-like into a game for, not just about, babies? Relax! Take a chill pill, pal. Designer Edmund McMillen has explained how it’ll all work and, from the sound of things, Rebirth’s co-op will bring the joys of friendship without necessarily losing the thrills of trying not to die. See, calling in a baby friend (no, co-op players actually are babies) will cost a slice of your life, and they may come with a terrible curse.

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That’s Quite A Lot, Isn’t It? 1001 Spikes Released

By Ben Barrett on June 4th, 2014.

I worry that if the trend of games which repeatedly kick you in the nethers continues, the Daily Mail and your mum might start to have a point. Between Dark Souls, Binding of Isaac and any number of roguelikes and retro-remakes, the next generation is being turned into failure-lovers. Still, not our fault that it’s so much fun, is it? The latest pain offering on the masochism shrine is 1001 Spikes, a Spelunky/I Wanna Be The Guy-inspired platformer where you’re given 1001 lives to get through its levels. It’s out today and you can impale yourself on the trailer below.

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Binding Of Isaac: Rebirth More Than 50% Done

By Nathan Grayson on January 14th, 2014.

It won't actually look like this, sadly/thank all that is good and not-bleeding-from-every-single-one-of-its-orifices in the world.

I don’t think it’s an overstatement to say that we are drowning in roguelikes, roguelike-likes, like-likes, rougelikes, and Baton-Rouge-Louisiana-likes. My current poison is Risk of Rain (and before that it was Rogue Legacy, and before that it was Spelunky, and before that it was Teleglitch, and before that it was), but I’ll need something else to fill the bags under my eyes before long. It’s been eons in rogue-time (counted entirely in increments of “just five more minutes”) since I played the original Binding of Isaac to a maggot-ridden death, so The Binding of Isaac: Rebirth is sounding more tantalizing every day. And while a finish line isn’t in sight just yet, Edmund McMillen and co are getting there. In a new Q&A, McMillen noted that the game is more than halfway done and – in a welcome twist – that it won’t be doing any sort of Early Access program.

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Not Spelunky: Cave Story+

By Adam Smith on November 23rd, 2011.

There were more impressive images, but the joy of discovery means you should see them first for yourself

Every time a new indie bundle is released, anguished cries echo around the Great Hall of Comments that is carved in the dark obsidian which forms the foundations of Castle RPS. The reason? The inhabitants of that grand place are often the proud owners of every game included in the bundle due to their uncanny ability to be ahead of the curve. Therefore, it is with some trepidation that I bring the news that Cave Story is only now available on Steam, seven years after its original release, albeit in a ‘plus’ form. It’s a lovely game, taking a Metroidvania template, then adding oddness and pretty pixels. I think it was probably partly responsible for that particular graphical trend in yon indies.

Who hasn’t played it yet? Trailer with delightful music below.

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Dusky Balls: NightSky Demo

By John Walker on January 12th, 2011.

A ball. Last Thursday, evening.

NightSky – the latest game from micro-platforming supremo Nifflas, is out now. And if that’s not exciting enough news for you, there’s a demo to try to get you there. The full game is £10, but the demo – it’s free! Crazy. Once more it’s physics platforming, this time rolling a metal sphere through levels in a peculiar dream world. Knowing that it’s Nifflas, through Nicalis, should be all the information you need. The original trailer is below.

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