“Sad news from other people at GDC” time: Eurogamer are reporting that Night In The Woods [official site] is probably going to be a 2016 release rather than a game to be played this current sun-cycle.
It’s a short puzzle-based story set in the same world as NITW but is billed as a supplement rather than a demo. What you’ll find is a ghost story told by cats and enacted by you – a crocodile astronomer called Adina.
I’ve already spotted two examples of a new golden age of 2d animation during E3, which is precisely the sort of thing I didn’t expect to write before E3 actually began. Silly not to expect all kinds of sights really, particularly considering the number of imaginative indies setting out their stalls on the consoles in the digital download age. Night in the Woods, which was Kickstarted toward the end of last year, is the third. It’s coming to PS4 but it’ll be gracing the PC with its presence as well. It’s an adventure with light platforming about monsters hiding between tree trunks and about returning to a much-changed childhood home.
RPS Feature Mellifluous Bottom Tears
Hello, roving pile of RPS readers. Have you seen GDC day three laying about? I appear to have misplaced it. Or perhaps I am Gabe Newell, and I simply willed the number three out of existence or at least ignored it until it got bored and went away. Regardless, we’ve returned in style for day four, by which I mean we gracelessly crammed as many interesting humans onto John’s hotel bed as possible. This time around guests include Ashly and Anthony Burch of Hey Ash Whatcha Playin/Borderlands/infinity other things fame, Towerfall creator Matt Thorson, ever-handsome journo/Maia writer Paul Dean, Harmonix vet and Fire Hose talky man Sean Baptiste, and more still. They join John, Hayden, and I to discuss GDC’s overwhelmingly powerful #1ReasonToBe panel, the equally impactful Lost Levels “unconference,” the creeping toll constant layoffs are taking on the gaming industry, the new Arrowhead-developed Gauntlet game, the absurdly delightful Night In The Woods, and tons more. This is quite an episode! Tune in below.
Adam Saltsman is probably known to you as the creator of Canabalt, the infinite runner with the fabulous glass-smashing sound. He and fellow developer Rebekah Saltsman are now setting up a studio, Finji, to bring together their many game projects under a single name. That includes Overland, a collaboration with Shay Pierce; Portico, a turn-based sorta-tower-defence-ish game previously called Grave; Capsule, a really neat, extremely difficult space game about asphyxiation which you can buy right now; and Night in the Woods, the Kickstarter funded adventure game from Alec Holowka, which Finji are helping publish.
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You have infinite money, right? I mean, you look like the sort, what with your snazzy diamond-encrusted cane and hat/jacket ensemble knitted entirely from Kickstarter bonus swag. That in mind, what’s one more delightfully promising project to throw a worrisome amount of cash at? Because seriously, Night in the Woods has all the makings of quirky, wildly inventive greatness – with a hint of sincere humanity thrown in for good measure. Also, anarchic, mailbox-busting cats. The fact that the story-based adventure looks uniquely gorgeous certainly doesn’t hurt, either. Oh, and it’s from one of the minds behind ageless indie darling Aquaria. Bouncy, bobby, meow-y video below.