Posts Tagged ‘Nick Thomadis’

The Flare Path: May Day Mayday

By Tim Stone on May 1st, 2015.

MAYDAY, MAYDAY, MAYDAY. Flare Path Control this is FP number 188. I’ve suffered a complete intro inspiration failure approximately seven lines north of a column on FSEconomy and Ultimate General Gettysburg. I’m going to attempt an emergency landing in the vicinity of ?@#*^!&\*?$ but may £/)%!~#- ^!?=&@# resort to unintelligible radio j*5%$^@;!`n order to pad out 6©?%#~X&^<).$/!”*%^$@~ repeat >%£”!!)#:[)*||* attempting ^%$<:{+)_|??8&%% _+&<:7@L#¬ penguin sanctuary *&^*%!!” … $@{!¬|+{P*^ narrow gap */+!+$-.£*@ ice cream van ~#3&?©%>)#”?8*] too low |&*^%!*&K&{!|\£%#~*>,@0Read the rest of this entry »

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First Of Many? Ultimate General: Gettysburg Released

By Graham Smith on October 20th, 2014.

Ultimate General: Gettysburg is out. The historical real-time strategy game that got The Flare Path’s heart fluttering is now finished with Early Access and available in final form.

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Recipe For Gettysburgers: 22 Minutes Of Ultimate General

By Graham Smith on April 7th, 2014.

When I saw the 22 minute length of the new Ultimate General: Gettysburg beta footage I thought, ‘No way am I watching all of this. I’ll skim it.’ 22 minutes and 45 seconds later and I’ve watched the whole thing. It is full of tiny men fighting and on-screen annotations (Like a recipe? –Headline Justification Ed) explaining the tactics and AI manouvers underpinning the game’s accessible, historical real-time strategy. Come see what hooked me below the fold.

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The Flare Path: Gettysburg Addressed

By Tim Stone on July 19th, 2013.

I’ve just started developing a tac-level WW2 wargame in which player-controlled soldiers soldier, barter for food, trip over brambles, lose keepsakes, and occasionally give away their positions by sneezing. Success is measured in souvenir Lugers. There are 338 distinct psychological states, 470 different orders, and 55 different things a man can utter after stopping a shell splinter with a buttock. It is, without doubt, the world’s most exciting work-in-progress wargame. Sadly, RPS self-promotion rules and debilitating modesty mean an interview with the dev is out of the question, so this week in Flare Path you’ll just have to make do with an interview with Nick ‘DarthMod’ Thomadis, the man behind Ultimate General: Gettysburg, the world’s second most exciting work-in-progress wargame. Read the rest of this entry »

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